Blank body
@ blank body Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | nether inhabitant |
Default Faction | nether |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 80 |
Combat | |
Melee Sk | 6 |
Damage | 1d4 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | SHRIEK |
SA Cooldown | 10 turns |
Aggressiveness | 0 |
Morale | 100 |
Difficulty | 5 |
Flags | SMELLS, HEARS, WARM, ANIMAL, PATH_AVOID_DANGER_1, SUNDEATH, NO_BREATHE, HUMAN, BONES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized nether inhabitant. It's a competent fighter with very high hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 10 turns.
It has extremely high morale and it's not particularly aggressive. Being a nether inhabitant, it's afraid of being hurt, and can be angered by nothing in particular.
It is able to smell characters, can hear noises, is warm blooded (it appears in infrared), is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, dies in full sunlight, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can produce human flesh when butchered, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
- While not hostile nor particularly dangerous, its shriek ability may be an issue if you are trying to stealth around
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