Template:Firearm: Difference between revisions
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(Added sight_dispersion and aim_speed. Fixed a few bugs.) |
GhinelliPWR (talk | contribs) m (Added lenght field; some edit still needs to be done) |
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(6 intermediate revisions by 2 users not shown) | |||
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|headerstyle = color:#000000; | |headerstyle = color:#000000; | ||
|title={{igs|{{{glyph|/}}}|{{{color|c_ltred}}}}} {{{name|{{PAGENAME}}}}} | |title={{igs|{{{glyph|/}}}|{{{color|c_ltred}}}}} {{{name|{{PAGENAME}}}}}<br/>{{#if:{{{id|}}}|{{Infobox/Itembrowser|id={{{id|}}}|name={{{name|}}} }} }} | ||
|header1=General | |header1=General | ||
|label2=[[Materials]] | |label2=[[Materials]] | ||
Line 17: | Line 14: | ||
|label3=[[Volume]] | |label3=[[Volume]] | ||
|data3={{{volume|0}}} | |data3={{Volume|{{{volume|0}}}}} | ||
|label4=[[Weight]] | |label4=[[Weight]] | ||
|data4={{ | |data4={{Weight|{{{weight|0}}}}} | ||
|label5= | |label5=[[Lenght]] | ||
|data5= | |data5={{Lenght|{{{lenght|0}}}}} | ||
|header6=As a Firearm | |header6=As a Firearm | ||
Line 40: | Line 37: | ||
|label10=[[Dispersion|Dispersion]] | |label10=[[Dispersion|Dispersion]] | ||
|data10=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{dispersion|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{#ifexpr:{{{dispersion|0}}}>0 or {{{accuracy|0}}}>0|+}}{{{dispersion|0}}}</span> | |data10=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{dispersion|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{#ifexpr:{{{dispersion|0}}}>0 or {{{accuracy|0}}}>0|+}}{{#if:{{{dispersion|}}}|{{{dispersion|0}}}|{{{accuracy|0}}}}}</span> | ||
|label11=[[Dispersion|Sight Dispersion]] | |label11=[[Dispersion|Sight Dispersion]] | ||
Line 63: | Line 60: | ||
|data17={{{reloadtime|}}} {{#if: {{{reloadtime|}}}|turns}} | |data17={{{reloadtime|}}} {{#if: {{{reloadtime|}}}|turns}} | ||
| | |label18=[[Skills#Archery|Minimum Strength]] | ||
|data18={{{min_strength|}}} {{#if: {{{min_strength|}}}|strength}} | |||
|header19=Other | |||
| | |label19=Price | ||
| | |data19={{#expr:{{{price|0}}}/100}} $ | ||
| | |label20=Flags | ||
| | |data20={{#if:{{{flag1|}}}|<abbr title="{{firearmflags|{{{flag1}}}}}">{{uc:{{{flag1}}}}}</abbr>|}}{{#if:{{{flag2|}}}|, <abbr title="{{firearmflags|{{{flag2}}}}}">{{uc:{{{flag2}}}}}</abbr>|}}{{#if:{{{flag3|}}}|, <abbr title="{{firearmflags|{{{flag3}}}}}">{{uc:{{{flag3}}}}}</abbr>|}}{{#if:{{{flag4|}}}|, <abbr title="{{firearmflags|{{{flag4}}}}}">{{uc:{{{flag4}}}}}</abbr>|}}{{#if:{{{flag5|}}}|, <abbr title="{{firearmflags|{{{flag5}}}}}">{{uc:{{{flag5}}}}}</abbr>|}}{{#if:{{{flag6|}}}|, <abbr title="{{firearmflags|{{{flag6}}}}}">{{uc:{{{flag6}}}}}</abbr>|}} | ||
| | |label21=Ammo Effects | ||
| | |data21={{#if:{{{ammo_effect1|}}}|<abbr title="{{ammoeffects|{{{ammo_effect1}}}}}">{{uc:{{{ammo_effect1}}}}}</abbr>|}}{{#if:{{{ammo_effect2|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect2}}}}}">{{uc:{{{ammo_effect2}}}}}</abbr>|}}{{#if:{{{ammo_effect3|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect3}}}}}">{{uc:{{{ammo_effect3}}}}}</abbr>|}}{{#if:{{{ammo_effect4|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect4}}}}}">{{uc:{{{ammo_effect4}}}}}</abbr>|}}{{#if:{{{ammo_effect5|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect5}}}}}">{{uc:{{{ammo_effect5}}}}}</abbr>|}}{{#if:{{{ammo_effect6|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect6}}}}}">{{uc:{{{ammo_effect6}}}}}</abbr>|}} | ||
| | |header22=As a Melee Weapon | ||
| | |label22=Bash Dmg | ||
| | |data22=<span style="color:{{#ifexpr: {{{bash|0}}} > 0 |green|{{#ifexpr: {{{bash|0}}} < 0 |darkred|lightgray}}}}">{{{bash|0}}}</span> | ||
| | |label23=Cut Dmg | ||
| | |data23=<span style="color:{{#ifexpr: {{{cut|0}}} > 0 |green|{{#ifexpr: {{{cut|0}}} < 0 |darkred|lightgray}}}}">{{{cut|0}}}</span> | ||
| | |label24=To Hit | ||
| | |data24=<span style="color:{{#ifexpr: {{{tohit|0}}} > 0 |green|{{#ifexpr: {{{tohit|0}}} < 0 |darkred|lightgray}}}}">{{{tohit|<nowiki>+0</nowiki>}}}</span> | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
<div style="font-family:Georgia, serif; background: #EBEBEB; color: dimgray; padding: | <div style="font-family:Georgia, serif; background: #EBEBEB; color: dimgray; padding:0em; margin-left: 2em; margin-right: 20em; text-align:justify;">{{quote|{{{description|A ranged weapon}}}}}</div> | ||
</div> | |||
<div style="display: table; margin: 0 auto; text-align:center;">{{#if: {{{image|}}}|<p style="font-family:Georgia, serif; color: gray; font-weight:bold">Visual reference</p>}}{{{image|}}}</div> | <div style="display: table; margin: 0 auto; text-align:center;">{{#if: {{{image|}}}|<p style="font-family:Georgia, serif; color: gray; font-weight:bold">Visual reference</p>}}{{{image|}}}</div> | ||
<noinclude> | <noinclude> | ||
== Template Documentation == | |||
Documentation incomplete. | |||
Possible arguments | |||
* accuracy <integer> - '''Deprecated'''. Legacy field, should be removed after all firearms are updated to the most recent version. ({{inlineVer|0.D}} or later). If accuracy and dispersion are both set, only dispersion will be shown. | |||
* dispersion <integer> | |||
* min_strength <integer> - Optional - Minimum required strength, cannot fire if the strength is lower than this value. Only used for [[bows]]. | |||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 23:09, 17 January 2022
/ Firearm | |
General | |
---|---|
Materials | unknown |
Volume | 0 liters |
Weight | 0 lbs or 0 g |
Lenght | 0 inches or 0 cm |
As a Firearm | |
Damage Bonus | 0 |
AP Bonus | 0 |
Range Bonus | 0 |
Dispersion | 0 |
Sight Dispersion | 0 |
Aim Speed | 0 |
Recoil Bonus | 0 |
Ammunition | none |
Clip size | 0 rounds |
Other | |
Price | 0 $ |
As a Melee Weapon | |
Bash Dmg | 0 |
Cut Dmg | 0 |
To Hit | +0 |
“ A ranged weapon ”
Template Documentation
Documentation incomplete.
Possible arguments
- accuracy <integer> - Deprecated. Legacy field, should be removed after all firearms are updated to the most recent version. (0.D (Danny) or later). If accuracy and dispersion are both set, only dispersion will be shown.
- dispersion <integer>
- min_strength <integer> - Optional - Minimum required strength, cannot fire if the strength is lower than this value. Only used for bows.