Eyebot: Difference between revisions

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<noinclude>{{enemydescription</noinclude>
<noinclude>{{Obsolete|Moved to the mod [[Aftershock]], as of {{InlineVer|0.H}} or earlier.}}
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=eyebot
|name=eyebot
|glyph=<nowiki>r</nowiki>
|id=mon_eyebot
|color=c_ltblue
|glyph=<nowiki>e</nowiki>
|hitpoints=20
|color=light_gray
|species=species_robot
|hitpoints=20
|size=MS_SMALL
|species=ROBOT
|material=STEEL
|size=SMALL
|difficulty=2
|material=steel
|aggression=0
|difficulty=2
|speed=120
|speed=120
|meleesk=0
|meleedamage=
|meleedamage=0d0
|cutdamage=0
|cutdamage=0
|dodgesk=3
|dodgesk=3
|basharmor=8
|basharmor=10
|cutarmor=10
|cutarmor=10
|flag1=SEES
|dropchance=70
|flag2=FLIES
|flag1=SEES
|flag3=ELECTRONIC
|flag2=FLIES
|flag4=NO_BREATHE
|flag3=ELECTRONIC
|flag5=NOHEAD
|flag4=NO_BREATHE
|flag6=PRIORITIZE_TARGETS
|flag5=NOHEAD
|specialabil1=PHOTOGRAPH
|specialabil=photograph
|specialtime1=30
|specialtime=30
|morale=100
|morale=100
|default_faction=cop_bot
|ondeath=normal
|ondeath=BROKEN
|description=A roughly spherical robot that hovers about five feet of the ground.  Its front side is dominated by a huge eye and a flash bulb. Frequently used for reconaissance.
|description=A fusion-driven UAV largely comprised of a high-resolution camera lens, this spheroid robot hovers above the ground, silent witness to the carnage and mayhem around it.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
Eyebots will spawn and follow the player after he or she has triggered an alarm, for example by smashing a [[window]] in a [[pawn shop]] or [[bank]].  Every 30 turns, they will photograph the player, which summons a [[copbot]] offscreen.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--


An eyebot will interact with the worn Swat ID of the player. Afterwards it will say "Swat is in the area" and fly off.
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE eyebot/doc PAGE DO NOT EDIT HERE*


-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Robots]]
[[Category:robots]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 23:15, 29 January 2024

WARNING OBSOLETE: This page describes something that is no longer in the game. It might have been removed or perhaps is just unobtainable.
This page will no longer be updated.
Moved to the mod Aftershock, as of the post-0.G experimental version or earlier.
e eyebot

Hitchhiker's Guide:
Stable (0.F-3) - [ eyebot ]
Experimental - [ eyebot ]

Hit Points 20
Species robot
Default Faction cop_bot
Size dog sized
Weight 285.25 kg
Material steel
Phase steel
Speed 120
Combat
Melee Sk 0
Damage bash + 0 cut
Dodge Sk 3
Protection
Bash Armor 8
Cut Armor 10
Other
Special Ab PHOTOGRAPH
SA Cooldown 30 turns
Aggressiveness 0
Morale 100
Difficulty 2
Flags SEES, FLIES, ELECTRONIC, NO_BREATHE, NOHEAD, PRIORITIZE_TARGETS
Vision 40
Night Vision 1
 A fusion-driven UAV largely comprised of a high-resolution camera lens, this spheroid robot hovers above the ground, silent witness to the carnage and mayhem around it. 

This creature is a dog sized robot. It's an awful fighter with very low hit points. It's a bit faster than you, agile, has moderate armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to take photos of you (spawning copbots offscreen), every 30 turns.

It has extremely high morale and it's not particularly aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can fly over water, traps, fire and acid, can be damaged by EMP blasts and become friendly, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has no distinguishable head (it's unaffected by head shots), smartly selects targets to attack, and nothing else.

Being made of steel, it's vulnerable to electricity.

When it dies, it breaks (so, it can now be disassembled).


(View - Edit Notes )Notes

  • Eyebots will spawn and follow the player after he or she has triggered an alarm, for example by smashing a window in a pawn shop or bank. Every 30 turns, they will photograph the player, which summons a Police bot offscreen.
  • If a player has a police profession trait, and the matching badge. The eyebot might just fly off, or become non-hostile and stay in the area.
( Edit Notes )