Fungal child
z fungal child Hitchhiker's Guide: | |
Hit Points | 35 |
---|---|
Species | fungus |
Default Faction | fungus |
Size | dog sized |
Weight | 40.75 kg |
Material | flesh |
Phase | flesh |
Speed | 50 |
Combat | |
Melee Sk | 3 |
Damage | 1d6 bash + 2 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | scratch, FUNGUS |
SA Cooldown | 15 turns, 200 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 4 |
Flags | SEES, SMELLS, STUMBLES, WARM, BASHES, POISON, GUILT, NO_BREATHE, BONES |
Vision | 30 |
Night Vision | 5 |
This creature is a dog sized fungus. It's a competent fighter with low hit points. It's very slow, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a special scratch attack, every 15 turns; release spore clouds, every 200 turns.
It has extremely high morale and it's totally aggressive. Being a fungus, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.
It can see, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), drops your morale when you kill it, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a zombie kinderling.
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