Radioactivity: Difference between revisions
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{{trait|RADIOACTIVE2|Radioactivity|PREREQS=[[Minor Radioactivity]]<!--RADIOACTIVE1-->|CHANGES_TO=[[Severe Radioactivity]]<!--RADIOACTIVE3-->|-4|0|0|Your body has become radioactive! You continuously emit moderate levels of radiation, which contaminates the world around you.|elfa=1}} | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|RADIOACTIVE2|Radioactivity|PREREQS=[[Minor Radioactivity]]<!--RADIOACTIVE1-->|CHANGES_TO=[[Severe Radioactivity]]<!--RADIOACTIVE3-->|-4|0|0|Your body has become radioactive! You continuously emit moderate levels of radiation, which contaminates the world around you.|elfa=1}}<noinclude> | ||
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* Adds [[Body temperature|body temperature]], adds 750 when overheating, and 750 normally. | * Adds [[Body temperature|body temperature]], adds 750 when overheating, and 750 normally. | ||
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*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Radioactivity/doc PAGE DO NOT EDIT HERE* | |||
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[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0. | {{ver|0.E}} | ||
</noinclude> | </noinclude> |
Latest revision as of 11:12, 2 September 2020
Radioactivity RADIOACTIVE2 ELF-A
Requires: Minor Radioactivity Changes to: Severe Radioactivity Point cost: -4 |
"Your body has become radioactive! You continuously emit moderate levels of radiation, which contaminates the world around you." |
(View - Edit Notes )Notes
- Adds body temperature, adds 750 when overheating, and 750 normally.
- Character with 4% chance pollutes current tile by one point for each turn. Effect stops when there is twenty points of radiation.