Molotov cocktail
* molotov cocktail Hitchhiker's Guide: | |
General | |
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Materials | glass / cotton |
Volume | 0.5 liters |
Weight | 1.636 lbs or 742 g |
As a Tool | |
Ammo (start/max) | (1 / 1) |
Duration | 0 turns |
Other | |
Price | 2 $ |
Use Action | MOLOTOV |
Flags | LIGHT_15 |
As a Melee Weapon | |
Bash Dmg | 8 |
Cut Dmg | 0 |
To Hit | 1 |
Inactive:
Active:
Notes
Molotov cocktails can be crafted from an alcoholic beverage and a rag. When thrown (after being activated), it will create a 3x3 square of fire. If it is held for too long while active, it can explode in the player's hand.
Molotovs are very effective weapons. Most common enemies will die within one or two turns of standing in the fire, though the loot that they drop may ending up burning or even exploding. The fire creation can be a bit random in 0.D (Danny), with the explosive radius buff. Example of one thrown molotov at night
If a lit molotov isn't thrown within a few turns, it will go out.
Can be thrown blind around corners. wield the explosive, pull the pin, and peek (X) around the corner (in the sidebar a new option 'Press t to blind throw' should show up). Press throw and select the square you want to throw at, and throw the explosive around the corner.
Molotovs are not very useful during spring, where rain commonly happens, as it obviously extinguishes the fire faster and stops the spread of fire that makes molotovs so effective.
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Explosives | |
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Pipe bomb · Grenade · Flashbang · EMP grenade · Scrambler grenade · Teargas canister · Smoke bomb · Molotov cocktail · Acid bomb · Dynamite · Pack of firecrackers · Firecracker · Mininuke · C4-Explosive · Radio dynamite · Radio pipe bomb · RDX charge · RDX sand bomb | |
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