Alpha

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Prime THRESH_ALPHA Targeted Mutation Only Not purifiable
Point cost: 1
"You're the perfect candidate to tidy this mess."

A very "safe" category. Low risk, low reward (until you breach the threshold), rather expensive to make. Promised to be the next step in human 'evolution' before the cataclysm stopped formal mutagen research.

The Medical, Alpha, Elf-A, Slime, and Troglobite mutation trees share a strong advantage over the others - none of their mutations change your anatomy in ways that prevent wearing the powerful end-game armors.

The threshold mutation of this category is called Prime ingame.


Traits

Good Hearing GOODHEARING Possible Starting Trait ALPHA ELF-A MOUSE
Cancels: Poor Hearing
Point cost: 1
"Your hearing is better than average, and you can hear distant sounds more easily."
Less Sleep WAKEFUL Possible Starting Trait ALPHA ELF-A
Cancels: Sleepy, Very Little Sleep, Tireless, Very Sleepy
Changes to: Very Little Sleep
Point cost: 1
"You need less sleep than the average person."
Robust Genetics ROBUST Possible Starting Trait FISH SLIME MEDICAL ALPHA
Cancels: Genetic Downward Spiral
Point cost: 3
"You have a very strong genetic base. If you mutate, the odds that the mutation will be beneficial are greatly increased."
Weak Scent WEAKSCENT Possible Starting Trait ALPHA
Cancels: Strong Scent, Insect Pheromones, Mammal Pheromones
Point cost: 1
"Your scent is quite weak. Animals that track your scent will do so with more difficulty."
Pretty PRETTY Possible Starting Trait FELINE LUPINE ALPHA
Cancels: Ugly, Deformed, Badly Deformed, Grotesque
Changes to: Beautiful
Point cost: 1 / Visibility: 1 / Ugliness: -2
"You are a sight to behold. People who care about such things will react more kindly to you."
Junkfood Intolerance ANTIJUNK Possible Starting Trait BEAST ALPHA ELF-A RAPTOR
Cancels: Sweet Tooth
Point cost: -1
"Something in those heavily processed foods doesn't agree with you. It's possible for you to eat them, but you will suffer morale penalties and obtain less nutrition from them."

Normal Mutations

Very Strong STR_UP_2 LIZARD CATTLE PLANT ALPHA
Requires: Strong
Changes to: Extremely Strong, Prime Strength
Point cost: 2
"Your muscles are stronger. Strength + 2"
Dextrous DEX_UP INSECT SLIME ALPHA
Changes to: Very Dextrous, Prime Dexterity
Point cost: 1
"You are a little nimbler. Dexterity + 1"
Smart INT_UP SLIME ALPHA
Changes to: Very Smart, Prime Intelligence, Distributed Neurology
Point cost: 1
"You are a little smarter. Intelligence + 1"
Very Perceptive PER_UP_2 ALPHA CHIMERA
Requires: Perceptive
Changes to: Extremely Perceptive, Prime Perception
Point cost: 2
"Your senses are keener. Perception + 2"
Nausea NAUSEA ALPHA
Requires: Weak Stomach
Changes to: Vomitous, Intestinal Fortitude
Point cost: -2
"You feel nauseous almost constantly, and are more liable to throw up from food poisoning, alcohol, etc. You can, if desired, think yourself into vomiting, too."

Post-threshold mutations

Very Little Sleep WAKEFUL2 Targeted Mutation Only Threshold Mutation ALPHA ELF-A
Requires: Less Sleep
Cancels: Less Sleep, Sleepy, Tireless, Very Sleepy
Changes to: Tireless
Point cost: 3
"You don't sleep often. But when you do, you need very little of it."
Prime Strength STR_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Very Strong
Point cost: 6
"Your muscles are perfectly developed."
Prime Dexterity DEX_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Dextrous
Point cost: 6
"You're perfectly coordinated."
Prime Intelligence INT_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Smart
Point cost: 6
"You understand almost everything about which you think, with minimal effort."
Prime Perception PER_ALPHA Targeted Mutation Only Threshold Mutation ALPHA
Requires: Very Perceptive
Point cost: 6
"Your senses are keenly honed."


Notes