PRM Faction: Insects: Difference between revisions
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===Evolution=== | ===Evolution=== | ||
Evolution | |||
===Monster Summeries=== | |||
The basics for each monster of the insect faction are listed below. | |||
'''Flies/Butterflies/Moths''' | |||
{| class="wikitable" | |||
|- | |||
! Variant | |||
! Speed | |||
! Damage | |||
! Health | |||
! Dodge | |||
! Aggression | |||
! Morale | |||
! Physical Armor | |||
! Special Armor | |||
! Special Attacks | |||
! Angered By | |||
! Fear Of | |||
|- | |||
| ''Maggot'' | |||
| 15 | |||
| 1d2 bash, 1 cut | |||
| 10 | |||
| Poor | |||
| Passive | |||
| Non-Existent | |||
| Low cut | |||
| Low acid | |||
| | |||
| | |||
| | |||
|- | |||
| ''Caterpillar'' | |||
| 15 | |||
| 1d2 bash, 3 cut | |||
| 12 | |||
| Poor | |||
| Passive | |||
| Abysmal | |||
| Low bash | |||
| | |||
| Shriek, Emit Web | |||
| Target Close | |||
| Hurt (placate), Faction Died (placate) | |||
|- | |||
| ''Pupae/Pupae 2'' | |||
| 5 | |||
| 0 | |||
| 15 | |||
| Zero | |||
| Passive | |||
| Non-Existent | |||
| High bash, Insane cut | |||
| Moderate fire, High acid | |||
| Acidsplash50, Emit Web, Immobile | |||
| | |||
| | |||
|- | |||
| ''Butterfly'' | |||
| 130 | |||
| 1d3 bash, 3 stab, 1 acid | |||
| 30 | |||
| Skilled | |||
| Passive | |||
| Abysmal | |||
| | |||
| Immune acid | |||
| Emit Fungicide, Acid Accurate, Acidsplash30 | |||
| Close, Stalk, Faction Attacked | |||
| Hurt, Close, Faction Died, Fire | |||
|- | |||
| ''Moth'' | |||
| 155 | |||
| 1d3 bash, 3 stab, 1 acid | |||
| 35 | |||
| Skilled | |||
| Passive | |||
| Abysmal | |||
| | |||
| Immune acid | |||
| Emit Fungicide, Acid Accurate, Acidsplash35 | |||
| Close, Fire, Stalk, Faction Attacked | |||
| Hurt, Close, Faction Died | |||
|} | |||
Larval, pupal, and mature moths, butterflies, and flies provide easy and steady sources of meat. Uninteresting to the zombies, numerous enough to handle losses to predators, and single-minded enough to thrive wherever they can, these insects can fly away from danger and have begun to fill the gaping niches of the ecosystem. | |||
'''Tardigrade''' | |||
{| class="wikitable" | |||
|- | |||
! Variant | |||
! Speed | |||
! Damage | |||
! Health | |||
! Dodge | |||
! Aggression | |||
! Morale | |||
! Physical Armor | |||
! Special Armor | |||
! Special Attacks | |||
! Angered By | |||
! Fear Of | |||
|- | |||
| ''Tardigrade'' | |||
| 15 | |||
| 1d24 bash | |||
| 450 | |||
| Zero | |||
| Passive | |||
| Average | |||
| Ludicrous | |||
| High fire, High acid | |||
| Grab, Vine | |||
| Hurt, Stalk, Faction Died | |||
| Target Weak (placate) | |||
|} | |||
In PRM the tardigrade is a weak attacker that can do a lot of damage. Found in the violent swamps, it will patiently endure petty attacks, but once angered it will lumber after any offenders. Should something manage to penetrate its massively thick hide the promise of abundant meat awaits. | |||
'''Minor Giant Spiders''' | |||
{| class="wikitable" | |||
|- | |||
! Variant | |||
! Speed | |||
! Damage | |||
! Health | |||
! Dodge | |||
! Aggression | |||
! Morale | |||
! Physical Armor | |||
! Special Armor | |||
! Special Attacks | |||
! Angered By | |||
! Fear Of | |||
|- | |||
| ''Giant Cellar Spider'' | |||
| 145 | |||
| 1d6 bash, 5 cut, 2 stab | |||
| 45 | |||
| Skilled | |||
| Passive | |||
| Average | |||
| Low bash, Low cut | |||
| Moderate acid | |||
| Venom, Webwalk | |||
| Target Hurt, Stalk, Close | |||
| | |||
|- | |||
| ''Giant Black Widow Spider'' | |||
| 90 | |||
| 1d8 bash, 3 cut | |||
| 60 | |||
| Competent | |||
| Passive | |||
| Average | |||
| Low bash, Low cut | |||
| | |||
| Venom, Webwalk | |||
| Target Hurt, Close | |||
| | |||
|- | |||
| ''Giant Jumping Spider'' | |||
| 100 | |||
| 1d3 bash, 4 cut, 6 stab, 2 acid | |||
| 30 | |||
| Skilled | |||
| Passive | |||
| Below Average | |||
| Low bash, Low cut | |||
| | |||
| Venom | |||
| Close, Target Hurt, Faction Attacked, Stalk | |||
| Hurt, Fire | |||
|- | |||
| ''Medusa Spider'' | |||
| 110 | |||
| 1d4 bash, 2 cut, 10 stab, 3 acid | |||
| 45 | |||
| Skilled | |||
| Passive | |||
| Below Average | |||
| Low bash, Moderate cut | |||
| | |||
| Venom, Acid Shot, Acid Spit, Leap 7 | |||
| Close, Target Hurt, Faction Attacked, Stalk, Acidsplash5 | |||
| Hurt, Fire | |||
|- | |||
| ''Giant Wolf Spider'' | |||
| 160 | |||
| 2d4 bash, 8 cut | |||
| 40 | |||
| Competent | |||
| Low | |||
| Average | |||
| Low bash, Low cut | |||
| Low acid | |||
| Venom | |||
| Stalk, Target Hurt, Hurt, Close | |||
| Faction Died | |||
|- | |||
| ''Huge Wolf Spider'' | |||
| 145 | |||
| 2d7 bash, 14 cut | |||
| 100 | |||
| Skilled | |||
| Low | |||
| Average | |||
| Moderate bash, Insane cut | |||
| | |||
| Venom | |||
| Stalk, Target Hurt, Close | |||
| Hurt, Faction Died | |||
|} | |||
These spiders lack any proper dens or homes of their own, but spawn throughout the world under various conditions. Cellar and Black widow spiders may spawn in houses and in basements, wolf spiders may spawn around triffid groves, and jumping spiders spawn in the wild. | |||
'''Giant Web Spiders''' | |||
{| class="wikitable" | |||
|- | |||
! Variant | |||
! Speed | |||
! Damage | |||
! Health | |||
! Dodge | |||
! Aggression | |||
! Morale | |||
! Physical Armor | |||
! Special Armor | |||
! Special Attacks | |||
! Angered By | |||
! Fear Of | |||
|- | |||
| ''Immature Giant Web spider'' | |||
| 65 | |||
| 1d2 bash, 2 cut, 4 stab | |||
| 20 | |||
| Poor | |||
| Low | |||
| Average | |||
| Low bash, Moderate cut | |||
| | |||
| Venom, Webwalk | |||
| | |||
| | |||
|- | |||
| ''Giant Web spider'' | |||
| 110 | |||
| 1d6 bash, 4 cut, 8 stab | |||
| 40 | |||
| Poor | |||
| Low | |||
| Average | |||
| Low bash, Moderate cut | |||
| | |||
| Venom, Webwalk, Emit Web | |||
| | |||
| | |||
|- | |||
| ''Giant Web spider Alpha'' | |||
| 105 | |||
| 2d4 bash, 8 cut, 8 stab | |||
| 60 | |||
| Poor | |||
| Moderate | |||
| Average | |||
| Low bash, High cut | |||
| | |||
| Venom, Webwalk, Web Spider Poison, Emit Web | |||
| | |||
| | |||
|- | |||
| ''Giant Web spider Omega'' | |||
| 115 | |||
| 2d3 bash, 6 cut, 6 stab | |||
| 50 | |||
| Skilled | |||
| Moderate | |||
| Average | |||
| Low bash, Moderate cut | |||
| | |||
| Venom, Webwalk, Web Spider Poison, Omega Spider Poison, Emit Web | |||
| | |||
| | |||
|- | |||
| ''Giant Web spider Mu'' | |||
| 130 | |||
| 2d3 bash, 2 cut, 12 stab | |||
| 50 | |||
| Competent | |||
| Moderate | |||
| Average | |||
| Low bash, Moderate cut | |||
| | |||
| Venom, Webwalk, Web Spider Poison, Mu Spider Poison, Emit Web | |||
| | |||
| | |||
|- | |||
| ''Large Egg Sack'' | |||
| 100 | |||
| | |||
| 90 | |||
| Zero | |||
| Total | |||
| EXTREME | |||
| Low bash | |||
| Moderate acid | |||
| Spawn Spider | |||
| | |||
| | |||
|} | |||
Web spiders have received some small amount of attention in PRM. Their dens, different from their webs, are underground caverns with uncommon and rare loot scattered around. Flashlights, halligan bars, ammo, and various other uncommon loot is scattered below, under webs and the fresh egg sacks that mark their success. | |||
'''Trapdoor Spiders''' | |||
{| class="wikitable" | |||
|- | |||
! Variant | |||
! Speed | |||
! Damage | |||
! Health | |||
! Dodge | |||
! Aggression | |||
! Morale | |||
! Physical Armor | |||
! Special Armor | |||
! Special Attacks | |||
! Angered By | |||
! Fear Of | |||
|- | |||
| ''Giant Immature Trapdoor Spider'' | |||
| 70 | |||
| 1d1 bash, 6 cut | |||
| 30 | |||
| Zero | |||
| Moderate | |||
| Average | |||
| Low bash, Moderate cut | |||
| | |||
| Venom, Webwalk, Digging, Grab | |||
| | |||
| | |||
|- | |||
| ''Giant Trapdoor Spider'' | |||
| 110 | |||
| 1d4 bash, 8 cut, 3 acid | |||
| 70 | |||
| Poor | |||
| Moderate | |||
| Average | |||
| Low bash, Moderate cut | |||
| | |||
| Venom, Webwalk, Digging | |||
| | |||
| | |||
|- | |||
| ''Giant Trapdoor Spider 2'' | |||
| 110 | |||
| 2d4 bash, 10 cut, 3 acid | |||
| 80 | |||
| Competent | |||
| Moderate | |||
| Average | |||
| Low bash, Moderate cut | |||
| | |||
| Venom, Webwalk, Digging | |||
| | |||
| | |||
|- | |||
| ''Alpha Giant Trapdoor Spider'' | |||
| 95 | |||
| 1d8 bash, 14 cut, 6 acid | |||
| 150 | |||
| Competent | |||
| High | |||
| Average | |||
| Moderate bash, Insane cut | |||
| | |||
| Venom, Webwalk, Digging | |||
| | |||
| | |||
|- | |||
| ''Egg Sack'' | |||
| 100 | |||
| | |||
| 40 | |||
| Zero | |||
| Total | |||
| EXTREME | |||
| Low bash | |||
| Low acid | |||
| Spawn Spider | |||
| | |||
| | |||
|- | |||
| ''Large Egg Sack'' | |||
| 100 | |||
| | |||
| 40 | |||
| Zero | |||
| Total | |||
| EXTREME | |||
| Low bash | |||
| Moderate acid | |||
| Spawn Spider | |||
| | |||
| | |||
|} | |||
Trapdoor spiders have received some attention in PRM as well. Spawning in clusters with caves and webways underneath, the loot of the trapdoor spiders is every bit as useful as web spiders. However, trapdoor spiders are more proficient combatants, have no man-sized access tunnels, and is better protected. | |||
Trapdoor spider lairs can spawn in any field tile, and will spawn both close to cities and farther away. They can be identified by bones, suspicious dirt mounds, and intuition. Trapdoor spider lairs are littered with sinkholes which will damage vehicle tires. sinkholes can be deleted if you dig a pit on that tile and then fill it. | |||
'''Giant Bees''' | |||
{| class="wikitable" | |||
|- | |||
! Variant | |||
! Speed | |||
! Damage | |||
! Health | |||
! Dodge | |||
! Aggression | |||
! Morale | |||
! Physical Armor | |||
! Special Armor | |||
! Special Attacks | |||
! Angered By | |||
! Fear Of | |||
|- | |||
| ''Bee Larvae'' | |||
| 45 | |||
| 1d2 bash, 5 cut | |||
| 15 | |||
| Zero | |||
| Passive | |||
| Abysmal | |||
| Low | |||
| | |||
| | |||
| Hurt, Target Weak | |||
| Meat (placate) | |||
|- | |||
| ''Giant Bee'' | |||
| 140 | |||
| 2d5 bash, 4 cut, 2 stab | |||
| 35 | |||
| Competent | |||
| Passive | |||
| Abysmal | |||
| Low bash, Moderate cut | |||
| Immune electric | |||
| Zapback20, Venom | |||
| Close, Hurt, Faction Died | |||
| | |||
|- | |||
| ''Giant Bee 2'' | |||
| 160 | |||
| 2d3 bash, 2 cut, 4 stab, 1 electric | |||
| 28 | |||
| Skilled | |||
| Passive | |||
| Abysmal | |||
| Low bash, Moderate cut | |||
| Immune electric | |||
| Zapback25, Venom | |||
| Close, Hurt, Faction Died | |||
| | |||
|- | |||
| ''Giant Bee 3'' | |||
| 130 | |||
| 2d5 bash, 6 cut, 4 stab | |||
| 49 | |||
| Competent | |||
| None | |||
| Abysmal | |||
| Moderate bash, Moderate cut | |||
| Immune electric | |||
| Zapback15, Venom | |||
| Close, Hurt, Faction Died | |||
| | |||
|- | |||
| ''Giant Queen Bee'' | |||
| 140 | |||
| 2d4 bash, 4 cut, 6 stab, 4 electric | |||
| 63 | |||
| Competent | |||
| Passive | |||
| Abysmal | |||
| Low bash, Moderate cut | |||
| Immune electric | |||
| Zapback50, Shockstorm, Venom | |||
| Close, Hurt, Faction Died | |||
| | |||
|- | |||
| ''Giant Royal Bee'' | |||
| 140 | |||
| 2d4 bash, 4 cut, 6 stab, 2 electric | |||
| 42 | |||
| Competent | |||
| Passive | |||
| Abysmal | |||
| Low bash, Moderate cut | |||
| Immune electric | |||
| Zapback35, Shockstorm, Venom | |||
| Close, Hurt, Faction Died | |||
| | |||
|} | |||
Giant bees in PRM recieve minor combat buffs and en electric shockback. The more 'noble' bees can even harness this innate ability and throw a shock charge. Due to this, they are deceptively dangerous. Their hives are full of royal jelly, a substance which cures most ailments. Royal honey can be further processed into a variety of medical concoctions. | |||
Latest revision as of 01:26, 16 September 2016
PRM Faction: Insects
Somewhat a misleading name, the insect faction is more like the wildlife faction than any of the more organized factions. Creatures of this faction are at best loosely aligned; far more commonly they are actively hostile to one another. Insects are enlarged and mildly mutated terrestrial lifeforms.
In the coregame, insects are regulated to specific houses, randomly strewn into basements, as rare field and forest spawns, and as very common swamp spawns. They are in many cases easier to defeat once one has the skill to reliably hit them, but will wear down an unskilled or under-equipped survivor with their sheer determination. They posses no outstanding or special abilities except for possibly the ability to fly and walk over webs, their poisons, and their speed.
In PRM, insects gain acidic attacks and poisons. Some of them will occasionally begin constructing webs to help restrict their prey or predators, and a few gain further ability to emit fields. Their abilities are niche and do not always lend themselves directly to combat, but instead provide a sense of uniqueness to them that shows why such utilitarianism is desirable even after the apocalypse.
Rooster
Insects includes such things as l;and-based arthropods, spiders, cockroaches, caterpillars, mosquitoes, flies, bees, and wasps. Although ants are also able to be included into this category, they receive their own page.
The typical PRM insect is defined by moderate armor, low bashing damage, acid and poison attacks, high speed, large clusters of individuals, and poor vision.
Evolution
Evolution
Monster Summeries
The basics for each monster of the insect faction are listed below.
Flies/Butterflies/Moths
Variant | Speed | Damage | Health | Dodge | Aggression | Morale | Physical Armor | Special Armor | Special Attacks | Angered By | Fear Of |
---|---|---|---|---|---|---|---|---|---|---|---|
Maggot | 15 | 1d2 bash, 1 cut | 10 | Poor | Passive | Non-Existent | Low cut | Low acid | |||
Caterpillar | 15 | 1d2 bash, 3 cut | 12 | Poor | Passive | Abysmal | Low bash | Shriek, Emit Web | Target Close | Hurt (placate), Faction Died (placate) | |
Pupae/Pupae 2 | 5 | 0 | 15 | Zero | Passive | Non-Existent | High bash, Insane cut | Moderate fire, High acid | Acidsplash50, Emit Web, Immobile | ||
Butterfly | 130 | 1d3 bash, 3 stab, 1 acid | 30 | Skilled | Passive | Abysmal | Immune acid | Emit Fungicide, Acid Accurate, Acidsplash30 | Close, Stalk, Faction Attacked | Hurt, Close, Faction Died, Fire | |
Moth | 155 | 1d3 bash, 3 stab, 1 acid | 35 | Skilled | Passive | Abysmal | Immune acid | Emit Fungicide, Acid Accurate, Acidsplash35 | Close, Fire, Stalk, Faction Attacked | Hurt, Close, Faction Died |
Larval, pupal, and mature moths, butterflies, and flies provide easy and steady sources of meat. Uninteresting to the zombies, numerous enough to handle losses to predators, and single-minded enough to thrive wherever they can, these insects can fly away from danger and have begun to fill the gaping niches of the ecosystem.
Tardigrade
Variant | Speed | Damage | Health | Dodge | Aggression | Morale | Physical Armor | Special Armor | Special Attacks | Angered By | Fear Of |
---|---|---|---|---|---|---|---|---|---|---|---|
Tardigrade | 15 | 1d24 bash | 450 | Zero | Passive | Average | Ludicrous | High fire, High acid | Grab, Vine | Hurt, Stalk, Faction Died | Target Weak (placate) |
In PRM the tardigrade is a weak attacker that can do a lot of damage. Found in the violent swamps, it will patiently endure petty attacks, but once angered it will lumber after any offenders. Should something manage to penetrate its massively thick hide the promise of abundant meat awaits.
Minor Giant Spiders
Variant | Speed | Damage | Health | Dodge | Aggression | Morale | Physical Armor | Special Armor | Special Attacks | Angered By | Fear Of |
---|---|---|---|---|---|---|---|---|---|---|---|
Giant Cellar Spider | 145 | 1d6 bash, 5 cut, 2 stab | 45 | Skilled | Passive | Average | Low bash, Low cut | Moderate acid | Venom, Webwalk | Target Hurt, Stalk, Close | |
Giant Black Widow Spider | 90 | 1d8 bash, 3 cut | 60 | Competent | Passive | Average | Low bash, Low cut | Venom, Webwalk | Target Hurt, Close | ||
Giant Jumping Spider | 100 | 1d3 bash, 4 cut, 6 stab, 2 acid | 30 | Skilled | Passive | Below Average | Low bash, Low cut | Venom | Close, Target Hurt, Faction Attacked, Stalk | Hurt, Fire | |
Medusa Spider | 110 | 1d4 bash, 2 cut, 10 stab, 3 acid | 45 | Skilled | Passive | Below Average | Low bash, Moderate cut | Venom, Acid Shot, Acid Spit, Leap 7 | Close, Target Hurt, Faction Attacked, Stalk, Acidsplash5 | Hurt, Fire | |
Giant Wolf Spider | 160 | 2d4 bash, 8 cut | 40 | Competent | Low | Average | Low bash, Low cut | Low acid | Venom | Stalk, Target Hurt, Hurt, Close | Faction Died |
Huge Wolf Spider | 145 | 2d7 bash, 14 cut | 100 | Skilled | Low | Average | Moderate bash, Insane cut | Venom | Stalk, Target Hurt, Close | Hurt, Faction Died |
These spiders lack any proper dens or homes of their own, but spawn throughout the world under various conditions. Cellar and Black widow spiders may spawn in houses and in basements, wolf spiders may spawn around triffid groves, and jumping spiders spawn in the wild.
Giant Web Spiders
Variant | Speed | Damage | Health | Dodge | Aggression | Morale | Physical Armor | Special Armor | Special Attacks | Angered By | Fear Of |
---|---|---|---|---|---|---|---|---|---|---|---|
Immature Giant Web spider | 65 | 1d2 bash, 2 cut, 4 stab | 20 | Poor | Low | Average | Low bash, Moderate cut | Venom, Webwalk | |||
Giant Web spider | 110 | 1d6 bash, 4 cut, 8 stab | 40 | Poor | Low | Average | Low bash, Moderate cut | Venom, Webwalk, Emit Web | |||
Giant Web spider Alpha | 105 | 2d4 bash, 8 cut, 8 stab | 60 | Poor | Moderate | Average | Low bash, High cut | Venom, Webwalk, Web Spider Poison, Emit Web | |||
Giant Web spider Omega | 115 | 2d3 bash, 6 cut, 6 stab | 50 | Skilled | Moderate | Average | Low bash, Moderate cut | Venom, Webwalk, Web Spider Poison, Omega Spider Poison, Emit Web | |||
Giant Web spider Mu | 130 | 2d3 bash, 2 cut, 12 stab | 50 | Competent | Moderate | Average | Low bash, Moderate cut | Venom, Webwalk, Web Spider Poison, Mu Spider Poison, Emit Web | |||
Large Egg Sack | 100 | 90 | Zero | Total | EXTREME | Low bash | Moderate acid | Spawn Spider |
Web spiders have received some small amount of attention in PRM. Their dens, different from their webs, are underground caverns with uncommon and rare loot scattered around. Flashlights, halligan bars, ammo, and various other uncommon loot is scattered below, under webs and the fresh egg sacks that mark their success.
Trapdoor Spiders
Variant | Speed | Damage | Health | Dodge | Aggression | Morale | Physical Armor | Special Armor | Special Attacks | Angered By | Fear Of |
---|---|---|---|---|---|---|---|---|---|---|---|
Giant Immature Trapdoor Spider | 70 | 1d1 bash, 6 cut | 30 | Zero | Moderate | Average | Low bash, Moderate cut | Venom, Webwalk, Digging, Grab | |||
Giant Trapdoor Spider | 110 | 1d4 bash, 8 cut, 3 acid | 70 | Poor | Moderate | Average | Low bash, Moderate cut | Venom, Webwalk, Digging | |||
Giant Trapdoor Spider 2 | 110 | 2d4 bash, 10 cut, 3 acid | 80 | Competent | Moderate | Average | Low bash, Moderate cut | Venom, Webwalk, Digging | |||
Alpha Giant Trapdoor Spider | 95 | 1d8 bash, 14 cut, 6 acid | 150 | Competent | High | Average | Moderate bash, Insane cut | Venom, Webwalk, Digging | |||
Egg Sack | 100 | 40 | Zero | Total | EXTREME | Low bash | Low acid | Spawn Spider | |||
Large Egg Sack | 100 | 40 | Zero | Total | EXTREME | Low bash | Moderate acid | Spawn Spider |
Trapdoor spiders have received some attention in PRM as well. Spawning in clusters with caves and webways underneath, the loot of the trapdoor spiders is every bit as useful as web spiders. However, trapdoor spiders are more proficient combatants, have no man-sized access tunnels, and is better protected.
Trapdoor spider lairs can spawn in any field tile, and will spawn both close to cities and farther away. They can be identified by bones, suspicious dirt mounds, and intuition. Trapdoor spider lairs are littered with sinkholes which will damage vehicle tires. sinkholes can be deleted if you dig a pit on that tile and then fill it.
Giant Bees
Variant | Speed | Damage | Health | Dodge | Aggression | Morale | Physical Armor | Special Armor | Special Attacks | Angered By | Fear Of |
---|---|---|---|---|---|---|---|---|---|---|---|
Bee Larvae | 45 | 1d2 bash, 5 cut | 15 | Zero | Passive | Abysmal | Low | Hurt, Target Weak | Meat (placate) | ||
Giant Bee | 140 | 2d5 bash, 4 cut, 2 stab | 35 | Competent | Passive | Abysmal | Low bash, Moderate cut | Immune electric | Zapback20, Venom | Close, Hurt, Faction Died | |
Giant Bee 2 | 160 | 2d3 bash, 2 cut, 4 stab, 1 electric | 28 | Skilled | Passive | Abysmal | Low bash, Moderate cut | Immune electric | Zapback25, Venom | Close, Hurt, Faction Died | |
Giant Bee 3 | 130 | 2d5 bash, 6 cut, 4 stab | 49 | Competent | None | Abysmal | Moderate bash, Moderate cut | Immune electric | Zapback15, Venom | Close, Hurt, Faction Died | |
Giant Queen Bee | 140 | 2d4 bash, 4 cut, 6 stab, 4 electric | 63 | Competent | Passive | Abysmal | Low bash, Moderate cut | Immune electric | Zapback50, Shockstorm, Venom | Close, Hurt, Faction Died | |
Giant Royal Bee | 140 | 2d4 bash, 4 cut, 6 stab, 2 electric | 42 | Competent | Passive | Abysmal | Low bash, Moderate cut | Immune electric | Zapback35, Shockstorm, Venom | Close, Hurt, Faction Died |
Giant bees in PRM recieve minor combat buffs and en electric shockback. The more 'noble' bees can even harness this innate ability and throw a shock charge. Due to this, they are deceptively dangerous. Their hives are full of royal jelly, a substance which cures most ailments. Royal honey can be further processed into a variety of medical concoctions.
PRM Wiki Page Table
Type | --- | --- | --- | --- | --- | --- | |
---|---|---|---|---|---|---|---|
Factions | Ants | Doom | Fungus | Insects | Triffids | Wildlife and Mutants | Zombies |
Statdump | PRM Radiation | PRM the Conglomerate | Spawn Lists | Evolution/Upgrade Trees | Faction Balance | ||
Locations | Trapdoor Pits | Bumblebee Hives | Doom Structures | ||||
Items | PRM Marine Armor | Medicine | PRM: Miscellaneous Items | Recipes |