Blind: Difference between revisions
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[[Blind]] is a [[ | [[Blind]] is a [[effects|status effect]] that impairs a character's vision. A character may become blind if hit in the eyes with bashing damage more that 5 points and any cutting damage at the same time. The duration of the blindness is based on amount of total damage<!-- | ||
int minblind = int((dam + cut) / 10); | int minblind = int((dam + cut) / 10); | ||
int maxblind = int((dam + cut) / 4); | int maxblind = int((dam + cut) / 4); | ||
-->, but limited at 1 turn in its minimum and 5 turns in its maximum. Blindness can be infected by [[teleglow]]. | -->, but limited at 1 turn in its minimum and 5 turns in its maximum. Blindness can be infected by [[teleglow]]. | ||
Blindness will be infected through the eyes for 10 turns when a character stands in a cloud of [[tear gas]] or thick tear gas. The strength of the | Blindness will be infected through the eyes for 10 turns when a character stands in a cloud of [[tear gas]] or thick tear gas. The strength of the effect is 4 and 6, respectively, in this case<!--cur->density * 2-->. The effect can be gained when a [[flashbang]] detonates in 8-square radius or nearer in sight of the character. The strength and duration of the effect in this case depend on the distance ( [12 - distance] / 2 and 10 - distance). | ||
While blind, a character loses the ability to specify items upon moving on a new square. Blind characters will bump into non-walkable obstacles, losing 100 [[movement points]]. Character will not be able auto-open doors (BUMP!) or {{k|C}}hat with [[NPC]]s (Who is there? I can't see anybody.) | While blind, a character loses the ability to specify items upon moving on a new square. Blind characters will bump into non-walkable obstacles, losing 100 [[movement points]]. Character will not be able auto-open doors (BUMP!) or {{k|C}}hat with [[NPC]]s (Who is there? I can't see anybody.) | ||
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Blindness can be cured with [[royal jelly]]. | Blindness can be cured with [[royal jelly]]. | ||
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{{ | [[Category:Effects]] | ||
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Latest revision as of 19:13, 12 August 2019
Blind is a status effect that impairs a character's vision. A character may become blind if hit in the eyes with bashing damage more that 5 points and any cutting damage at the same time. The duration of the blindness is based on amount of total damage, but limited at 1 turn in its minimum and 5 turns in its maximum. Blindness can be infected by teleglow.
Blindness will be infected through the eyes for 10 turns when a character stands in a cloud of tear gas or thick tear gas. The strength of the effect is 4 and 6, respectively, in this case. The effect can be gained when a flashbang detonates in 8-square radius or nearer in sight of the character. The strength and duration of the effect in this case depend on the distance ( [12 - distance] / 2 and 10 - distance).
While blind, a character loses the ability to specify items upon moving on a new square. Blind characters will bump into non-walkable obstacles, losing 100 movement points. Character will not be able auto-open doors (BUMP!) or Chat with NPCs (Who is there? I can't see anybody.)
Blindness can be cured with royal jelly.