Stats

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You can modify a total of four Stats, each one of them is unique and will help change certain aspects such as player HP, damage, maximum weight that he/she can carry etc.

For all stats, minimal values are 4 and increasing values above 12 will cost 2 points instead of 1! 14 is considered to be very high, the max human value. Players can go higher, but those values should be considered exceptionally high.

At the default value of 8 the bonuses are the following:

Strength 8 Dexterity 8 Intelligence 8 Perception 8
  • Melee to-hit bonus: +5
  • Throwing Bonus: 0
  • Ranged Penalty: -60
  • Reading Time: 100%
  • Skill Rust: 50%
  • Ranged Penalty: -60
Note that the starting values are 8. Below that the points you receive may not follow the formulas below.
Strength Dexterity Intelligence Perception
  • Each point increases your HP by 3.
  • Each point increases your Carry Weight by 9lbs. (4kg)
  • Every point increases your Melee Damage by 0.75.

Strength also makes you more resistant to many diseases and poisons, and makes actions which require brute force (pushing heavy stuff, bashing down furniture and walls) more effective.

Detailed Strength Effects

  • Every point increases your Melee to-hit bonus by 0.25.
  • Every point above 9 (10, 11, etc.) increases your throwing bonus by 1.
  • Each point decreases your Ranged Penalty by 15. It cannot be brought below zero.Verify (May not be current)
  • Each point adds a 1% chance to roll for a critical hit in melee.

Dexterity also enhances many actions which require finesse, such as dodging, martial arts special attacks, and bonus attacks granted by mutations.

Detailed Dexterity Effects

  • Each point decreases your Read Times by 5%.
  • Each point decreases your Skill Rust by 3.5% (rounded up).
  • Each point above 8 increases your effective Focus by 5.

Intelligence is also used in determining crafting failure, installing bionics, and interacting with NPCs. Advanced books also have intelligence requirements. Not meeting these requirements significantly increases reading time.

Detailed Intelligence Effects

  • Each point decreases your Ranged Penalty by 15. It cannot be brought below zero.Verify (May not be current)
  • Each point adds a 2% chance to roll for a critical hit in melee.

Perception is also used for detecting traps and other things of interest.

Detailed Perception Effects

Hit points (HP)

The Player's strength value and any hit point reducing or increasing starting trait you picked determine how many hit points each body part has. The default strength of 8 is equivalent to 84 hit points for each body part without modifiers.

Normally the exact remaining hit point value of each body part is hidden, unless you have the Self-aware trait. If your torso or head ever goes below 1 hit point, you die. If any other body part is reduced to zero hit points or lower, it gets broken; this can be a bit hard to heal.

Lost hit points are slowly restored (healed) in time, and healing rate is improved by using healing items, and is also faster when sleeping. Note that you need to be healthy to heal at the full rate.

If the bodypart is red, that body part is bleeding, and will lose hit points over time.

Important to note is that not only can your body parts get damaged, you can also get Infected. This can end the life of your survivor in a different way; read the infection page for more information. You can get infected from deep bite wounds, which turn the body part blue. Over time these bite wounds fester and turn infected, which changes the color of the body part to green.

Stamina

See the Stamina page for more information.

Hidden Stats

There are also various hidden stats, you cannot directly influence them during character creation, but they do have an effect.

See the Hidden stats page for more information.