Giant locust

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 18:14, 6 May 2020 by Soyweiser (talk | contribs) (updated page to new system)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
g giant locust

Hitchhiker's Guide:
Stable (0.F-3) - [ giant locust ]
Experimental - [ giant locust ]

Hit Points 30
Species insect
Default Faction locust
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 90
Combat
Melee Sk 3
Damage 1d6 bash + 3 cut
Dodge Sk 2
Protection
Bash Armor 3
Cut Armor 4
Other
Special Ab leap, EAT_CROP
SA Cooldown 2 turns, 60 turns
Aggressiveness -5
Morale 10
Difficulty 7
Flags SEES, HEARS, SMELLS, CHITIN, CLIMBS, STUMBLES
Vision 10
Night Vision 1
 An overgrown locust. You don't think it'll eat you but it could cause massive damage to nearby plants. 

This creature is a dog sized insect. It's a competent fighter with very low hit points. It's a bit slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to leap away to an unobstructed tile, every 2 turns; nothing, every 60 turns.

It has very low morale and it's mostly peaceful. Being a insect, it's afraid of being hurt, nearby fires, and can be angered by nearby monsters of the same type dying. It can also be angered by nearby monsters of the same type being attacked.

It can see, can hear noises, is able to smell characters, can produce chitin when butchered, can climb terrain and furniture, stumbles around, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

Produces roach dirt, every 3 days.
When it dies, nothing unusual happens.


(View - Edit Notes )Notes

( Edit Notes )