Electromagnetic Unit
: Electromagnetic Unit Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Electromagnetic Unit |
Bionic ID | bio_magnet |
Difficulty | 2 |
Act Cost | 50 |
Other | |
Price | $ 2,000 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is an activated CBM, it costs 50 bionic power to activate, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- right hand 3.
- This bionic can be turned on, which might have an power cost.
- "Short distance" is a ten-square radius from the character. Upon activation, all items made from iron or steel in this radius will fly to the character. If monsters or impassable structures are in the way, they will be hurt/bashed on a doubled weight of item. Bash will create a noise with 12 volume.
- Will not hurt the player.
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