Survivor zombie

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Revision as of 16:46, 10 November 2018 by Soyweiser (talk | contribs) (updated monster and added new system.)
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Z survivor zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ survivor zombie ]
Experimental - [ survivor zombie ]

Hit Points 120
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 90
Combat
Melee Sk 6
Damage 4d6 bash + 0 cut
Dodge Sk 3
Protection
Bash Armor 7
Cut Armor 7
Acid Armor 4
Other
Special Ab SHRIEK, bite, GRAB
SA Cooldown 20 turns, 5 turns, 7 turns
Aggressiveness 75
Morale 100
Difficulty 8
Flags SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 50
Night Vision 3
 Still wearing the tattered remnants of improvised armor and weaponry, it is plain to see that this zombie was once a survivor like you. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit slower than you, agile, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Has low armor against acid. Its special ability allows it to nothing, every 20 turns; bite you, and sometimes bite you nastily, every 5 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns.

It has extremely high morale and it's very aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

  • A survivor of the apocalypse that later sadly succumbed to the cataclysm, as so many did.
  • Usually carries improvised armor, survivor tools, and improvised weapons, including the elusive pneumatic assault rifle.
  • Better fighter than most zombies and will shriek like Shrieker zombie, attracting nearby enemies.
  • Can deal rather high damage, it's damage dice is 4d6. For example, Zombie hulk damage dice is 4d8.
( Edit Notes )