Template:TECtoname: Difference between revisions

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m (btw, all i'm trying to do is to remove the forced line break when using this template in the middle of a sentence)
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts techniques.py script)
 
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<includeonly>{{ #switch: {{uc:{{{1}}}}}
<includeonly>{{#switch:{{lc:{{{1}}}}}
   |TEC_SWEEP      = Sweep attack
   |tec_none = Not at technique at all
   |TEC_PRECISE    = Precision attack
  |wblock_1 = Block
   |TEC_BRUTAL      = Knock-back attack
  |wblock_2 = Parry
   |TEC_GRAB        = Grab
  |wblock_3 = Shield
   |TEC_WIDE        = Hit all adjacent monsters
  |def_disarm = disarm
   |TEC_RAPID      = Rapid attack
  |grab =
   |TEC_FEINT      = Feint
  |spin = Spinning Strike
   |TEC_THROW      = Throw
  |wide = Wide Strike
   |TEC_BLOCK      = Block
  |impale = Impaling Strike
   |TEC_BLOCK_LEGS  = Leg block
  |brutal = Brutal Strike
   |TEC_WBLOCK_1    = Weak block
  |rapid = Rapid Strike
   |TEC_WBLOCK_2    = Parry
  |vorpal = Vorpal Strike
   |TEC_WBLOCK_3    = Shield
  |wrap = Wrap Attack
   |TEC_COUNTER    = Counter-attack
  |sweep = Sweep Attack
   |TEC_BREAK      = Grab break
  |precise = Precise Strike
   |TEC_DISARM      = Disarm
  |whip_disarm = Disarm
   |TEC_DEF_THROW   = Defensive throw
   |tec_counter = Counterattack
   |TEC_DEF_DISARM  = Defense disarm
  |tec_feint = Feint
  |tec_break = Grab Break
  |tec_precise = Precise Strike
  |tec_aikido_blockdisarm = Block Counter Disarm
  |tec_aikido_blockthrow = Block Counter Throw
  |tec_aikido_dodgethrow = Dodge Counter Throw
  |tec_aikido_dodgedisarm = Dodge Counter Disarm
  |tec_aikido_break = Grab Break
  |tec_boxing_cross = Cross
  |tec_boxing_counter = Cross Counter
  |tec_boxing_rapid = Jab
  |tec_boxing_upper = Uppercut
   |tec_brawl_break_melee = Grab Break
   |tec_brawl_break_unarmed = Grab Break
  |tec_brawl_counter_melee = Hit Them Back
  |tec_brawl_counter_unarmed = Hit Them Back
  |tec_brawl_feint_melee = Feint
  |tec_brawl_feint_unarmed = Feint
  |tec_brawl_disarm_melee = Disarm
  |tec_brawl_disarm_unarmed = Disarm
   |tec_brawl_power = Power Hit
   |tec_brawl_trip = Trip
  |tec_capoeira_feint = Feint
  |tec_capoeira_pushkick = Push Kick
  |tec_capoeira_circlekick = Circle Kick
  |tec_capoeira_sweepkick = Sweep Kick
  |tec_capoeira_spinkick = Spin Kick
  |tec_crane_feint = Crane Wing
  |tec_crane_break = Crane Flap
  |tec_crane_counter = Crane Strike
  |tec_crane_precise = Crane Kick
  |tec_dragon_claw = Dragon Claw
  |tec_dragon_blockcounter = Dragon Vortex Block
  |tec_dragon_dodgecounter = Dragon Wing Dodge
  |tec_dragon_tail = Dragon Tail
  |tec_dragon_strike = Dragon Strike
  |tec_eskrima_round = Round Strike
  |tec_eskrima_fan = Fan Strike
  |tec_eskrima_snap = Snap Strike
  |tec_eskrima_combination = Combination Strike
  |tec_eskrima_puno = Puño Strike
  |tec_eskrima_low = Low Strike
  |tec_fencing_feint = Feint
  |tec_fencing_lunge = Fencing Lunge
  |tec_fencing_compound = Compound Attack
  |tec_fencing_riposte = Fencing Riposte
  |tec_medievalpole_counter = Displace and Hook
  |tec_medievalpole_highround = High Round Strike
   |tec_medievalpole_feint = High Round Feint
   |tec_medievalpole_break = Grab Break
  |tec_medievalpole_hook = Hook and Drag
  |tec_medievalpole_execute = Colpo di Grazia
  |tec_judo_throw = Throw
  |tec_judo_disarm = Disarming Throw
  |tec_judo_backthrow = Back Throw
  |tec_judo_break = Grab Break
  |tec_judo_counter = Counter Throw
   |tec_karate_counter = Karate Counter
  |tec_karate_precise = Knifehand Strike
  |tec_karate_rapid = Backfist Strike
  |tec_karate_roundhouse = Roundhouse Kick
  |tec_krav_maga_rapid = Jab
   |tec_krav_maga_crit = Cheapshot
   |tec_krav_maga_takedown = Takedown
   |tec_krav_maga_disarm = Bone Breaker
   |tec_krav_maga_break = Grab Break
   |tec_krav_maga_counter = Counter
  |tec_leopard_feint = Leopard Paw
  |tec_leopard_precise = Leopard Fist
  |tec_leopard_rapid = Leopard Swipe
  |tec_leopard_counter = Leopard Foresight
  |tec_swordsmanship_grab = Pommel Strike
  |tec_swordsmanship_break = Grab Break
  |tec_swordsmanship_unterhau = Sweeping Strike
  |tec_swordsmanship_zornhau = Vicious Strike
  |tec_swordsmanship_mordhau = Deathblow
  |tec_muay_thai_elbow = Elbow Strike
  |tec_muay_thai_kick = Power Kick
  |tec_muay_thai_knee = Flying Knee
  |tec_muay_thai_break = Grab Break
  |tec_ninjutsu_swift = Swift Strike
  |tec_ninjutsu_precise = Assassinate
  |tec_ninjutsu_takedown = Ninjutsu Takedown
  |niten_water_cut = Flowing Water Cut
  |niten_red_leaf = Red Leaf's Cut
  |niten_stone_cut = Fire and Stone's Cut
  |niten_timing_attack = In-One Timing
  |niten_feint = Feint
  |tec_pankration_cross = Cross
  |tec_pankration_kick = Kick
  |tec_pankration_break = Grab Break
  |tec_pankration_grabknee = Grab and Knee
   |tec_pankration_grabdisarm = Arm Lock
  |tec_pankration_grabthrow = Grab and Throw
  |tec_silat_hamstring = Hamstring
  |tec_silat_precise = Vicious Precision
  |tec_silat_dirty = Dirty Hit
  |tec_silat_brutal = Silat Brutality
  |tec_snake_rapid = Snake Snap
  |tec_snake_feint = Snake Slide
  |tec_snake_break = Snake Slither
  |tec_snake_precise = Snake Strike
  |tec_sojutsu_push = Push
  |tec_sojutsu_shove = Shove
  |tec_sojutsu_trip = Trip
  |tec_taekwondo_disarm = Snatch Weapon
  |tec_taekwondo_strong = Spinning Back Kick
  |tec_taekwondo_push = Side Kick
   |tec_taekwondo_sweep = Sweep Kick
  |tec_taekwondo_roundhouse = Roundhouse Kick
  |tec_taekwondo_feint = Feint
  |tec_taichi_disarm = Disarm
   |tec_taichi_palm = Palm Strike
  |tec_taichi_counter = Grasp the Sparrow's Tail
  |tec_taichi_precise = Double Palm Strike
  |tec_tiger_palm = Tiger Palm
  |tec_tiger_takedown = Tiger Takedown
  |tec_wingchun_punch = Straight Punch
   |tec_wingchun_punch_knockback = Straight Punch (Knockback)
   |tec_wingchun_hook = L-hook
  |tec_wingchun_hook_knockback = L-hook (Knockback)
  |tec_wingchun_feint = Feint
  |tec_wingchun_counter = Receive and Counter
  |tec_zuiquan_feint = Drunken Feint
  |tec_zuiquan_counter = Drunk Counter
  |tec_zuiquan_break = Grab Break
  |tec_debug_slow = slow strike
  |tec_debug_arpen = phasing strike
   |#default={{{1}}}
   |#default={{{1}}}
}}<nowiki/></includeonly>
}}</includeonly><noinclude>
<noinclude>
Template for converting Technique identifiers to their associated names.
Template for converting Technique identifiers to their associated names.


* [https://github.com/TheDarklingWolf/Cataclysm-DDA/item.cpp item.cpp]
* [https://github.com/CleverRaven/Cataclysm-DDA Cataclysm-DDA/data/json/techniques.json]


[[Category:Templates|{{PAGENAME}}]]
Automatically generated by [https://github.com/Soyweiser/CDDA-Wiki-Scripts The techniques.py script]. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. Especially as any changes made here probably also means there have been changes in other pages. And there are tools to update those a little bit quicker.
{{ver|0.E}}
[[Category:Templates]]
</noinclude>
</noinclude>

Latest revision as of 13:16, 3 September 2020

Template for converting Technique identifiers to their associated names.

Automatically generated by The techniques.py script. Any edits made to this can and will be overwritten. Please contact Soyweiser if you want make changes to this page. Especially as any changes made here probably also means there have been changes in other pages. And there are tools to update those a little bit quicker.