Metabolic Interchange
: Metabolic Interchange Hitchhiker's Guide: | |
As a CBM item | |
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Materials | steel / plastic |
Volume | 10 |
Weight | 2.041 kg |
As a Bionic | |
Name | Metabolic Interchange |
Bionic ID | bio_metabolics |
Difficulty | 4 |
Toggled | true |
Power Source | true |
Other | |
Price | $ 700 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 0 |
CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a low chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.
This is a passive CBM, can generate bionic power (each type according to its description), can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.
(View - Edit Notes )Notes
- Uses the following bionic slot(s):
- torso 25.
- This bionic is a source of power. The actual type of power source depends on the item. Could be chemical, kinetic, atomics, or anything else.
- This bionic can be turned on, which might have an power cost.
- A bionic which increases power by decreasing your stored calories level.
- Each stored kcal consumed gives 4187 * the efficiency of the bionic, power in joules. The default efficiency of this bionic is 25%. So you need 4kcal for 4187 joules of power. Note that power is also stored in kilojoules just as kilocalories are.
- It automatically stops draining kcal when either your power storage is full, or if your weight drops below 80% of your healthy bodyweight, making it impossible to starve.
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