Active Defense System

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: Active Defense System

Hitchhiker's Guide:
Stable (0.F-3) - [ Active Defense System CBM ]
Experimental - [ Active Defense System CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Active Defense System
Bionic ID bio_ads
Difficulty 7
Toggled true
Act Cost 10
React Cost 10
Time 1
Other
Price $ 9,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 A thin forcefield surrounds your body, continually draining power. Anything attempting to penetrate this field has a chance of being deflected at the cost of energy. Bullets will be stopped more often than swords and those in turn more often than massive objects. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 10 bionic power to activate, costs 10 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 10.
    • head 1.
    • left arm 1.
    • right arm 1.
    • left leg 2.
    • right leg 2.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 10 power units.
  • This bionic has an over time effect.
  • This bionic reduces incoming bash damage by 1-8 points, incoming cut damage by 1-4 points and incoming pierce damage by 1-2 points.
( Edit Notes )