TAAANK: Difference between revisions
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(updated mutation to new system) |
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|MUT_TOUGH3|TAAANK|PREREQS=[[Solidly Built]]<!--MUT_TOUGH2-->|CANCELS=[[Flimsy]]<!--FLIMSY-->, [[Frail]]<!--FLIMSY2-->, [[Fragile]]<!--FLIMSY3-->, [[Glass Jaw]]<!--GLASSJAW-->|4|0|0|You can simply take the punishment from lesser beings and keep going. You get a 40% bonus to all hit points. Stacks with Tough, etc.|invalid=1|threshold=1|ursine=1|cattle=1 | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|MUT_TOUGH3|TAAANK|PREREQS=[[Solidly Built]]<!--MUT_TOUGH2-->|CANCELS=[[Flimsy]]<!--FLIMSY-->, [[Frail]]<!--FLIMSY2-->, [[Fragile]]<!--FLIMSY3-->, [[Glass Jaw]]<!--GLASSJAW-->|4|0|0|You can simply take the punishment from lesser beings and keep going. You get a 40% bonus to all hit points. Stacks with Tough, etc.|invalid=1|threshold=1|ursine=1|cattle=1}}<noinclude> | ||
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* Increases maximum [[Stats#Hit points|Hit points]] of each body part by: 40.0%. This bonus stacks with any bonus generated by starting traits like [[Tough]] | * Increases maximum [[Stats#Hit points|Hit points]] of each body part by: 40.0%. This bonus stacks with any bonus generated by starting traits like [[Tough]] | ||
* Increases chance of intimidating [[NPC]]s by 4%. | |||
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Latest revision as of 11:08, 2 September 2020
TAAANK MUT_TOUGH3 Targeted Mutation Only Threshold Mutation URSINE CATTLE
Requires: Solidly Built Cancels: Flimsy, Frail, Fragile, Glass Jaw Point cost: 4 |
"You can simply take the punishment from lesser beings and keep going. You get a 40% bonus to all hit points. Stacks with Tough, etc." |
(View - Edit Notes )Notes
- Increases maximum Hit points of each body part by: 40.0%. This bonus stacks with any bonus generated by starting traits like Tough
- Increases chance of intimidating NPCs by 4%.