Artificial Night Generator

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: Artificial Night Generator

Hitchhiker's Guide:
Stable (0.F-3) - [ Artificial Night Generator CBM ]
Experimental - [ Artificial Night Generator CBM ]

As a CBM item
Materials steel / plastic
Volume 10
Weight 2.041 kg
As a Bionic
Name Artificial Night Generator
Bionic ID bio_night
Difficulty 5
Toggled true
Act Cost 15
React Cost 15
Time 1
Other
Price $ 8,500
As a Melee Weapon
Bash Dmg 8
Cut Dmg 0
To Hit 0
 Destructive interference eliminates all light within a 15 tile radius. 
This item is a Compact Bionics Module.

CBMs are installed by interacting with autodoc or non-player character with high medical skills. Installation has a medium chance of genetic damage, blood loss, or damage to existing bionics based on intelligence, electronics, first aid, mechanics, and the MD profession.

This is an activated CBM, it costs 15 bionic power to activate, costs 15 every 1 turn(s) while active, can be toggled on and off, and can be viewed on the bionics menu (p). More details on bionics' JSON flags can be found here. Some bionics can also be disassembled (() to obtain burnt out bionics if you have a soldering iron (20) OR Integrated Toolset (20), 1 tool with screw driving quality of 1, and the electronics (7) and first aid (5) skill required.

(View - Edit Notes )Notes

  • Uses the following bionic slot(s):
    • torso 16.
  • This bionic can be turned on, which might have an power cost.
  • This bionic can react automatically, which costs 9 power units.
  • This bionic has an over time effect.
  • Self-explanatory. This nullifies any lights, be it artificial or sunlight. Extremely useful for evading but consumes a lot of power.
( Edit Notes )