CBM: Defensive Systems: Difference between revisions

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(Created page with "{{header/Bionics}} {{row/Bionics|CBM: Defensive Systems|9|8000|c_ltblue|5|"Compact Bionics Module containing a few augmentations designed to defend the user in case of attack....")
 
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{{header/Bionics}}
#redirect [[bionics]]
{{row/Bionics|CBM: Defensive Systems|9|8000|c_ltblue|5|"Compact Bionics Module containing a few augmentations designed to defend the user in case of attack."|bio_carbon, bio_ads, bio_ods}}
{{delete|CBM packages no longer exist (and haven't for a long long time) so can be safely deleted}}
|}
 
{{:Subdermal Carbon Filament}}
 
{{bionic|bio_ads|Active Defense System|false|true|1|7|A thin forcefield surrounds your body, continually draining power.  Anything attempting to penetrate this field has a chance of being deflected at the cost of more energy.  Melee attacks will be stopped more often than bullets.}}
 
While active, consumes energy fairly rapidly, and drains an additional 1 power when any damage is dealt to the player.  Reduces bash damage by 1-8 point and reduces cut damage by 0-4 points.  Climbing through broken windows can deal damage as well.  If damage is reduced far enough, it can nullify damage entirely.
 
{{bionic|bio_ods|Offensive Defense System|false|true|1|6|A thin forcefield surrounds your body, continually draining power.  This field does not deflect penetration, but rather delivers a very strong shock, damaging unarmed attackers and those with a conductive weapon.}}

Latest revision as of 15:17, 17 March 2019

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