Template:Enemydescription1: Difference between revisions
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m (getdata extension can't retrieve multidimensional arrays, so it'd need a (php) parser. Anyway, raw jsons should be copied locally and the data fed from there, instead of the github server, among other things.) |
mNo edit summary |
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{{#get_web_data: | {{#get_web_data: | ||
url= | url={{{{{version|stable}}}URL}}monsters.json | ||
|format=json | |format=json | ||
|data=name=name,glyph=symbol,color=color,hitpoints=hp,species=species,size=size,material=material,difficulty=diff,aggression=aggression,speed=speed,meleesk=melee_skill,melee_dice=melee_dice,melee_dice_sides=melee_dice_sides,cutdamage=melee_cut,dodgesk=dodge,basharmor=armor_bash,cutarmor=armor_cut,dropchance=death_function,luminance=luminance,flags=flags,morale=morale,ondeath=death_function,description=description,special_attacks=special_attacks | |data=name=name,glyph=symbol,color=color,hitpoints=hp,species=species,size=size,material=material,difficulty=diff,aggression=aggression,speed=speed,meleesk=melee_skill,melee_dice=melee_dice,melee_dice_sides=melee_dice_sides,cutdamage=melee_cut,dodgesk=dodge,basharmor=armor_bash,cutarmor=armor_cut,dropchance=death_function,luminance=luminance,flags=flags,morale=morale,ondeath=death_function,description=description,special_attacks=special_attacks | ||
|filters=name={{{name|zombie}}} | |filters=name={{lc:{{{name|zombie}}}}} | ||
}} | }} | ||
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|headerstyle = color:#990000; | |headerstyle = color:#990000; | ||
|title={{igs|{{#external_value:glyph}}|{{#external_value:color}}}} {{#external_value:name}} | |title={{igs|{{#external_value:glyph}}|{{#external_value:color}}}} {{#external_value:name}}<br\><span style="font-size:0.8em;">Versions:<br\> | ||
<nowiki>[</nowiki>{{#ifexist: {{{name|}}} | [[{{{name|}}}|Stable]] | [{{fullurl:{{{name|}}}|action=edit&preload=Template:enemies/PreloadTest&preloadparams%5b%5d=stable}} Stable (create)]}}<nowiki>] - [</nowiki>{{#ifexist: {{{name|}}} (Experimental) | [[{{{name|}}} (Experimental)|Experimental]] | [{{fullurl::{{{name|}}} (Experimental)|action=edit&preload=Template:enemiesExperimental/PreloadTest&preloadparams%5b%5d=experimental}} Experimental (create)]}}<nowiki>]</nowiki></span> | |||
|header1=General | |header1=General | ||
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|data19={{#external_value:flags}} | |data19={{#external_value:flags}} | ||
}} | }}__NOTOC__{{quote|{{#external_value:description}}}} | ||
__NOTOC__ | |||
{{quote|{{#external_value:description}}}} | |||
<div style="font-family:Georgia, serif; background: #EBEBEB; color: dimgray; padding:2em; margin-left: 3em; margin-right: 20em; text-align:justify;"> | <div style="font-family:Georgia, serif; background: #EBEBEB; color: dimgray; padding:2em; margin-left: 3em; margin-right: 20em; text-align:justify;"> | ||
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<noinclude> | <noinclude> | ||
[[Category: | [[Category:sandbox]] | ||
</noinclude> | </noinclude> |
Latest revision as of 09:36, 20 December 2014
Z zombie<br\>Versions:<br\>
[[[[:Template:Fullurl:]] Stable (create)]] - [Experimental (create)] | |
General | |
---|---|
Hit Points | 80 |
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Speed | 70 |
Combat | |
Melee Sk | 4 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | Error: no local variable "special_attacks" has been set. |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 3 |
Luminance | 0 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, VIS40, REVIVES |
“ A human body, swaying as it moves, an unstoppable rage is visible beneath its oily black eyes. ”
This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It has no extra particularities, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
In dynamic spawn mode, it will start to appear 2 hours after the game starts.
When it dies, nothing unusual happens, and there's a 0% chance of it dropping more things than normal.