Giant cellar spider

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s giant cellar spider

Hitchhiker's Guide:
Stable (0.F-3) - [ giant cellar spider ]
Experimental - [ giant cellar spider ]

Hit Points 45
Species spider
Default Faction spider_cellar
Size dog sized
Weight 40.75 kg
Material insect flesh
Phase iflesh
Speed 150
Combat
Melee Sk 6
Damage 1d8 bash + 4 cut
Dodge Sk 7
Protection
Bash Armor 1
Cut Armor 2
Acid Armor 3
Other
Aggressiveness -10
Morale 100
Difficulty 20
Flags SEES, SMELLS, HEARS, VENOM, WEBWALK, CHITIN, CLIMBS, HARDTOSHOOT, PUSH_MON
Vision 5
Night Vision 5
 A twitchy mutant brown spider, with a relatively small body and spindly long legs. Its smaller brethren are known for being agile, and for preying upon other spiders. 

This creature is a dog sized spider. It's a competent fighter with low hit points. It's faster than you, extremely agile, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Has low armor against acid. 

It has extremely high morale and it's mostly peaceful. Being a spider, it's afraid of being hurt, nearby fires, and can be angered by nearby monsters of the same type dying. It can also be angered by when following the player, when the player looks hurt, when the player gets within a few tiles.

It can see, is able to smell characters, can hear noises, its attacks can poison you, is not affected by nor destroys cobwebs, can produce chitin when butchered, can climb terrain and furniture, is very hard to shoot at (some hits are treated as misses), can push creatures out of its way, and nothing else.

Being made of insect flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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