Triffid sprout
1 triffid sprout Hitchhiker's Guide: | |
Hit Points | 40 |
---|---|
Species | plant |
Default Faction | triffid |
Size | dog sized |
Weight | 13.58 kg |
Material | vegetable matter |
Phase | veggy |
Speed | 50 |
Combat | |
Melee Sk | 3 |
Damage | 1d4 bash + 4 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | TRIFFID_GROWTH |
SA Cooldown | 28800 turns |
Aggressiveness | 0 |
Morale | 10 |
Difficulty | 8 |
Flags | HEARS, SMELLS, NOHEAD, PARALYZEVENOM |
Vision | 40 |
Night Vision | 1 |
This creature is a dog sized plant. It's a competent fighter with low hit points. It's very slow, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to grows a young triffid into an adult triffid, every 28800 turns.
It has very low morale and it's not particularly aggressive. Being a plant, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.
It can hear noises, is able to smell characters, has no distinguishable head (it's unaffected by head shots), its attacks may paralyze the player with venom, can produce plant marrow and plant fibre when butchered, and nothing else.
Being made of vegetable matter, it's vulnerable to fire, smoke and, particularly, tear gas and radioactive gas.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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