Wolf (monster)
w wolf Hitchhiker's Guide: | |
Hit Points | 40 |
---|---|
Species | mammal |
Default Faction | wolf |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 165 |
Combat | |
Melee Sk | 7 |
Damage | 2d3 bash + 4 cut |
Dodge Sk | 4 |
Protection | |
Bash Armor | 1 |
Cut Armor | 0 |
Other | |
Aggressiveness | 0 |
Morale | 20 |
Difficulty | 12 |
Flags | SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, FUR, KEENNOSE, BLEED, BONES, FAT |
Vision | 40 |
Night Vision | 5 |
This creature is a human sized mammal. It's a very competent fighter with low hit points. It's faster than you, agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has very low morale and it's not particularly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when following the player, nearby monsters of the same type being attacked, nearby monsters of the same type dying, when the player looks hurt, when the player gets within a few tiles. Its anger is reduced by nearby corpses or meat.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce fur when butchered, is able to track scents particularly well, its attacks can make you bleed, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
|