Blind: Difference between revisions

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((BOT) Adding Diseases template to page.)
(updated page with the disease -> effects references.)
 
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[[Blind]] is a [[diseases|disease]] that impairs a character's vision. A character may become blind if hit in the eyes with bashing damage more that 5 points and any cutting damage at the same time. The duration of the blindness is based on amount of total damage<!--
[[Blind]] is a [[effects|status effect]] that impairs a character's vision. A character may become blind if hit in the eyes with bashing damage more that 5 points and any cutting damage at the same time. The duration of the blindness is based on amount of total damage<!--
   int minblind = int((dam + cut) / 10);
   int minblind = int((dam + cut) / 10);
   int maxblind = int((dam + cut) / 4);
   int maxblind = int((dam + cut) / 4);
-->, but limited at 1 turn in its minimum and 5 turns in its maximum.  Blindness can be infected by [[teleglow]].
-->, but limited at 1 turn in its minimum and 5 turns in its maximum.  Blindness can be infected by [[teleglow]].


Blindness will be infected through the eyes for 10 turns when a character stands in a cloud of [[tear gas]] or thick tear gas. The strength of the disease is 4 and 6, respectively, in this case<!--cur->density * 2-->.  The disease can be gained when a [[flashbang]] detonates in 8-square radius or nearer in sight of the character. The strength and duration of the disease in this case depend on the distance ( [12 - distance] / 2 and 10 - distance).
Blindness will be infected through the eyes for 10 turns when a character stands in a cloud of [[tear gas]] or thick tear gas. The strength of the effect is 4 and 6, respectively, in this case<!--cur->density * 2-->.  The effect can be gained when a [[flashbang]] detonates in 8-square radius or nearer in sight of the character. The strength and duration of the effect in this case depend on the distance ( [12 - distance] / 2 and 10 - distance).


While blind, a character loses the ability to specify items upon moving on a new square. Blind characters will bump into non-walkable obstacles, losing 100 [[movement points]]. Character will not be able auto-open doors (BUMP!) or {{k|C}}hat with [[NPC]]s (Who is there? I can't see anybody.)
While blind, a character loses the ability to specify items upon moving on a new square. Blind characters will bump into non-walkable obstacles, losing 100 [[movement points]]. Character will not be able auto-open doors (BUMP!) or {{k|C}}hat with [[NPC]]s (Who is there? I can't see anybody.)
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Blindness can be cured with [[royal jelly]].
Blindness can be cured with [[royal jelly]].


 
{{Effects}}
{{Diseases}}
[[Category:Effects]]
[[Category:Diseases]]

Latest revision as of 19:13, 12 August 2019

Blind is a status effect that impairs a character's vision. A character may become blind if hit in the eyes with bashing damage more that 5 points and any cutting damage at the same time. The duration of the blindness is based on amount of total damage, but limited at 1 turn in its minimum and 5 turns in its maximum. Blindness can be infected by teleglow.

Blindness will be infected through the eyes for 10 turns when a character stands in a cloud of tear gas or thick tear gas. The strength of the effect is 4 and 6, respectively, in this case. The effect can be gained when a flashbang detonates in 8-square radius or nearer in sight of the character. The strength and duration of the effect in this case depend on the distance ( [12 - distance] / 2 and 10 - distance).

While blind, a character loses the ability to specify items upon moving on a new square. Blind characters will bump into non-walkable obstacles, losing 100 movement points. Character will not be able auto-open doors (BUMP!) or Chat with NPCs (Who is there? I can't see anybody.)

Blindness can be cured with royal jelly.


Various status effects
Weather Body temperature problems · Glare · Wet
Mobility Bear trap · Crushed · Grabbed · In pit · Unstable footing · Winded
Field Effects On Fire · Sap-coated · Slimed · Smoke · Relaxation gas · Tear gas · Webbed
Attack Effects Bleeding · Blind · Boomered · Corroding · Deaf · Darkness · Dazed · Downed · Insect Parasite · Pain · Poison · Ratting · Stung · Stunned · Spores · Zapped
Drug Effects Addiction · Alcohol Intoxication · Datura · General high · Nicotine · Methamphetamine · Shakes
Wound Treatment Bandaged · Disinfected
Painkillers Minor Painkiller · Moderate Painkiller · Heavy Painkillers/Opiates · Slow-Release Painkiller
Pharmaceuticals Antibiotic · Adrenaline Spike · Contact lenses · Diazepam · Flu medicine · Flu shot · Heartburn medicine · Iodine Tablets · Prozac · Prussian blue · Royal jelly · RX12 Healing Stimulant · RX11 Stimulant · Stimulants and Depressants · Xanax
Vitamins Anemia · B12 deficiency · Gross food · Hypervitaminosis · Hypocalcemia · Night blindness · Toxin Buildup · Scurvy
Infectious Diseases Infection · Low immunity diseases · Food Parasites · Tetanus
Medical Conditions Asthma · Broken limb · Blech · Plant Blech · Hallucinating · Nausea · Radiation · Sleep deprivation
Medical Tags Assisted · Check-up · Narcosis · Under operation
Eldritch Amigara obsession · Evil · Fear · Netherworld attention · Teleglow
Other Effects Earphones · EMP · Glowy LED · Happiness · Laser targeted · Lit up · Playing instrument · Poor sight · Raiding animal · Sleep