Template:Mutationthresholds/Cephalopod: Difference between revisions

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<!--Automatically generated using https://github.com/Soyweiser/CDDA-Wiki-Scripts mutationthresholds.py Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. -->
= Traits =  
= Traits =  
{{:THIRST}}
{{:High Thirst}}


= Normal Mutations =
= Normal Mutations =
{{:CEPH_EYES}}
{{:Cephalopod Eyes}}
{{:CEPH_VISION}}
{{:Cephalopod Vision}}
{{:GILLS_CEPH}}
{{:Cephalopod Gills}}
{{:MOUTH_TENTACLES}}
{{:Mouth Tentacles}}
{{:SLIT_NOSTRILS}}
{{:Slit Nostrils}}
{{:DEFORMED}}
{{:Deformed}}
{{:THIRST2}}
{{:Very Thirsty}}
{{:BEAK}}
{{:Beak}}
{{:SLIMY}}
{{:Slimy}}
{{:COLDBLOOD}}
{{:Heat Dependent}}
{{:ARM_TENTACLES_8}}
{{:8 Tentacles}}
{{:SHELL}}
{{:Shell}}
{{:LEG_TENTACLES}}
{{:Leg Tentacles}}


= Post-threshold mutations =
= Post-threshold mutations =
{{:CLAWS_TENTACLE}}
{{:Tentacle Rakes}}
{{:DEX_UP_4}}
{{:Insanely Dextrous}}
{{:INT_UP_4}}
{{:Insanely Smart}}
{{:SHELL2}}
{{:Roomy Shell}}
{{:LEG_TENT_BRACE}}
{{:Tentacle Bracing}}
<!-- End of automatically generated data --><noinclude>This page is used to automatically include various mutations on the threshold mutation category page. Please don't edit this, but use [https://github.com/Soyweiser/CDDA-Wiki-Scripts mutationthresholds.py] to update this page.
<!-- End of automatically generated data --><noinclude>This page is used to automatically include various mutations on the threshold mutation category page. Please don't edit this, but use [https://github.com/Soyweiser/CDDA-Wiki-Scripts mutationthresholds.py] to update this page.
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Latest revision as of 11:57, 2 September 2020

Traits

High Thirst THIRST Possible Starting Trait SLIME CEPHALOPOD ELF-A CHIMERA
Cancels: Metabolic Rehydration
Changes to: Very Thirsty
Point cost: -2
"Your body dries out easily; you need to drink more water."

Normal Mutations

Cephalopod Eyes CEPH_EYES CEPHALOPOD
Cancels: Avian Eyes, Reptilian Eyes, Feline Eyes, Ursine Vision, Compound Eyes, Fey Eyes
Leads to: Cephalopod Vision
Point cost: 1 / Visibility: 8 / Ugliness: 5
"Your eyes still bulge, yet your pupils look different somehow. Water doesn't seem to cause any trouble at all, though."
Cephalopod Vision CEPH_VISION CEPHALOPOD
Requires: Cephalopod Eyes
Cancels: Reptilian IR, Feline Vision, Night Vision, High Night Vision, Full Night Vision, Fey Vision, Fey Nightsight
Point cost: 3
"Your brain has caught up with your eyes. You can see much better in the dark, but sunlight seems much brighter now. Activate to toggle NV-visible areas on or off."
Cephalopod Gills GILLS_CEPH CEPHALOPOD
Cancels: Gills
Point cost: 2 / Visibility: 4 / Ugliness: 4
"You've grown a set of gills, running from your neck up behind your ears. They allow you to breathe underwater and slightly increase wet benefits."
Mouth Tentacles MOUTH_TENTACLES CEPHALOPOD
Requires: Mouth Flaps
Cancels: Mandibles
Point cost: 1 / Visibility: 8 / Ugliness: 5
"A set of tentacles surrounds your mouth. They allow you to eat twice as fast. Slightly decreases wet penalties."
Slit Nostrils SLIT_NOSTRILS LIZARD CEPHALOPOD RAPTOR
Point cost: -2 / Visibility: 7 / Ugliness: 4
"You have a flattened nose and thin slits for nostrils, giving you a lizard-like appearance. This makes breathing slightly difficult and increases mouth encumbrance by 10."
Deformed DEFORMED FISH FELINE LUPINE CATTLE INSECT CEPHALOPOD
Requires: Ugly
Cancels: Pretty, Beautiful, Very Beautiful, Glorious
Changes to: Badly Deformed
Point cost: -2 / Visibility: 4 / Ugliness: 4
"You're slightly deformed. Some people will react badly to your appearance."
Very Thirsty THIRST2 FISH SLIME CEPHALOPOD
Requires: High Thirst
Cancels: Metabolic Rehydration
Changes to: Extremely Thirsty
Point cost: -3
"Ugh, out of water already? You need about twice the fluids of an average human."
Beak BEAK BIRD CEPHALOPOD
Cancels: Fangs, Incisors, Saber Teeth, Mandibles, Folding Fangs, Proboscis, Woodpecker Beak, Hummingbird Beak, Shark Teeth, Mandibles, Folding Fangs, Bovine Snout, Lupine Muzzle, Ursine Muzzle, Rodent Muzzle, Reptilian Muzzle, Proboscis, Woodpecker Beak, Hummingbird Beak
Changes to: Hummingbird Beak, Woodpecker Beak
Point cost: -3 / Visibility: 8 / Ugliness: 4
"You have a beak for a mouth. You can occasionally use it to peck at your enemies, but it is impossible for you to wear mouth gear. Slightly reduces wet effects."
Slimy SLIMY FISH SLIME TROGLOBITE CEPHALOPOD
Changes to: Viscous
Leads to: Slime Hands
Point cost: 2 / Visibility: 7 / Ugliness: 6
"Your body is coated with a fine slime. Protects from long term effects of acid, though not short term ones. Greatly increases wet benefits."
Heat Dependent COLDBLOOD FISH CEPHALOPOD SPIDER
Cancels: Light Eater, Hyper-Metabolism, Fast Metabolism, Very Fast Metabolism, Extreme Metabolism, Very Heat Dependent, Cold Blooded, Ectothermic
Changes to: Very Heat Dependent
Point cost: 0
"Your muscle response is dependent on ambient temperatures. You lose 1% of your speed for every 5 (2.8) degrees below 65 F (18.3 C). This sluggishness helps you conserve energy, however."
8 Tentacles ARM_TENTACLES_8 CEPHALOPOD
Requires: 4 Tentacles
Cancels: Paws, Broad Paws, Insect Limbs, Insect Arms, Arachnid Limbs, Arachnid Arms, Tentacle Arms, 4 Tentacles,
Leads to: Tentacle Rakes
Point cost: -1 / Visibility: 9 / Ugliness: 6
"Your arms have transformed into eight tentacles, resulting in a bonus of 1 to Dexterity, permanent hand encumbrance of 30, and inability to wear gloves. You can make up to 7 extra attacks with them. Somewhat decreases wet penalties."
Shell SHELL CEPHALOPOD
Requires: Chitinous Skin
Cancels: Chitinous Plate
Changes to: Roomy Shell
Point cost: -5 / Visibility: 8 / Ugliness: 3
"You have grown a thick shell over your torso, providing excellent armor. You find you can use the empty space as 16 storage space, but cannot wear anything on your torso. Somewhat reduces wet effects."
Leg Tentacles LEG_TENTACLES CEPHALOPOD
Cancels: Padded Feet, Toe Talons, Hooves, Roots, Rooter, Chloromorphosis,
Leads to: Tentacle Bracing
Point cost: -4 / Visibility: 8 / Ugliness: 4
"Your legs have transformed into six tentacles. This decreases your speed on land by 20%, makes your movement silent, increases your swimming speed, and reduces wet penalties."

Post-threshold mutations

Tentacle Rakes CLAWS_TENTACLE Threshold Mutation CEPHALOPOD
Requires: Tentacle Arms, 4 Tentacles, 8 Tentacles
Point cost: 0 / Visibility: 4 / Ugliness: 4
"Your upper tentacles have grown large, hook-barbed rakes on the ends. They're quite vicious, but really aren't suited for fine manipulation."
Insanely Dextrous DEX_UP_4 Threshold Mutation FISH CEPHALOPOD
Requires: Extremely Dextrous
Point cost: 4
"You are much nimbler than before. Dexterity + 7"
Insanely Smart INT_UP_4 Threshold Mutation CEPHALOPOD
Requires: Extremely Smart
Point cost: 4 / Visibility: 3 / Ugliness: 3
"Your skull bulges noticeably due to your impressive brain. Intelligence + 7"
Roomy Shell SHELL2 Threshold Mutation CEPHALOPOD
Requires: Shell
Point cost: -1 / Visibility: 10 / Ugliness: 3
"Your protective shell has grown large enough to accommodate--if need be--your whole body. Activate to pull your head and limbs into your shell, trading mobility and vision for warmth and shelter."
Tentacle Bracing LEG_TENT_BRACE Threshold Mutation CEPHALOPOD
Requires: Leg Tentacles
Point cost: -1 / Visibility: 4 / Ugliness: 2
"Your lower-tentacles have developed suckers. They make land movement marginally more tiring, but do a good job of keeping you set in place."

This page is used to automatically include various mutations on the threshold mutation category page. Please don't edit this, but use mutationthresholds.py to update this page.