Mods status

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The following table is intended to keep track of the mods included by default in Cataclysm DDA and their current status, in addition to serving as a quick summary of them.

For other mods not included in the game, see this article.

Name Description Status
Aftershock Moving towards a survival horror full conversion mod set in a mostly abandoned extrasolar colony far from Earth hundreds of years from today.
Animatronic Monsters Adds a chain of bankrupt pizzerias, with still functioning animatronics inside. Removed
Automated gas stations Automated gas stations Integrated into the main game.
Battery Migration for Existing Games Allows you to reload and unload battery cells with legacy batteries. Removed
Blaze Industries Introduces the fictional corporation Blaze Industries, bringing advanced vehicle modification to the consumer.
Boats Adds boats. Integrated into the main game.
Bright Nights (mod) More action-centered, sci-fi, experimental, Cataclysm. Integrated into the "Aftershock" mod. Resurrected in 2020 as Bright Nights fork.
C.R.I.T Expansion Mod Adds a plethora of content: professions, guns/mods/weapons, WIP mobs, mutations, MA styles, and some QOL innawoods changes.
Chibi Ultica Uses Character, and Monster sprites from MSX with the UlticaShell tileset. Integrated into the main game.
Craftable Gun Pack Adds more craftable firearms, and gunpowder. WARNING: Breaks intended balance. Removed. Most of the content was integrated into the main game except for a few recipes.
Crazy Cataclysm Want a little crazy in your Cataclysm? Try this one.
[DP_MOD] Indicators: Chesthole Changes interface indicators to Chesthole version. Removed
[DP_MOD] Indicators: REMIX Changes interface indicators to remix of Xotto, Chesthole and DeadPeople. Removed
[DP_MOD] Hide DEBUG Hides DEBUG graphic above character head when he has debug mutations. Removed
[DP_MOD] No Highlight Removes action highlight graphics from the game. Removed
[DP_MOD] Hide STATUS Hides STATUS graphics above character head. Removed
[DP_MOD] Alternative Floor Tiles Brings previous wooden floor tiles back! Removed
[DP_MOD] Indicators: Xotto Changes interface indicators to Xotto version. Removed
Dark Skies Above A total conversion that shifts the Cataclysm towards an alien occupation survival scenario.
Folding Parts pack Makes solar panels and several other parts foldable, and adds foldable quarterboards. Removed. Partially integrated into the main game.
DinoMod Adds dinosaurs. Some rideable, others less friendly. Life will find a way.
Icecoon's Arsenal For those gun nuts. Don't have enough near-future firearms in your life? Add this mod today! Removed
Fast Zombies Doubles zombie speed. Available as option in worldgen ("Monster default speed").
DeadLeaves' Fictional Guns Adds a bunch of rare, fictional weapons. Removed
Filthy Clothing Worn dirty clothing (dropped by zombies) will cause morale penalties and, if hit in combat, infections. Available as options in worldgen ("Morale penalty for filthy clothing." and "Infected wounds from filthy clothing.").
Generic Guns Replaces guns and ammo with generic types. Warning: can cause issues with other gun mods.
Graphical Overmap Gives the overmap a graphical overhaul.
Graphical Overmap Magiclysm Magiclysm support for Graphical Overmap.
Graphical Overmap More Buildings More Buildings mod support for Graphical Overmap. Marked as obsolete
Graphical Overmap More Locations More Locations mod support for Graphical Overmap. Marked as obsolete
Graphical Overmap Urban Development Urban Development mod support for Graphical Overmap. Marked as obsolete
Garden Pots Allows you to grow seeds in craftable garden pots that can be carried around as items. Perfect for the nomadic botanist. Removed
Roadheader and other mining vehicles Adds a few mining vehicles, requires Tanks and Other Vehicles as it is no longer dependent on blazemod. Removed
Hydroponics Adds hydroponic units, a furniture which can have crops planted in it for increased yields. Spawn occasionally in labs or basements. Or build your own. Removed
Mythical Martial Arts A collection of fictional, mythologically inspired or otherwise unrealistic martial arts.
Magiclysm Cataclysm but with magic spells!
Manual Bionic Installation Allows CBMs to be installed by hand. Pairs well with Safe Autodoc. Removed
Medieval content pack A compilation of medieval gear by several different authors Integrated into the main game.
Medieval and Historic Classes and Shields Assorted fun classes and shields for the wannabe knight, legionary, and more. Removed. Partially integrated into the main game. For a replacement see Medieval Mod Reborn.
Military Profession Pack Numerous military themed professions Marked as obsolete
Modular Turrets Gives turrets swappable firearm modules, which can be reclaimed from broken robots. Removed. Use Modular Turrets Remake instead.
More Locations Adds new Z-level buildings and dungeons. Still unpolished. Marked as obsolete
More Survival Tools For those who prefer being innawoods. Adds several tools, various recipes additions/tweaks, plus two new professions. Removed. Use MST Extra instead.
Mundane Zombies Removes all special zombies from the game. Removed
Mutant NPCs NPCs wandering the wasteland will occasionally have mutations --- your foes included. Beware! Marked as obsolete
My Sweet Cataclysm In the wake of the Cataclysm, sweets and snacks are coming to life. You could be one of them and walk through the Cataclysm as a human shaped piece of sugar with your pet necco wafer, or you could just hunt them for some sweet treats.
Mythos Mod - No Zombies Removes all the zombies (including fungus zombies), cyborgs and robots from the game - a very work-in-progress start to a more Lovecraftian-focused version of Cataclysm set in the 1920s, with 99.9% of the population mysteriously disappearing at midnight of day 0. Players will take on the roles of investigators in a variety of professions battling the denizens of the shadows to recover and rebuild society.
NPC traits Add an NPC class that spawns with starting traits, like the player does. Integrated into the main game.
Mythological Replicas Adds recipes for replicas of mythological weapons. Removed
Beta National Guard Camp Help test the national guard camp before inclusion into the base game. Provide feedback in the thread under 'The Lab' Marked as obsolete
No Acid Zombies Removes all acid-based zombies from the game. Removed
No Ants Removes ants and anthills from the game Removed
No Bees Removes bees and beehives from the game Removed
No Big Zombies Removes shocker brutes, zombie hulks, and skeletal juggernauts from the game. Removed
No Energy Weapons Removes energy weapons, coilguns, and specific ammunition. Replaced by "No Sci-Fi Equipment" mod.
No Explosive Zombies Removes all explosion-based zombies from the game. Removed
Perfect Reliability Vehicle parts are perfectly reliable and never spawn with faults or develop them during use Available as option in worldgen ("Disables vehicle part faults.").
No Filthy Clothing Clothes dropped by zombies will be completely clean. Removed
No Flaming Weapons Removes flaming melee weapons. Removed
No Fungal Monsters Removes fungal monsters and regions from the game. Marked as obsolete
No Hope
  • No more guaranteed loot spawns anywhere.
  • Loot spawn in buildings is drastically reduced, especially for food, tools, guns etc.
  • Most buildings are destroyed, vandalized, or looted.
  • Most cars are destroyed or at least damaged. Intact cars are nearly impossible to find.
  • Fuel is much harder to find, almost all cars have no fuel in tanks.
  • Marauders, looters, and bandits everywhere.

See extended description in README.md.

No Joke Monsters Removes joke monsters from the game. Removed
No Medieval Items Removes medieval weapons, armors, and specific books. Removed
Disable Mutagens Removes mutagen items from the game. Removed
Disable NPC Needs Makes NPCs not require food, water or rest.
No Antique Firearms Removes all black powder and pre-Cold War firearms. Removed
No Powered Armor Removes powered armor. Replaced by "No Sci-Fi Equipment" mod.
No Rail Stations Removes above-ground rail stations from the game.
Disable Religious Texts Removes religious text items from the game. Removed
Prevent Zombie Revivication Disables zombie revival. Removed. Integrated into the "Dark Days of the Dead" mod.
No Fictional Guns Removes fictional conventional firearms and ammunition. Removed
No Survivor Armor Removes survivor armor. Removed
No Triffids Removes triffids from the game. Removed
No Zombie Animals Removes zombie animals from the game. Removed
Old Guns Pack Weapons that are old or are no longer in production. Integrated into the main game.
No Monsters Removes all monsters from the game, save for those in the WILDLIFE category.
Classic Roguelike Classes Adds a set of professions which correspond to classic Roguelike character archetypes. Removed
Remote-Controlled Items. This mod contains remote controlled items: bombs, cars, cars with bombs... Integrated into the main game.
Rummaging Some furniture containers need to open the door to scavenge, to enhance the thrill of scavenging. Marked as obsolete
Safe Autodoc Makes Autodoc operations completely safe, independent of the player's skill. Removed
Salvaged Robots Expands the types of robots and allows players to jury-rig broken robots into functioning companions. Removed. Use Civilian Salvaged Robots instead (depends on Modular Turrets Remake).
Sleep Deprivation Enables sleep deprivation mechanics independently of a player's fatigue. Integrated into the main game.
Slow Zombies Halves zombie speed. Available as option in worldgen ("Monster default speed").
Stats Through Skills Allows stats to raise via skill progression.
Tanks and Other Vehicles Adds a few armored fighting vehicles and other such things. Removed. Use Tankmod: Revived instead.
TESTING DATA Adds mockup items, recipes, and other content for use by automated tests. Marked as obsolete
Bens GF recipes Some simple gluten free and lactose free alternative recipe options. NOT EXHAUSTIVE. Removed
Tough Zombies Doubles zombie health. Available as option in worldgen ("Monster resilience scaling factor").
TropiCataclysm WIP for a Tropical themed region, it started as a fork of Desert Region but the plan is to evolve into its own thing
Urban Development Holder for suburban and urban buildings. Marked as obsolete
Tall Buildings (Formerly Experimental Z-Level Buildings): Adds basic 3-D buildings. For testing z-levels and those who want to play with z-level buildings in their early state. Integrated into the main game.
Zombie Nightvision Gives all zombies perfect nightvision. Removed
Aftershock: Exoplanet An experimental implementation of Aftershock's exoplanet region, not recommended for actual playthroughs. Adds no new content by itself, and requires the main mod to function correctly.
Alternative Map Key Changes the overmap to be more readable. Buildings are color coded by type and use initial letter of their names instead of ^v<>.
Bionics Systems Mod Adds and rebalances bionics and CBMs. Integrated into the main game and "Crazy Cataclysm" mod.
Vehicle Additions Pack Please see the included PAQ.txt in the mod folder if you encounter any issues. Removed. See the README.txt of the "Blaze Industries" mod for more information.
Bionic Slots Enables the bionic slots system, which limits the number of CBMs you can install in each bodypart.
Dark Days of the Dead (Formerly Classic Zombies): Only spawn classic zombies (normal zombies and zombie animals) and natural wildlife. Zombies do not revive and do not need pulping. This disables certain buildings and map extras. The long term plan is to make this a classic zombie movie simulator set in the present day. If you have this mod enabled in experimental, some items may disappear.
Dark Days Ahead Core content for Cataclysm-DDA
Desert Region A testbed/WIP mod to showcase regional_map_settings JSON changes. Marked as obsolete
Extra Mutated Scenarios Extra scenarios with all possible mutation traits and thresholds.
EZ-Mode Medical Increases broken limb mending speed and the effectiveness of healing items. Removed
Innawood An untouched land that mankind has yet to reach. Disables most traces of civilization for that 'innawood' experience. Recommend size of cities be set to 0.
INT Based Learning Learning through practice and reading is highly dependent on INT and focus. Respective traits are disabled. Integrated into the main game.
Makeshift Items Mod Adds more improvised item variants and rebalances existing ones. Removed
Mapgen Demo Demo for JSONized mapgens (megastore, missile silo). Removed
Classes and Scenarios Mod Adds new classes and scenarios while rebalancing some existing ones. Removed
Necromancy Adds the ability to revive creatures as minions. Removed
No Sci-Fi Equipment Removes far-future Sci-Fi items such as powered armor and energy weapons. Removed
Simplified Nutrition Disables vitamin requirements. Available as option in worldgen ("Disables tracking vitamins in food items.").
No Fungal Growth Removes the exponential growth ability of fungaloids.
Oa's Additional Buildings mod Adds more buildings into the game, (for a full list see readme) Integrated into the main game.
Bionic Professions Numerous bionic starting professions. Disable for a more real-world experience.
Extended Realistic Guns Adds more overlapping ammo types and more real-world firearms. Removed
Rural-Only Mapgen Play in the boonies: nothing but farms, forests, and villages. Recommended city size set to 1 and spacing set to 8.
sees-player icon, HitButton_iso Adds indicator icon if a creature sees the player. Designed for the HitButton isometric tileset.
sees-player icon, +attitude Adds attitude-tinted icon if a creature sees a player, and a tinted thought bubble otherwise. Designed for Live/Dead people tileset. Removed
sees-player icon, -attitude Adds attitude-tinted icon if a creature sees a player, nothing when player is unseen. Designed for Live/Dead people tileset. Removed
sees-player, run, crouch, bleed icons, retrodays Adds indicator icon if a creature sees the player. Adds status icons for run, crouch, prone, bleeding, light on top of player tile. Designed for the retrodays tileset, but works fine with neodays too.
SpeedyDex Higher dex increases your speed.
Stats Through Kills You gain XP from kills that you can spend on increasing your stats.