Zombie dancer

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Revision as of 23:16, 6 November 2018 by Soyweiser (talk | contribs) (updated monster and added new system.)
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Z zombie dancer

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie dancer ]
Experimental - [ zombie dancer ]

Hit Points 10000
Species ZOMBIE, HUMAN
Default Faction zombie
Size tank sized
Weight 200.00 kg
Material flesh
Phase flesh
Speed 200
Combat
Melee Sk 0
Damage 1d5 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 12
Cut Armor 8
Other
Special Ab DANCE
SA Cooldown 30 turns
Aggressiveness 100
Morale 100
Difficulty 50
Flags WARM, BASHES, DESTROYS, LEATHER, NO_BREATHE, REGENERATES_50, BONES, POISON, FAT
Vision 50
Night Vision 3
 The foulest stench is in the air,

The funk of forty thousand years, And grisly ghouls from every tomb, Are closing in to seal your doom!

The dancer doesn't even notice you, it seems like something nearby is controlling it.
 

This creature is a tank sized ZOMBIE, HUMAN. It's an awful fighter with insanely high hit points. It's way faster then you, clumsy, has high armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to dances, every 30 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), destroys anything in its way (like walls), can produce leather when butchered, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), regenerates over time very quickly, can produce bones and sinews when butchered, is poisonous to eat (produces tainted meat when butchered), can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

  • The king of pop
  • This is the reason you use the no joke monsters mod. Zombie hulk dancers that turn aggressive when thriller dies. Good luck.
  • How to deal with this? Use debug menu and kill all monsters command.
  • In 0.D (Danny) this monster was moved to the Crazy Cataclysm mod.
( Edit Notes )