Calf
C calf Hitchhiker's Guide: | |
Hit Points | 40 |
---|---|
Species | mammal |
Default Faction | herbivore |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 120 |
Combat | |
Melee Sk | 3 |
Damage | 2d4 bash + 2 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 2 |
Cut Armor | 0 |
Other | |
Special Ab | EAT_CROP |
SA Cooldown | 60 turns |
Aggressiveness | -70 |
Morale | 20 |
Difficulty | 5 |
Flags | SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, PET_WONT_FOLLOW |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized mammal. It's a competent fighter with low hit points. It's a bit faster than you, quite clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 60 turns.
It has very low morale and it's very peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt. Its anger is reduced by when the player looks hurt. It's also afraid of when the player gets within a few tiles.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), will not follow the player when tamed, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
Produces cow pie, every 7 days.When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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