Rubbery Limbs: Difference between revisions
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|BENDY2|Rubbery Limbs|PREREQS=[[Stretchy Limbs]]<!--BENDY1-->|CHANGES_TO=[[Pseudolimbs]]<!--BENDY3-->|LEADS_TO=[[Amorphous Body]]<!--AMORPHOUS-->|1|1|0|Your limbs are significantly more flexible than any pathetic human arm or leg. +3 Dexterity, -2 Strength.|threshold=1|purifiable=1|slime=1 | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|BENDY2|Rubbery Limbs|PREREQS=[[Stretchy Limbs]]<!--BENDY1-->|CHANGES_TO=[[Pseudolimbs]]<!--BENDY3-->|LEADS_TO=[[Amorphous Body]]<!--AMORPHOUS-->|1|1|0|Your limbs are significantly more flexible than any pathetic human arm or leg. +3 Dexterity, -2 Strength.|mixed_effect=1|threshold=1|purifiable=1|slime=1}}<noinclude> | ||
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Latest revision as of 17:02, 5 September 2020
Rubbery Limbs BENDY2 Not purifiable Threshold Mutation SLIME
Requires: Stretchy Limbs Changes to: Pseudolimbs Leads to: Amorphous Body Point cost: 1 / Visibility: 1 |
"Your limbs are significantly more flexible than any pathetic human arm or leg. +3 Dexterity, -2 Strength." |
(View - Edit Notes )Notes
- Increases maximum Hit points of each body part by 3.
- Modifies strength by -2.
- Modifies dexterity by 3.