Explosives

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Revision as of 19:26, 5 April 2013 by Kenoxite (talk | contribs) (moved explosives from tools page to here)
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Things the only purpose of which is to make your hands magically disappear. Or your flesh. Or your lungs. Your pick.

Name & charges (default/max) R
Price
Mat.
Vo
We
Ba
Cut
Hit
Use
SEC
Fuel
Revert
Funct.
Description / Notes
6000 C4-Explosive (0/-4) 5 c_ltcyan / plastic STEEL 6 2 0 0 0
6000 C4-Explosive(armed) (9/-4) 0 c_ltcyan / plastic STEEL 6 2 0 0 1
150 pipe bomb (0/1) 4 c_white / iron MNULL 2 3 11 0 0
0 active pipe bomb (3/1) 0 c_white / iron MNULL 2 3 11 0 1
400 grenade (0/-1) 3 c_green / iron PLASTIC 1 1 10 0 0
0 active grenade (5/-1) 0 c_green / iron PLASTIC 1 1 10 0 1
380 flashbang (0/-1) 3 c_white / steel PLASTIC 1 1 8 0 0
0 active flashbang (5/-1) 0 c_white / steel PLASTIC 1 1 8 0 1
600 EMP grenade (0/-1) 2 c_cyan / steel PLASTIC 1 1 8 0 0
0 active EMP grenade (3/-1) 0 c_cyan / steel PLASTIC 1 1 8 0 1
600 teargas canister (0/-1) 3 c_yellow / steel MNULL 1 1 6 0 0
0 active teargas (5/-1) 0 c_yellow / steel MNULL 1 1 6 0 1
180 smoke bomb (0/-1) 5 c_dkgray / steel MNULL 1 1 5 0 0
0 active smoke bomb (0/-1) 0 c_dkgray / steel MNULL 1 1 5 0 1
200 molotov cocktail (0/1) 0 c_ltred / glass COTTON 2 2 8 0 0
0 molotov cocktail (lit) (1) 0 c_ltred / glass COTTON 2 2 8 0 0
500 acid bomb (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
0 acid bomb (active) (0/-1) 0 c_yellow / glass MNULL 1 1 4 0 0
700 dynamite (0/-3) 5 c_red / plastic MNULL 6 10 4 0 0
0 dynamite (lit) (0/-3) 5 c_red / plastic MNULL 6 10 4 0 1
1800 mininuke (0/-2) 1 c_ltgreen / steel PLASTIC 3 4 8 0 0
0 mininuke (active) (0/-2) 0 c_ltgreen / steel PLASTIC 3 4 8 0 1