Eyebot: Difference between revisions
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Eyebots will spawn and follow the player after he or she has triggered an alarm, for example by smashing a [[window]] in a [[pawn shop]] or [[bank]]. Every 30 turns, they will photograph the player, which summons a [[copbot]] offscreen. | Eyebots will spawn and follow the player after he or she has triggered an alarm, for example by smashing a [[window]] in a [[pawn shop]] or [[bank]]. Every 30 turns, they will photograph the player, which summons a [[copbot]] offscreen. | ||
{{Enemies}} | |||
[[Category:Robots]] | [[Category:Robots]] | ||
Revision as of 22:42, 28 July 2013
| r eyebot | |
|---|---|
| Health | 20 |
| Species | robot |
| Size | dog sized |
| Material | steel |
| Difficulty | 2 |
| Aggression | 0 |
| Speed | 120 |
| Melee Sk | 0 |
| Damage | 0d0 bash + 0 cut |
| Dodge Sk | 3 |
| Bsh Armor | 10 |
| Cut Armor | 10 |
| Drops | 70 |
| Flags | SEES FLIES ELECTRONIC NO_BREATHE NOHEAD |
A roughly spherical robot that hovers about five feet of the ground. Its front side is dominated by a huge eye and a flash bulb. Frequently used for reconaissance.
Eyebots will spawn and follow the player after he or she has triggered an alarm, for example by smashing a window in a pawn shop or bank. Every 30 turns, they will photograph the player, which summons a copbot offscreen.
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