0.8 (Romero)

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‹———— 0.90.7 ————›
0.8 (Romero) is a version of Cataclysm that was released on 2013 September 16.

Downloads

Release Thread

Change Log

Highlights

  • Releasing with Russian, Chinese, and bla translations.
  • Draggable vehicles, e.g. shopping carts.
  • Memorial file listing player history.
  • Tiles!
  • Basic farming support.
  • Support for save backwards compatability.
  • Option to adjust city size, make a whole map metropolis!
  • Option to adjust monster density, walls of zombies!

Features

  • Intelligence dependent skill rust option.
  • Uncanny Dodge CBM
  • Weight management rework, weight now in grams.
  • If the player is overloaded, the strain causes pain.
  • Display option for metric vs imperial vehicle speed.
  • Beanbag rounds for shotguns and grenade launchers.
  • Added headlights that can be aimed at installation time.
  • Active bionics.
  • Throw single items from stacks instead of whole stack.
  • Updated many menus to updated menu system that provides acrolling, filtering and more unified hotkeys.
  • Crafting overhaul, crafting no longer trains combat skills and vice versa.
  • Reworked rain protection, items now have waterproof flags.
  • Crafting recipes you can actually perform bubble to the top of the list.
  • New laser weapons.
  • Pneumatic weapons.
  • Narrow sidebar option.
  • Support unicode character names.
  • Aim-related gunmods.
  • Automatically adjust aim path if the default path is blocked by something.
  • Play Now game start for one-click game initiation.
  • Rework encumbrance to remove nonsensical negative encumbrance.
  • Loosen strictness of encumbrance in general.
  • Heated melee weapons.
  • Plastic item crafting.
  • Option overhaul with new tabbed menu.
  • Swimming now makes you wet.
  • Wetness can be a good thing when it's hot and you're properly attired.
  • Wetness effects asjusted by some mutations.
  • Portable Game system now usable, has playable games snake, sokoban, and robotfindskitten.
  • Vehicle components, vehicles, mutations and traits are moddable in json.
  • fruit bushes spawn in groups.
  • Significant rebalance of fire, emits less smoke, and small fires should burn longer.
  • Basic farming support.
  • Welding rig vehicle component.
  • When in a square with clothes and bedding, sleeping players will use them for warmth.
  • Corpse-filled pits cause less or no damage.
  • Adrenaline shot item.
  • Nerfed Adrenaline rush effect, no more bullettime.
  • Small vehicles are draggable and pushable. Added shopping carts.
  • Funnel now directs rain into container in the same square during rain.
  • Mutation dreams.
  • Siphon water out of vehicles with water tanks.
  • Ice labs.
  • Vehicle collisions based on SCIENCE!
  • Streamlined selecting same ammo over and over again.
  • Blacksmithing.
  • Pickling and other food preservation techniques.
  • Re-enabled mouth encumbrance.
  • Caseless ammunition and guns.
  • New heavy weapons.
  • More features spawning in houses.
  • Significantly reduced map save size.
  • Lots of professions.
  • Many many items and crafting recipes.
  • Energy weapon special effects.
  • Scrollbars in many list menus.
  • Vehicles can spawn smashed into each other.

Bugfixes

  • Mouse cursor hiding.
  • Terminal text display fixes.
  • Very significant performance improvements.
  • Removed input delay.
  • Allow exiting from long-term activities like wait.
  • All titlebars should use the correct version number.
  • Remove busywaitin WinGDI build. (caused 100% CPU usage)
  • No more "nothing" map tiles.
  • Hand out letters to bionics so more than a few are usable.
  • Monsters no longer attack themselves.
  • Fatal hunger/thirst/fatigue detected correctly.
  • Major monster handling performance improvements to make 50x zombies work.
  • Nerfed smoke inhalation.
  • Major performance increase in mapgen to make huge cities generate before the heat death of the universe.
  • Rain and acid rain doesn't bother you when underwater.
  • Batched raycasting optimization.
  • Fixed old inventory letter overlapping bug.
  • Use shadowcasting algorithm for fast and accurate fov calculation.
  • Vehicles no longer spawn floating above water.
  • Loaded ammo, such as nails in a nailgun can be used for crafting.
  • Light from items more consistent.