Black rat

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 18:17, 6 May 2020 by Soyweiser (talk | contribs) (updated page to new system)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
r black rat

Hitchhiker's Guide:
Stable (0.F-3) - [ black rat ]
Experimental - [ black rat ]

Hit Points 6
Species mammal
Default Faction rat
Size squirrel sized
Weight 1.00 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 5
Damage 1d1 bash + 1 cut
Dodge Sk 2
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab EAT_FOOD
SA Cooldown 120 turns
Aggressiveness 5
Morale 5
Difficulty 3
Flags SEES, SMELLS, HEARS, WARM, SWIMS, ANIMAL, PATH_AVOID_DANGER_1, FUR, BONES
Vision 30
Night Vision 10
 The black rat, an omnivorous rodent with sheer black fur and a long, rough tail. Harbinger of pestilence, famine, and mange, it will sometimes swarm over the dead or dying. 

This creature is a squirrel sized mammal. It's a competent fighter with very low hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 120 turns.

It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player looks hurt. It's also afraid of when the player gets within a few tiles.

It can see, is able to smell characters, can hear noises, is warm blooded (it appears in infrared), can swim, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, can produce fur when butchered, can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

( Edit Notes )