Mycus (Mutation category)

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 21:36, 18 October 2021 by Mrstickman1997 (talk | contribs) (Added a description for the Mycus tree, with Mycus lingo...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
WARNING: This page may contain spoilers and ruin the joy of adventure.
Mycus THRESH_MYCUS Targeted Mutation Only Not purifiable
Point cost: 1
"We are the Mycus."

Remember the fungal blooms, fungal flowers and fungal towers you encountered? Well, you have now joined us, humanity will call you a traitor, but we know better, welcome to the fungal family...

The threshold mutation of this category is called Mycus ingame.

We contain spoilers.


Traits

Normal Mutations

Post-threshold mutations

Mycus Flesh M_SKIN Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Requires: Mycus Identity
Changes to: Mycus Fireproofing
Leads to: Mycus Defender
Point cost: 2 / Visibility: 10 / Ugliness: 8
"We have begun adapting local physiology to Mycus physical structure, greatly reducing wet effects."
Mycus Fireproofing M_SKIN2 Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Requires: Mycus Flesh
Additional requirement: Mycus Defender
Changes to: Mycogenesis
Point cost: 5 / Visibility: 10 / Ugliness: 8
"We have spliced the dense, amphibole fibers from Mycus core towers with the resilient, adaptive flesh of local physiology. This reduces our speed by a moderate amount, but provides powerful armor across our body, nullifies wet effects, and provides complete protection from fire."
Mycogenesis M_SKIN3 Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Requires: Mycus Fireproofing
Point cost: 7 / Visibility: 10 / Ugliness: 10
"Local physiology has been fully incorporated with that of Mycus silicate fibers. In addition to benefits conferred by previous developments, we may join with Mycus fibers beneath us - sleeping on top of fungal areas places us into a dormant state, which spreads spores around us as we sleep and revitalizes our body much more quickly than regular sleep."
Mycus Spores M_SPORES Targeted Mutation Only Threshold Mutation MYCUS
Requires: Mycus Feeder
Cancels: Mycus Blossoms, Mycus Bloom
Changes to: Mycus Sporogenesis
Point cost: 4 / Visibility: 10 / Ugliness: 4
"We have developed local spore sacs. The Mycus must grow."
Mycus Sporogenesis M_FERTILE Targeted Mutation Only Threshold Mutation MYCUS
Requires: Mycus Spores
Cancels: Mycus Blossoms, Mycus Bloom
Changes to: Mycus Provenance
Point cost: 6 / Visibility: 5 / Ugliness: 3
"Local organisms seem to regard open spore-dispersal as a danger, and attack the Mycus. Accordingly our local spore sacs remain quiescent, until local guidance determines that it is safe to germinate. Rapid development taxes local nutrient reserves but ensures swift and effective growth."
Mycus Blossoms M_BLOSSOMS Targeted Mutation Only Threshold Mutation MYCUS
Requires: Mycus Feeder
Additional requirement: Mycus Identity
Cancels: Mycus Spores, Mycus Sporogenesis
Changes to: Mycus Bloom
Point cost: 4 / Visibility: 10 / Ugliness: 3
"We have developed local blossoms. The Mycus must grow."
Mycus Bloom M_BLOOM Targeted Mutation Only Threshold Mutation MYCUS
Requires: Mycus Blossoms
Cancels: Mycus Spores, Mycus Sporogenesis
Changes to: Mycus Provenance
Point cost: 6 / Visibility: 10 / Ugliness: 1
"Local organisms seem to regard open spore-dispersal as a danger, and attack the Mycus. Accordingly our local blossoms remain quiescent, until local guidance determines that it is safe to germinate. Rapid development taxes local nutrient reserves but ensures swift and effective growth."
Mycus Provenance M_PROVENANCE Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Cancels: Mycus Sporogenesis, Mycus Bloom, Mycus Spores, Mycus Blossoms
Point cost: 8 / Visibility: 10 / Ugliness: -3
"Local spore sacs and blossoms have merged into a single, symbiotic form. Acting as one, they germinate together to cement rapid growth across a large area according to local guidance. The Mycus must grow."
Mycus Identity M_IMMUNE Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Point cost: 5
"We have synchronized our local physiology with that of the Mycus. Any spores we may encounter will not attempt to germinate inside the local system, and we may traverse Mycus biospheres easily, as native bioforms shift shape to accommodate us."
Mycus Feeder M_DEPENDENT Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Cancels: Gourmand, Beak, Woodpecker Beak, Hummingbird Beak
Point cost: -5
"We have streamlined our nutritional requirements. We rely on the Mycus for sustenance, as it relies on us. We may locate sources of sustenance within the close proximity of Mycus core towers, and in forested areas that the Mycus has grown into."
Mycus Defender M_DEFENDER Targeted Mutation Only Not purifiable Threshold Mutation MYCUS
Requires: Mycus Flesh
Additional requirement: Mycus Feeder
Cancels: High Adrenaline
Point cost: 4
"From time to time the Mycus requires protection from non-Mycus that, for whatever reason, wish it ill. We have adapted to better carry out this task - our fibers will grow strong and resilient when such threats present themselves to us."


We look here.

The "threshold" mutation, Mycus, is gained through steps mentioned in the above guide. Further mutations in the Mycus category are unlocked during sleep and when consuming mycus fruits.

Mycus mutations cancel out all "standard" mutations (Alpha, Spider, etc.); you cannot use mutations from other categories.