0.8 (Romero)
‹———— 0.9 0.7 ————›
0.8 (Romero) is a version of Cataclysm that was released on 2013 September 16.
Downloads
Change Log
Highlights
- Releasing with Russian, Chinese, and bla translations.
- Draggable vehicles, e.g. shopping carts.
- Memorial file listing player history.
- Tiles!
- Basic farming support.
- Support for save backwards compatability.
- Option to adjust city size, make a whole map metropolis!
- Option to adjust monster density, walls of zombies!
Features
- Intelligence dependent skill rust option.
- Uncanny Dodge CBM
- Weight management rework, weight now in grams.
- If the player is overloaded, the strain causes pain.
- Display option for metric vs imperial vehicle speed.
- Beanbag rounds for shotguns and grenade launchers.
- Added headlights that can be aimed at installation time.
- Active bionics.
- Throw single items from stacks instead of whole stack.
- Updated many menus to updated menu system that provides acrolling, filtering and more unified hotkeys.
- Crafting overhaul, crafting no longer trains combat skills and vice versa.
- Reworked rain protection, items now have waterproof flags.
- Crafting recipes you can actually perform bubble to the top of the list.
- New laser weapons.
- Pneumatic weapons.
- Narrow sidebar option.
- Support unicode character names.
- Aim-related gunmods.
- Automatically adjust aim path if the default path is blocked by something.
- Play Now game start for one-click game initiation.
- Rework encumbrance to remove nonsensical negative encumbrance.
- Loosen strictness of encumbrance in general.
- Heated melee weapons.
- Plastic item crafting.
- Option overhaul with new tabbed menu.
- Swimming now makes you wet.
- Wetness can be a good thing when it's hot and you're properly attired.
- Wetness effects asjusted by some mutations.
- Portable Game system now usable, has playable games snake, sokoban, and robotfindskitten.
- Vehicle components, vehicles, mutations and traits are moddable in json.
- fruit bushes spawn in groups.
- Significant rebalance of fire, emits less smoke, and small fires should burn longer.
- Basic farming support.
- Welding rig vehicle component.
- When in a square with clothes and bedding, sleeping players will use them for warmth.
- Corpse-filled pits cause less or no damage.
- Adrenaline shot item.
- Nerfed Adrenaline rush effect, no more bullettime.
- Small vehicles are draggable and pushable. Added shopping carts.
- Funnel now directs rain into container in the same square during rain.
- Mutation dreams.
- Siphon water out of vehicles with water tanks.
- Ice labs.
- Vehicle collisions based on SCIENCE!
- Streamlined selecting same ammo over and over again.
- Blacksmithing.
- Pickling and other food preservation techniques.
- Re-enabled mouth encumbrance.
- Caseless ammunition and guns.
- New heavy weapons.
- More features spawning in houses.
- Significantly reduced map save size.
- Lots of professions.
- Many many items and crafting recipes.
- Energy weapon special effects.
- Scrollbars in many list menus.
- Vehicles can spawn smashed into each other.
Bugfixes
- Mouse cursor hiding.
- Terminal text display fixes.
- Very significant performance improvements.
- Removed input delay.
- Allow exiting from long-term activities like wait.
- All titlebars should use the correct version number.
- Remove busywaitin WinGDI build. (caused 100% CPU usage)
- No more "nothing" map tiles.
- Hand out letters to bionics so more than a few are usable.
- Monsters no longer attack themselves.
- Fatal hunger/thirst/fatigue detected correctly.
- Major monster handling performance improvements to make 50x zombies work.
- Nerfed smoke inhalation.
- Major performance increase in mapgen to make huge cities generate before the heat death of the universe.
- Rain and acid rain doesn't bother you when underwater.
- Batched raycasting optimization.
- Fixed old inventory letter overlapping bug.
- Use shadowcasting algorithm for fast and accurate fov calculation.
- Vehicles no longer spawn floating above water.
- Loaded ammo, such as nails in a nailgun can be used for crafting.
- Light from items more consistent.