Template:Enemydeath: Difference between revisions

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m (fixed link to breather spawn.)
 
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   |normal        =nothing unusual happens
   |normal        =nothing unusual happens
   |zombie        =it drops the clothing and gear it was wearing (unless it's a revived one)
   |zombie        =it drops the clothing and gear it was wearing (unless it's a revived one)
   |acid          =making pool of [[acid]]
   |acid          =making pool of [[acid]] where it dies
   |boomer        =it explodes
   |boomer        =it explodes
   |kill_vines    =all the [[creeping vine]]s it generated are destroyed
   |kill_vines    =all the [[creeper vine]]s it generated are destroyed
   |vine_cut      =all the other [[creeping vine]]s it generated are destroyed
   |vine_cut      =all the other [[creeper vine]]s it generated are destroyed
   |triffid_heart  =it stops the spawning of further triffids
   |triffid_heart  =it stops the spawning of further triffids
   |fungus        =it releases [[spore]]s
   |fungus        =it releases [[spore cloud]]s
   |fungusawake    =it revives as a fungal monster
   |fungusawake    =it revives as a fungal monster
   |disintegrate  =it disintegrates
   |disintegrate  =it disintegrates
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   |smokeburst    =it creates an explosion of [[smoke]]
   |smokeburst    =it creates an explosion of [[smoke]]
   |gameover      =the game ends
   |gameover      =the game ends
   |kill_breathers =it kills the nearby [[breather]]s
   |kill_breathers =it kills the nearby [[breather (spawn)|breather]]s
   |broken =it breaks (so, it can now be disassembled)
   |broken =it breaks (so, it can now be disassembled)
   |#default=nothing in particular happens
   |#default=nothing in particular happens

Latest revision as of 11:37, 20 October 2018

Template for converting enemy on death parameters to their description.