Black rat
r black rat Hitchhiker's Guide: | |
Hit Points | 6 |
---|---|
Species | mammal |
Default Faction | rat |
Size | squirrel sized |
Weight | 1.00 kg |
Material | flesh |
Phase | flesh |
Speed | 100 |
Combat | |
Melee Sk | 5 |
Damage | 1d1 bash + 1 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | EAT_FOOD |
SA Cooldown | 120 turns |
Aggressiveness | 5 |
Morale | 5 |
Difficulty | 3 |
Flags | SEES, SMELLS, HEARS, WARM, SWIMS, ANIMAL, PATH_AVOID_DANGER_1, FUR, BONES |
Vision | 30 |
Night Vision | 10 |
This creature is a squirrel sized mammal. It's a competent fighter with very low hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 120 turns.
It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player looks hurt. It's also afraid of when the player gets within a few tiles.
It can see, is able to smell characters, can hear noises, is warm blooded (it appears in infrared), can swim, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, can produce fur when butchered, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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