Fungal fighter
F fungal fighter Hitchhiker's Guide: | |
Hit Points | 60 |
---|---|
Species | plant |
Default Faction | triffid |
Size | dog sized |
Weight | 13.58 kg |
Material | vegetable matter |
Phase | veggy |
Speed | 50 |
Combat | |
Melee Sk | 6 |
Damage | 1d6 bash + 4 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 4 |
Cut Armor | 6 |
Other | |
Special Ab | PARA_STING |
SA Cooldown | 10 turns |
Aggressiveness | 10 |
Morale | 10 |
Difficulty | 8 |
Flags | HEARS, SMELLS, NOHEAD, CAN_DIG |
Vision | 40 |
Night Vision | 1 |
This creature is a dog sized plant. It's a competent fighter with moderate hit points. It's very slow, clumsy, has low armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to shoot darts that can paralyze, every 10 turns.
It has very low morale and it's mostly aggressive. Being a plant, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.
It can hear noises, is able to smell characters, has no distinguishable head (it's unaffected by head shots), can dig and walk, can produce plant marrow and plant fibre when butchered, and nothing else.
Being made of vegetable matter, it's vulnerable to fire, smoke and, particularly, tear gas and radioactive gas.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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