Weak Photophore: Difference between revisions
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(Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
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* Can be activated, use the {{k|[}} mutation menu. Costs: 1 hunger points. Per 810000 turns of use. | * Can be activated, use the {{k|[}} mutation menu. Costs: 1 hunger points. Per 810000 turns of use. | ||
* Adds encumbrance in the following locations: {{btt|HEAD}} : 5, if the location is covered by clothing lacking the OVERSIZE flag. | * Adds encumbrance in the following locations: {{btt|HEAD}} : 5, if the location is covered by clothing lacking the OVERSIZE flag. | ||
* Some of your bodyparts now emit light: {{btt|HEAD}} lights up 8 squares. | |||
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Latest revision as of 19:06, 16 September 2020
Weak Photophore BIOLUM1 FISH INSECT ELF-A
| Changes to: Photophore Point cost: 1 |
| "A photophore has grown from your head, you can make it glow softly. This will make you very visible in the dark, ideal to attract a partner during mating season." |
(View - Edit Notes )Notes
- Can be activated, use the [ mutation menu. Costs: 1 hunger points. Per 810000 turns of use.
- Adds encumbrance in the following locations: head : 5, if the location is covered by clothing lacking the OVERSIZE flag.
- Some of your bodyparts now emit light: head lights up 8 squares.