Weather: Difference between revisions
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{{stub}} | {{stub|This seems pretty outdated, and I think the weather system has now moved on to a more realistic system with cold fronts etc.}} | ||
Currently air temperature | Currently air temperature affects [[body temperature]] and if liquids and other foods [[frozen|freeze]]. (and can be switched to Celsius in [[options]]). | ||
Temperature can also affect how quickly food spoils. Higher temperature causes quicker spoilage. Certain [[Science lab|Lab]]s are so cold food will never really spoil in them. | |||
== Weather types and effects == | == Weather types and effects == | ||
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{{row/{{PAGENAME}}|Sunny|c_ltcyan|70|100|70|40|0|0|60|300|false | {{row/{{PAGENAME}}|Sunny|c_ltcyan|70|100|70|40|0|0|60|300|false | ||
|<!--&weather_effect::glare-->Player will suffer from [[glare]] while | |<!--&weather_effect::glare-->Player will suffer from [[glare]] while in sunlight without eye protection or headgear. Solar panels charge.}} | ||
{{row/{{PAGENAME}}|Cloudy|c_ltgray|50|75|60|20|0|2|60|300|false | {{row/{{PAGENAME}}|Cloudy|c_ltgray|50|75|60|20|0|2|60|300|false | ||
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{{row/{{PAGENAME}}|Drizzle|c_ltblue|45|70|45|35|1|3|10|60|true | {{row/{{PAGENAME}}|Drizzle|c_ltblue|45|70|45|35|1|3|10|60|true | ||
|<!--&weather_effect::wet-->Player may become [[wet]] with 50% chance while | |<!--&weather_effect::wet-->Player may become [[wet]] with 50% chance while outdoors without [[rain coat]], [[feathers]] or a torso piece of cloth with warmth of 35 or more, it adds -1 to [[morale]] up to -30 points. Slowly extinguishes fires<!-- age += 15; --> and washes away [[scents]]<!-- scent(x, y)--; --> on outside tiles.}} | ||
{{row/{{PAGENAME}}|Rain|c_blue|42|65|40|30|3|5|30|180|true | {{row/{{PAGENAME}}|Rain|c_blue|42|65|40|30|3|5|30|180|true | ||
|<!--&weather_effect::very_wet-->Player | |<!--&weather_effect::very_wet-->Player becomes wet while outdoors without [[rain coat]], [[feathers]] or a torso piece of cloth with warmth of 35 or more, it adds -1 to morale up to -60 points. Extinguishes fires<!-- age += 45; --> and washes away [[scents]]<!-- scent(x, y)--; --> on outside tiles.}} | ||
{{row/{{PAGENAME}}|Thunder Storm|c_dkgray|42|70|40|30|4|7|30|120|true | {{row/{{PAGENAME}}|Thunder Storm|c_dkgray|42|70|40|30|4|7|30|120|true | ||
|<!--&weather_effect::thunder-->Same as rain, plus with 2% chance of thunder per turn, if character | |<!--&weather_effect::thunder-->Same as rain, plus with 2% chance of thunder per turn, if a character has good hearing, it can be heard even underground.}} | ||
{{row/{{PAGENAME}}|Lightning Storm|c_yellow|45|52|42|32|4|8|10|30|true | {{row/{{PAGENAME}}|Lightning Storm|c_yellow|45|52|42|32|4|8|10|30|true | ||
|<!--&weather_effect::lightning-->Same as thunder storm<!--, plus 0.2% chance of lightning strike per turn. Lightning always strikes in non-passable tiles and creates [[explosion]] with 10 power and 25% chance of fire | |<!--&weather_effect::lightning-->Same as thunder storm<!--, plus 0.2% chance of lightning strike per turn. Lightning always strikes in non-passable tiles and creates [[explosion]] with 10 power and 25% chance of fire, meaning that it will strike your safehouse sooner or later! You can greatly decrease chances by sleeping only in basements.-->. Randomly lights up the area for a very short while.}} | ||
{{row/{{PAGENAME}}|Acidic Drizzle|c_ltgreen|45|70|45|35|2|3|10|30|true | {{row/{{PAGENAME}}|Acidic Drizzle|c_ltgreen|45|70|45|35|2|3|10|30|true | ||
|<!--&weather_effect::light_acid-->Same as drizzle, but with warning at each 10 turn. Causes light pain.}} | |<!--&weather_effect::light_acid-->Same as drizzle, but with warning at each 10 turn. Causes light pain. As of {{InlineVer|0.C}} this rain has been disabled.}} | ||
{{row/{{PAGENAME}}|Acid Rain|c_green|45|70|45|30|4|6|10|30|true | {{row/{{PAGENAME}}|Acid Rain|c_green|45|70|45|30|4|6|10|30|true | ||
|<!--&weather_effect::acid-->Same as rain, plus hurts every body part with different chances for 1 point. Causes severe pain. Hurts non-acid-proof [[enemies|monsters]] | |<!--&weather_effect::acid-->Same as rain, plus hurts every body part with different chances for 1 point. Causes severe pain. Hurts non-acid-proof [[enemies|monsters]]. As of {{InlineVer|0.C}} this rain has been disabled.}} | ||
{{row/{{PAGENAME}}|Flurries|c_white|30|30|30|20|2|4|10|60|true | {{row/{{PAGENAME}}|Flurries|c_white|30|30|30|20|2|4|10|60|true | ||
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[[Category:World]] | [[Category:World]] | ||
[[Category:Game Mechanics]] |
Latest revision as of 11:20, 18 November 2022
This page is not complete enough; please help if you can. The topic needs: This seems pretty outdated, and I think the weather system has now moved on to a more realistic system with cold fronts etc. |
Currently air temperature affects body temperature and if liquids and other foods freeze. (and can be switched to Celsius in options).
Temperature can also affect how quickly food spoils. Higher temperature causes quicker spoilage. Certain Labs are so cold food will never really spoil in them.
Weather types and effects
- Maximal duration is not when the weather is guaranteed to stop; it is simply when the weather is guaranteed to be recalculated. Most weather patterns have "stay the same" as a highly likely transition.
Name | SpT | SuT | AuT | WiT | RP | SP | Min | Max | Effects |
---|---|---|---|---|---|---|---|---|---|
Clear | 55 | 85 | 60 | 30 | 0 | 0 | 30 | 120 | Solar panels will charge slowly. |
Sunny | 70 | 100 | 70 | 40 | 0 | 0 | 60 | 300 | Player will suffer from glare while in sunlight without eye protection or headgear. Solar panels charge. |
Cloudy | 50 | 75 | 60 | 20 | 0 | 2 | 60 | 300 | None. |
Drizzle | 45 | 70 | 45 | 35 | 1 | 3 | 10 | 60 | Player may become wet with 50% chance while outdoors without rain coat, feathers or a torso piece of cloth with warmth of 35 or more, it adds -1 to morale up to -30 points. Slowly extinguishes fires and washes away scents on outside tiles. |
Rain | 42 | 65 | 40 | 30 | 3 | 5 | 30 | 180 | Player becomes wet while outdoors without rain coat, feathers or a torso piece of cloth with warmth of 35 or more, it adds -1 to morale up to -60 points. Extinguishes fires and washes away scents on outside tiles. |
Thunder Storm | 42 | 70 | 40 | 30 | 4 | 7 | 30 | 120 | Same as rain, plus with 2% chance of thunder per turn, if a character has good hearing, it can be heard even underground. |
Lightning Storm | 45 | 52 | 42 | 32 | 4 | 8 | 10 | 30 | Same as thunder storm. Randomly lights up the area for a very short while. |
Acidic Drizzle | 45 | 70 | 45 | 35 | 2 | 3 | 10 | 30 | Same as drizzle, but with warning at each 10 turn. Causes light pain. As of 0.C (Cooper) this rain has been disabled. |
Acid Rain | 45 | 70 | 45 | 30 | 4 | 6 | 10 | 30 | Same as rain, plus hurts every body part with different chances for 1 point. Causes severe pain. Hurts non-acid-proof monsters. As of 0.C (Cooper) this rain has been disabled. |
Flurries | 30 | 30 | 30 | 20 | 2 | 4 | 10 | 60 | There's no weather effect currently associated with this pattern. |
Snowing | 25 | 25 | 20 | 10 | 4 | 7 | 30 | 360 | There's no weather effect currently associated with this pattern. |
Snowstorm | 20 | 20 | 20 | 5 | 6 | 10 | 60 | 180 | There's no weather effect currently associated with this pattern. |
Weather patterns
Chances for each season, for the weather listed on the left to shift to the weather listed across the top.
Spring
CLR | SUN | CLD | DRZ | RAI | THN | LGT | AC1 | AC2 | SN1 | SN2 | SN3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Clear | 5 | 2 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sunny | 4 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Cloudy | 3 | 0 | 4 | 3 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 |
Drizzle | 1 | 0 | 3 | 6 | 3 | 1 | 0 | 2 | 0 | 0 | 0 | 0 |
Rain | 0 | 0 | 4 | 5 | 7 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Thunder Storm | 0 | 0 | 2 | 2 | 4 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Lightning Storm | 0 | 0 | 1 | 1 | 4 | 5 | 5 | 0 | 0 | 0 | 0 | 0 |
Acidic Drizzle | 1 | 0 | 1 | 1 | 1 | 0 | 0 | 3 | 3 | 0 | 0 | 0 |
Acidic Rain | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 4 | 2 | 0 | 0 | 0 |
Flurries | 1 | 0 | 3 | 2 | 1 | 1 | 0 | 0 | 0 | 2 | 1 | 0 |
Snowing | 0 | 0 | 1 | 1 | 2 | 1 | 0 | 0 | 0 | 3 | 1 | 1 |
Snowstorm | 0 | 0 | 0 | 1 | 3 | 2 | 1 | 0 | 0 | 1 | 1 | 1 |
Summer
CLR | SUN | CLD | DRZ | RAI | THN | LGT | AC1 | AC2 | SN1 | SN2 | SN3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Clear | 5 | 5 | 2 | 2 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 |
Sunny | 3 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Cloudy | 1 | 1 | 6 | 5 | 2 | 1 | 0 | 2 | 0 | 1 | 0 | 0 |
Drizzle | 2 | 2 | 3 | 6 | 3 | 1 | 0 | 2 | 0 | 0 | 0 | 0 |
Rain | 1 | 1 | 3 | 4 | 5 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Thunder Storm | 0 | 0 | 2 | 3 | 5 | 4 | 5 | 0 | 0 | 0 | 0 | 0 |
Lightning Storm | 0 | 0 | 0 | 0 | 3 | 3 | 5 | 0 | 0 | 0 | 0 | 0 |
Acidic Drizzle | 1 | 1 | 2 | 1 | 1 | 0 | 0 | 3 | 4 | 0 | 0 | 0 |
Acidic Rain | 1 | 0 | 1 | 1 | 1 | 0 | 0 | 5 | 3 | 0 | 0 | 0 |
Flurries | 4 | 0 | 4 | 2 | 2 | 1 | 0 | 0 | 0 | 2 | 1 | 0 |
Snowing | 0 | 0 | 2 | 2 | 4 | 2 | 0 | 0 | 0 | 3 | 1 | 1 |
Snowstorm | 0 | 0 | 2 | 1 | 3 | 3 | 1 | 0 | 0 | 2 | 2 | 0 |
Autumn
CLR | SUN | CLD | DRZ | RAI | THN | LGT | AC1 | AC2 | SN1 | SN2 | SN3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Clear | 6 | 3 | 3 | 3 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 |
Sunny | 4 | 5 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Cloudy | 1 | 1 | 8 | 5 | 2 | 0 | 0 | 2 | 0 | 1 | 0 | 0 |
Drizzle | 1 | 0 | 3 | 6 | 3 | 1 | 0 | 2 | 0 | 0 | 0 | 0 |
Rain | 1 | 1 | 3 | 4 | 5 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Thunder Storm | 0 | 0 | 2 | 3 | 5 | 4 | 5 | 0 | 0 | 0 | 0 | 0 |
Lightning Storm | 0 | 0 | 0 | 0 | 3 | 3 | 5 | 0 | 0 | 0 | 0 | 0 |
Acidic Drizzle | 1 | 1 | 2 | 1 | 1 | 0 | 0 | 3 | 4 | 0 | 0 | 0 |
Acidic Rain | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 4 | 4 | 0 | 0 | 0 |
Flurries | 2 | 0 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 2 | 1 | 0 |
Snowing | 0 | 0 | 2 | 2 | 5 | 2 | 0 | 0 | 0 | 2 | 1 | 1 |
Snowstorm | 0 | 0 | 2 | 1 | 5 | 2 | 0 | 0 | 0 | 2 | 1 | 1 |
Winter
CLR | SUN | CLD | DRZ | RAI | THN | LGT | AC1 | AC2 | SN1 | SN2 | SN3 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Clear | 9 | 3 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 2 | 0 | 0 |
Sunny | 4 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 |
Cloudy | 1 | 1 | 8 | 1 | 0 | 0 | 0 | 1 | 0 | 4 | 2 | 1 |
Drizzle | 1 | 0 | 4 | 3 | 1 | 0 | 0 | 1 | 0 | 3 | 0 | 0 |
Rain | 0 | 0 | 3 | 2 | 2 | 1 | 1 | 0 | 0 | 4 | 4 | 0 |
Thunder Storm | 0 | 0 | 2 | 1 | 2 | 2 | 1 | 0 | 0 | 2 | 4 | 1 |
Lightning Storm | 0 | 0 | 3 | 0 | 3 | 3 | 1 | 0 | 0 | 2 | 4 | 4 |
Acidic Drizzle | 1 | 1 | 4 | 1 | 0 | 0 | 0 | 3 | 1 | 1 | 0 | 0 |
Acidic Rain | 0 | 0 | 2 | 1 | 1 | 0 | 0 | 4 | 1 | 1 | 1 | 0 |
Flurries | 1 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 7 | 2 | 0 |
Snowing | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 7 | 3 |
Snowstorm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 6 |