Parkour expert/doc: Difference between revisions

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* This trait reduces the movement cost by half for terrain with a movement cost over 100 points, such as counters, rubble and broken windows. This trait also makes you four times less likely to cut yourself when climbing through "sharp" terrain, and allows you to climb chain-link fences without any chance of failure and at your normal movement speed.
* This trait also makes you four times less likely to cut yourself when climbing through "sharp" terrain, and allows you to climb chain-link fences without any chance of failure and at your normal movement speed.
* This is functionally the opposite of [[Bad Knees]].
* This trait makes the character half as likely to slip and fall when climbing down walls.
* This trait causes the character to take only two-thirds damage when he does fall.
* This is functionally the opposite of [[Bad Knees]], other than that Bad Knees does not increase falling damage.

Latest revision as of 19:11, 1 November 2020

  • This trait also makes you four times less likely to cut yourself when climbing through "sharp" terrain, and allows you to climb chain-link fences without any chance of failure and at your normal movement speed.
  • This trait makes the character half as likely to slip and fall when climbing down walls.
  • This trait causes the character to take only two-thirds damage when he does fall.
  • This is functionally the opposite of Bad Knees, other than that Bad Knees does not increase falling damage.