Triffid sprout

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1 triffid sprout

Hitchhiker's Guide:
Stable (0.F-3) - [ triffid sprout ]
Experimental - [ triffid sprout ]

Hit Points 40
Species plant
Default Faction triffid
Size dog sized
Weight 13.58 kg
Material vegetable matter
Phase veggy
Speed 50
Combat
Melee Sk 3
Damage 1d4 bash + 4 cut
Dodge Sk 0
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab TRIFFID_GROWTH
SA Cooldown 28800 turns
Aggressiveness 0
Morale 10
Difficulty 8
Flags HEARS, SMELLS, NOHEAD, PARALYZEVENOM
Vision 40
Night Vision 1
 A small triffid, only a few feet tall. It has not yet developed bark, but its sting is still sharp and deadly. 

This creature is a dog sized plant. It's a competent fighter with low hit points. It's very slow, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to grows a young triffid into an adult triffid, every 28800 turns.

It has very low morale and it's not particularly aggressive. Being a plant, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.

It can hear noises, is able to smell characters, has no distinguishable head (it's unaffected by head shots), its attacks may paralyze the player with venom, can produce plant marrow and plant fibre when butchered, and nothing else.

Being made of vegetable matter, it's vulnerable to fire, smoke and, particularly, tear gas and radioactive gas.

When it dies, nothing unusual happens.


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