Enhanced Hearing
: Enhanced Hearing Hitchhiker's Guide: | |
As a CBM item | |
---|---|
Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Enhanced Hearing |
Bionic ID | bio_ears |
Difficulty | 6 |
Toggled | true |
Other | |
Price | $ 5,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- head 3.
- This bionic can be turned on, which might have an power cost.
- Installing this bionic also gives the Sound Dampeners bionic.
- It increases volume of noises in 3.5 times, makes marks of heard footsteps more accurate and prevents deafness from flashbangs and other high-volume sounds.
- Can be used to open a safe, like the stethoscope, but not a gunsafe, for a gunsafe you need a Lockpicking tool, or an electronic hacking tool.
|
|