Fungal child

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 14:47, 8 March 2018 by Soyweiser (talk | contribs) (creation of new monster via script)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
z fungal child

Hitchhiker's Guide:
Stable (0.F-3) - [ fungal child ]
Experimental - [ fungal child ]

Hit Points 35
Species fungus
Default Faction fungus
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 50
Combat
Melee Sk 3
Damage 1d6 bash + 2 cut
Dodge Sk 2
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab scratch, FUNGUS
SA Cooldown 15, 200 turns
Aggressiveness 100
Morale 100
Difficulty 4
Flags SEES, SMELLS, STUMBLES, WARM, BASHES, POISON, GUILT, NO_BREATHE, BONES, HUMANOID
Vision 40
Night Vision 1
 It is hard to recognize a human child in this creature. Disgusting-looking mold covers most of its skin. Many cracks perforate its body, with small fungal stalks poking through. 

This creature is a dog sized fungus. It's a competent fighter with low hit points. It's very slow, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 15, 200 turns.

It has extremely high morale and it's totally aggressive. Being a fungus, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.

It can see, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), drops your morale when you kill it, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can produce bones and sinews when butchered, HUMANOID, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


Notes