Half worm

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Revision as of 12:39, 25 October 2018 by Soyweiser (talk | contribs) (updated monster and added new system.)
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s half worm

Hitchhiker's Guide:
Stable (0.F-3) - [ half worm ]
Experimental - [ half worm ]

Hit Points 20
Species worm
Default Faction worm
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 80
Combat
Melee Sk 4
Damage 2d6 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 2
Cut Armor 0
Other
Aggressiveness 10
Morale 40
Difficulty 2
Flags DIGS, HEARS, GOODHEARING, WARM, LEATHER
Vision 40
Night Vision 1
 A squiggling severed portion of a wounded giant worm. 

This creature is a human sized worm. It's a competent fighter with very low hit points. It's slower than you, clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has low morale and it's mostly aggressive. Being a worm, it's afraid of being hurt, and can be angered by nothing in particular.

It is able to dig through the ground (becoming immune to traps and fields), can hear noises, is able to track noises particularly well, is warm blooded (it appears in infrared), can produce leather when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

Half worms can only be spawned from graboids or giant worms.

( Edit Notes )