Festering boar
p festering boar Hitchhiker's Guide: | |
Hit Points | 55 |
---|---|
Species | zombie |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 70 |
Combat | |
Melee Sk | 4 |
Damage | 2d5 bash + 4 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | bite |
SA Cooldown | 2 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 2 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, KEENNOSE, BLEED, BASHES, POISON, NO_BREATHE, REVIVES, BONES, LEATHER, FAT |
Vision | 50 |
Night Vision | 1 |
This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 2 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by when the player looks hurt, when the player gets within a few tiles. It's also afraid of nearby fires.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), is able to track scents particularly well, its attacks can make you bleed, can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can produce leather when butchered, can produce fat when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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