Monomolecular Blade: Difference between revisions
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The bionics.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{Infobox/Bionics</noinclude> | --><noinclude>{{Infobox/Bionics</noinclude> | ||
<includeonly>{{Row/Bionics</includeonly> | <includeonly>{{Row/Bionics</includeonly> | ||
|name=Monomolecular Blade CBM | |name=Monomolecular Blade CBM | ||
|id=bio_blade | |id=bio_blade | ||
|b_id=bio_blade | |b_id=bio_blade | ||
Revision as of 08:48, 14 May 2019
| : Monomolecular Blade Hitchhiker's Guide: | |
| As a CBM item | |
|---|---|
| Materials | steel / plastic |
| Volume | 10 |
| Weight | 2.041 kg |
| As a Bionic | |
| Name | Monomolecular Blade |
| Bionic ID | bio_blade |
| Difficulty | 8 |
| Toggled | true |
| Act Cost | 200 |
| Other | |
| Price | $ 80 |
| As a Melee Weapon | |
| Bash Dmg | 8 |
| Cut Dmg | 0 |
| To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a high chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 200 bionic power to activate, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- right arm 5.
- right hand 2.
- This bionic can be turned on, which might have an power cost.
- This gives the use of the following 'fake item' bio_blade_weapon when activated.
- This bionic counts as a weapon.
- When activated a a Monomolecular blade weapon pops from the hand of its user.
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