Mycus (Mutation category)
WARNING: This page may contain spoilers and ruin the joy of adventure. |
Remember the fungal blooms, fungal flowers and fungal towers you encountered? Well, you have now joined us, humanity will call you a traitor, but we know better, welcome to the fungal family...
The threshold mutation of this category is called Mycus ingame.
We contain spoilers.
Traits
Normal Mutations
Post-threshold mutations
Mycus Flesh M_SKIN Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Requires: Mycus Identity Changes to: Mycus Fireproofing Leads to: Mycus Defender Point cost: 2 / Visibility: 10 / Ugliness: 8 |
"We have begun adapting local physiology to Mycus physical structure, greatly reducing wet effects." |
Mycus Fireproofing M_SKIN2 Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Requires: Mycus Flesh Additional requirement: Mycus Defender Changes to: Mycogenesis Point cost: 5 / Visibility: 10 / Ugliness: 8 |
"We have spliced the dense, amphibole fibers from Mycus core towers with the resilient, adaptive flesh of local physiology. This reduces our speed by a moderate amount, but provides powerful armor across our body, nullifies wet effects, and provides complete protection from fire." |
Mycogenesis M_SKIN3 Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Requires: Mycus Fireproofing Point cost: 7 / Visibility: 10 / Ugliness: 10 |
"Local physiology has been fully incorporated with that of Mycus silicate fibers. In addition to benefits conferred by previous developments, we may join with Mycus fibers beneath us - sleeping on top of fungal areas places us into a dormant state, which spreads spores around us as we sleep and revitalizes our body much more quickly than regular sleep." |
Mycus Spores M_SPORES Targeted Mutation Only Threshold Mutation MYCUS
Requires: Mycus Feeder Cancels: Mycus Blossoms, Mycus Bloom Changes to: Mycus Sporogenesis Point cost: 4 / Visibility: 10 / Ugliness: 4 |
"We have developed local spore sacs. The Mycus must grow." |
Mycus Sporogenesis M_FERTILE Targeted Mutation Only Threshold Mutation MYCUS
Requires: Mycus Spores Cancels: Mycus Blossoms, Mycus Bloom Changes to: Mycus Provenance Point cost: 6 / Visibility: 5 / Ugliness: 3 |
"Local organisms seem to regard open spore-dispersal as a danger, and attack the Mycus. Accordingly our local spore sacs remain quiescent, until local guidance determines that it is safe to germinate. Rapid development taxes local nutrient reserves but ensures swift and effective growth." |
Mycus Blossoms M_BLOSSOMS Targeted Mutation Only Threshold Mutation MYCUS
Requires: Mycus Feeder Additional requirement: Mycus Identity Cancels: Mycus Spores, Mycus Sporogenesis Changes to: Mycus Bloom Point cost: 4 / Visibility: 10 / Ugliness: 3 |
"We have developed local blossoms. The Mycus must grow." |
Mycus Bloom M_BLOOM Targeted Mutation Only Threshold Mutation MYCUS
Requires: Mycus Blossoms Cancels: Mycus Spores, Mycus Sporogenesis Changes to: Mycus Provenance Point cost: 6 / Visibility: 10 / Ugliness: 1 |
"Local organisms seem to regard open spore-dispersal as a danger, and attack the Mycus. Accordingly our local blossoms remain quiescent, until local guidance determines that it is safe to germinate. Rapid development taxes local nutrient reserves but ensures swift and effective growth." |
Mycus Provenance M_PROVENANCE Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Cancels: Mycus Sporogenesis, Mycus Bloom, Mycus Spores, Mycus Blossoms Point cost: 8 / Visibility: 10 / Ugliness: -3 |
"Local spore sacs and blossoms have merged into a single, symbiotic form. Acting as one, they germinate together to cement rapid growth across a large area according to local guidance. The Mycus must grow." |
Mycus Identity M_IMMUNE Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Point cost: 5 |
"We have synchronized our local physiology with that of the Mycus. Any spores we may encounter will not attempt to germinate inside the local system, and we may traverse Mycus biospheres easily, as native bioforms shift shape to accommodate us." |
Mycus Feeder M_DEPENDENT Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Cancels: Gourmand, Beak, Woodpecker Beak, Hummingbird Beak Point cost: -5 |
"We have streamlined our nutritional requirements. We rely on the Mycus for sustenance, as it relies on us. We may locate sources of sustenance within the close proximity of Mycus core towers, and in forested areas that the Mycus has grown into." |
Mycus Defender M_DEFENDER Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Requires: Mycus Flesh Additional requirement: Mycus Feeder Cancels: High Adrenaline Point cost: 4 |
"From time to time the Mycus requires protection from non-Mycus that, for whatever reason, wish it ill. We have adapted to better carry out this task - our fibers will grow strong and resilient when such threats present themselves to us." |
The "threshold" mutation, Mycus, is gained through steps mentioned in the above guide. Further mutations in the Mycus category are unlocked during sleep and when consuming mycus fruits.
Mycus mutations cancel out all "standard" mutations (Alpha, Spider, etc.); you cannot use mutations from other categories.
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