Cephalopod Vision: Difference between revisions

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(updated mutation to new system)
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[[category: Mutations]]
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Latest revision as of 11:03, 2 September 2020

Cephalopod Vision CEPH_VISION CEPHALOPOD
Requires: Cephalopod Eyes
Cancels: Reptilian IR, Feline Vision, Night Vision, High Night Vision, Full Night Vision, Fey Vision, Fey Nightsight
Point cost: 3
"Your brain has caught up with your eyes. You can see much better in the dark, but sunlight seems much brighter now. Activate to toggle NV-visible areas on or off."

(View - Edit Notes )Notes

  • Can be activated, use the [ mutation menu. Starts active.
  • +10 squares to sight radius in darkness.
( Edit Notes )