Crawler
H crawler Hitchhiker's Guide: | |
Hit Points | 180 |
---|---|
Species | aberration |
Default Faction | mutant |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 80 |
Combat | |
Melee Sk | 9 |
Damage | 2d6 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 8 |
Cut Armor | 0 |
Other | |
Aggressiveness | 40 |
Morale | 40 |
Difficulty | 16 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, HUMAN, LEATHER, BONES |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized aberration. It's a very competent fighter with very high hit points. It's slower than you, quite clumsy, has moderate armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has low morale and it's aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular. It's also afraid of being hurt, nearby fires.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), can produce human flesh when butchered, can produce leather when butchered, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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