User talk:FluffyGuy: Difference between revisions
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(→Advanced microreactor obsoletion: Quite welcome; re realism) |
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: Oh. And not everything is in the changelog - some pull requests don't give information that's used to create the changelog, and of those that do, not all are necessarily included (it's inevitably a somewhat subjective decision on which to include!). -[[User:Actual-nh|Actual-nh]] ([[User talk:Actual-nh|talk]]) 14:59, 26 May 2021 (MDT) | : Oh. And not everything is in the changelog - some pull requests don't give information that's used to create the changelog, and of those that do, not all are necessarily included (it's inevitably a somewhat subjective decision on which to include!). -[[User:Actual-nh|Actual-nh]] ([[User talk:Actual-nh|talk]]) 14:59, 26 May 2021 (MDT) | ||
cool thanks so much for being kind and understanding, im not sure how to time stamp this chat like you are doing but i appreciate the help you have done, keep up the good work, | cool thanks so much for being kind and understanding, im not sure how to time stamp this chat like you are doing but i appreciate the help you have done, keep up the good work, edit, lol lack of realism? zombies? idk just seem funny to me | ||
: Quite welcome; <nowiki>-~~~~</nowiki> at the end does the timestamping. I can see your viewpoint re realism; the idea, at least from my viewpoint, is that you have a limited number of "exceptions" (ideally, ones that you can codify into a set of rules, like the stuff that's doing both zombies and the various mutations) and everything else done as realistically as possibly. That way, one can use existing knowledge to decide on "should this work or not" when it's otherwise rather arbitrary (unless you want to come up with lots and lots more rules!). Sort of like the difference between fantasy and science fiction (even old science fiction using theories that have been disproven since then). A fun book discussing a bit of this is "The Physics of Superheroes". -[[User:Actual-nh|Actual-nh]] ([[User talk:Actual-nh|talk]]) 09:16, 28 May 2021 (MDT) |
Latest revision as of 15:16, 28 May 2021
Advanced microreactor obsoletion
See https://github.com/CleverRaven/Cataclysm-DDA/pull/33440; thank you for asking to check. -Actual-nh (talk) 12:19, 24 May 2021 (MDT)
would it be ok to add this to the page ? cuz when i checked change log i dont see it and thank you for the link, do you by chance know why or where it was removed for? please and thanks
- (Quite welcome; happy to help!) I've added a link. I am guessing it was removed for lack of realism, but I don't know for sure. It might still be in Cataclysm: Bright Nights, which I can't say I know much further about. -Actual-nh (talk) 14:56, 26 May 2021 (MDT)
- Oh. And not everything is in the changelog - some pull requests don't give information that's used to create the changelog, and of those that do, not all are necessarily included (it's inevitably a somewhat subjective decision on which to include!). -Actual-nh (talk) 14:59, 26 May 2021 (MDT)
cool thanks so much for being kind and understanding, im not sure how to time stamp this chat like you are doing but i appreciate the help you have done, keep up the good work, edit, lol lack of realism? zombies? idk just seem funny to me
- Quite welcome; -~~~~ at the end does the timestamping. I can see your viewpoint re realism; the idea, at least from my viewpoint, is that you have a limited number of "exceptions" (ideally, ones that you can codify into a set of rules, like the stuff that's doing both zombies and the various mutations) and everything else done as realistically as possibly. That way, one can use existing knowledge to decide on "should this work or not" when it's otherwise rather arbitrary (unless you want to come up with lots and lots more rules!). Sort of like the difference between fantasy and science fiction (even old science fiction using theories that have been disproven since then). A fun book discussing a bit of this is "The Physics of Superheroes". -Actual-nh (talk) 09:16, 28 May 2021 (MDT)