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; Auto-Pickup Safemode
; Auto-Pickup [[Safemode]]
: "Auto pickup is disabled as long as you can see monsters nearby. This is affected by Safemode proximity distance."
: "Auto pickup is disabled as long as you can see monsters nearby. This is affected by Safemode proximity distance."
: Dafault: False
: Default: False
: Valid: True, False
: Valid: True, False


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; Auto-Safemode
; Auto-[[Safemode]]
: "If true, auto-safemode will be on after starting a new game or loading."
: "If true, auto-safemode will be on after starting a new game or loading."
: Default: False
: Default: False
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; Auto-Safemode Turn-on
; Auto-[[Safemode]] Turn-on
: "Number of turns after safemode is re-enabled if no hostiles are in safemodeproximity distance."
: "Number of turns after safemode is re-enabled if no hostiles are in safemodeproximity distance."
: Default: 50
: Default: 50
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; Safe Mode on Load
; [[Safemode]] on Load
: "If true, safemode will be on after starting a new game or loading."
: "If true, safemode will be on after starting a new game or loading."
: Default: True
: Default: True
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; Safe Mode Distance
; [[Safemode]] Distance
: "If safemode is enabled, distance to hostiles when safemode should show a warning. 0 = Max player viewdistance."
: "If safemode is enabled, distance to hostiles when safemode should show a warning. 0 = Max player viewdistance."
: Default : 0
: Default : 0
: Valid: Mine: 0, Max : 50
: Valid: Min: 0, Max : 50




; Safe Mode in Vehicle
; [[Safemode]] in Vehicle
: "When true, safemode will alert you of hostiles while you are driving a vehicle."
: "When true, safemode will alert you of hostiles while you are driving a vehicle."
: Default: False
: Default: False
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; Circlur Distances
; Circular Distances
: "If true, the game will calculate range in a realistic way: light sources will be circles, diagonal movement will cover more ground and take longer. If disabled, everything is square: moving to the northwest corner of a building takes as long as moving to the north wall."
: "If true, the game will calculate range in a realistic way: light sources will be circles, diagonal movement will cover more ground and take longer. If disabled, everything is square: moving to the northwest corner of a building takes as long as moving to the north wall."
: Default: False
: Default: False
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: Default: Ask
: Default: Ask
: Valid: Always, Ask, Never
: Valid: Always, Ask, Never


==Interface Options==
==Interface Options==
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; Delete World
; [[World end handling]]
: "Delete the world when the last active character dies."
: "Delete the world when the last active character dies."
: Default: No
: Default: No
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; Season Length
; Season Length
: "Season length, in days."
: "Season length, in days."
: Default: 14
: Default: 91
: Valid: Min: 14, Max: 127
: Valid: Min: 14, Max: 127


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; Experimental Z-Levels
; Experimental Z-Levels
: "If true, experimental z-level maps will be enabled. This feature is not finished yet and turning it on will only slow the game down."
: "If true, experimental z-level maps will be enabled. This feature is not finished yet; the minimap has problems with it, among other things."
: Default: False
: Default: False
: Valid: True, False
: Valid: True, False

Latest revision as of 23:58, 22 March 2021

Options can be accessed in-game by pressing ? then 2 or in the "Help" menu at the start screen. If you delete the options.txt stored in "Data" the game will create a new file.

General Options

Default Character Name
"Set a default character name that will be used instead of a random name on character creation."
Default: [none]
Valid: standard characters


Auto-Pickup
"Enable item auto pickup. Change pickup rules with the Auto Pickup Manager in the Help Menu"
Default: False
Valid: True, False


Adjacent Tile Auto-Pickup
"If true, will enable to pickup items one tile around to the player. You can assign No Auto Pickup zones with the Zones Manager 'Y' key for eg. your homebase."
Default: False
Valid: True, False


Zero Volume Auto-Pickup
"Auto pickup items with 0 Volume, and weight less than or equal to [option] * 50 grams. '0' disables this option"
Default: 0
Valid: Min: 0, Max: 20


Auto-Pickup Safemode
"Auto pickup is disabled as long as you can see monsters nearby. This is affected by Safemode proximity distance."
Default: False
Valid: True, False


Dangerous Pickups
"If false, will cause player to drop new items that cause them to exceed the weight limit."
Default: False
Valid: True, False


Auto-Safemode
"If true, auto-safemode will be on after starting a new game or loading."
Default: False
Valid: True, False


Auto-Safemode Turn-on
"Number of turns after safemode is re-enabled if no hostiles are in safemodeproximity distance."
Default: 50
Valid: Min: 1, Max: 100


Safemode on Load
"If true, safemode will be on after starting a new game or loading."
Default: True
Valid: True, False


Safemode Distance
"If safemode is enabled, distance to hostiles when safemode should show a warning. 0 = Max player viewdistance."
Default : 0
Valid: Min: 0, Max : 50


Safemode in Vehicle
"When true, safemode will alert you of hostiles while you are driving a vehicle."
Default: False
Valid: True, False


Autosave
"If true, game will periodically save the map. Autosaves occur based on in-game turns or real-time minutes, whichever is larger."
Default: False
Valid: True, False


Autosave Frequency
"Number of game turns between autosaves"
Default: 50
Valid: Min: 10, Max: 1000


Realtime Autosave Frequency
"Number of real time minutes between autosaves"
Default: 5
Valid: Min: 0, Max: 127


Circular Distances
"If true, the game will calculate range in a realistic way: light sources will be circles, diagonal movement will cover more ground and take longer. If disabled, everything is square: moving to the northwest corner of a building takes as long as moving to the north wall."
Default: False
Valid: True, False


Drop Empty Containers
"Set to drop empty containers after use. No: Don't drop any. - Watertight: All except watertight containers. - All: Drop all containers."
Default: No
Valid: No, Watertight, All


Auto Map Notes
"If true, automatically sets notes on places that have stairs that go up or down"
Default: False
Valid: True, False


Death Camera
"Always: Always start deathcam. Ask: Query upon death. Never: Never show deathcam."
Default: Ask
Valid: Always, Ask, Never

Interface Options

User Language
"Switch Language. Requires restart."
Default: System Language
Valid: System Language, cs, en, fi, fr, de, it_IT, el, es_AR, es_ES, ja, ko, pl, pt_BR, pt_PT, ru, sr, vi, zh_CN, zh_TW


Temperature Display
"Switch between Celsius and Fahrenheit."
Default: Fahrenheit
Valid: Fahrenheit, Celsius


Speed Display
"Switch between km/h and mph."
Default: mph
Valid: mph, km/h


Weight Display
"Switch between kg and lbs."
Default: lbs
Valid: lbs, kg


Clock Display
"12h: AM/PM, eg: 7:31 AM - Military: 24h Military, eg: 0731 - 24h: Normal 24h, eg: 7:31"
Default: 12h
Valid: 12h, military, 24h


Prompt Case Sensitivity
"If true, Y/N prompts are case-sensitive and y and n are not accepted."
Default: True
ValidL True, False


Snap to Target
"If true, automatically follow the crosshair when firing/throwing."
Default: False
Valid: True, False


Save upon Sleeping
"If true, game will ask to save the map before sleeping."
Default: False
Valid: True, False


Query Before Disassembly
"If true, will query before disassembling items."
Default: True
Valid: True, False


Query upon Keybinding
"If true, will query before removing a keybinding from a hotkey."
Default: True
Valid: True, False


Auto-Close Advanced Inventory
"If true, will close the advanced inventory when the move all items command is used."
Default: False
Valid: True, False


Vehicle Armor color Changes
"If true, vehicle parts will change color if they are armor plated"
Default: True
Valid: True, False


Driving View Offset
"If true, view will automatically shift towards the driving direction"
Default: True
Valid: True, False


Vehicle Driving Indicator
"If true, when controlling a vehicle, a white 'X' (in curses version) or a crosshair (in tiles version) at distance 10 from the center will display its current facing."
Default: False
Valid: True, False


Sidebar HUD Position
"Switch between sidebar on the left or on the right side. Requires restart."
Default: Right
Valid: Right, Left


Sidebar Style
"Switch between a narrower or wider sidebar. Requires restart."
Default: Narrow
Valid: Narrow, Wider


Sidebar Log Flow
"Where new sidebar log messages should show."
Default: Bottom
Valid: Bottom, Top


Vehicle Menu Style
"Switch between two different styles of vehicle interaction menu or combination of them."
Default: Vertical
Valid: Vertical, Horizontal, Hybrid


Move View Offset
"Move view by how many squares per keypress."
Default: 1
Valid: Min: 1, Max: 50


Menu Scroll
"If true, menus will start scrolling in the center of the list, and keep the list centered."
Default: True
Valid: True, False


List Item View Shift
"Centered or to edge, shift the view toward the selected item if it is outside of your current viewport."
Default: Centered
Valid: Centered, False, Edge


Auto Inventory Letter Assignment
"If false, new inventory items will only get letters assigned if they had one before."
Default: True
Valid: True, False


Item Health Bars
"If true, show item health bars instead of reinforced, scratched etc. text."
Default: True
Valid: True, False


Item Symbols
"If true, show item symbols in inventory and pick up menu."
Default: False
Valid: True, False


Graphics Options

Animations
"If true, will display enabled animations."
Default: True
Valid: True, False


Rain Animation
"If true, will display weather animations."
Default: True
Valid: True, False


Scrolling Text Animations
"If true, will display scrolling combat text animations."
Default: True
Valid: True, False


Animation Repeat Delay
"The amount of time to pause between animation frames in ms."
Default: 10
Valid: Min: 0, Max: 100


X Axis Terminal Size
"Set the size of the terminal along the X axis. Requires restart."
Default: 80
Valid: Min 80, Max 242


Y Axis Terminal Size
"Set the size of the terminal along the Y axis. Requires restart."
Default: 24
Valid: Min: 24, Max: 24


Debug Options

Initial Overworld Map Reveal
"Determines the scope, which is known in the beginning of the game."
Default: 15
Valid: Min: 3, Max: 20


Character Generation Initial Points
"Initial points available on character generation."
Default: 6
Valid: Min: 6, Max: 1000


Maximum Allowed Trait Points
"Maximum trait points available for character generation."
Default: 12
Valid: Min: 0, Max: 1000


Experience Scaling
"Scales experience gained from practicing skills and reading books. 0.5 is half as fast as default, 2.0 is twice as fast, 0.0 disables skill training except for NPC training."
Default: 1.00
Valid: Min: 0.00, Max: 100.00


Skill Rust
"Set the level of skill rust. Vanilla: Vanilla Cataclysm - Capped: Capped at skill levels 2 - Int: Intelligence dependent - IntCap: Intelligence dependent, capped - Off: None at all."
Default: Int
Valid: Vanilla, Capped, Int, Intcap, Off


World Defaults

World end handling
"Delete the world when the last active character dies."
Default: No
Valid: No, Yes, Query


City Size
"A number determining how large cities are. 0 disables cities and roads."
Default: 4
Valid: Min: 0, Max: 16


City Spacing
"A number determining how far apart cities are. Warning, small numbers lead to very slow mapgen."
Default: 4
Valid: Min: 0, Max: 8


Monster Spawn Density
"A scaling factor that determines density of monster spawns."
Default: 1.00
Valid: Min: 0.00, Max: 50.00


Item Spawn Density
"A scaling factor that determines density of item spawns."
Default: 1.00
Valid: Min: 0.01, Max: 10.00


NPC Spawn Density
"A scaling factor that determines density of dynamic NPC spawns."
Default: 1.00
Valid: Min: 0.00, Max: 100.00


Monster Evolution Factor
"A scaling factor that determines the time between monster upgrades. A higher number means slower evolution. Set to 0.00 to turn off monster upgrades."
Default: 4.00
Valid: Min: 4.00, Max: 100.00


Region
"(WIP feature) Determines terrain, shops, plants, and more."
Default: Default
Valid: Default


Initial Time of Day
"Initial starting time of day on character generation."
Default: 8
Valid: Min: 0, Max: 23


Initial Season
"Season the player starts in. Options other than the default delay spawn of the character, so food decay and monster spawns will have advanced."
Default: Spring
Valid: Spring, Summer, Autumn, Winter


Season Length
"Season length, in days."
Default: 91
Valid: Min: 14, Max: 127


Construction Speed Scaling
"Multiplies the speed of construction by the given percentage. '0' automatically scales construction to match the world's season length."
Default: 100
Valid: Min: 0, Max: 1000


Eternal Seasons
"Keep the initial season for ever."
Default: False
Valid: True, False


Static Spawn
"Spawn zombies at game start instead of during game. Must reset world directory after changing for it to take effect."
Default: True
Valid: True, False


Wandering Hordes
"Emulation of zombie hordes. Zombie spawn points wander around cities and may go to noise. Must reset world directory after changing for it to take effect."
Default: False
Valid: True, False


Classic Zombies
"Only spawn classic zombies and natural wildlife. Requires a reset of save folder to take effect. This disables certain buildings."
Default: False
Valid: True, False


Surrounded Start
"If true, spawn zombies at shelters. Makes the starting game a lot harder."
Default: False
Valid: True, False


Static NPC
"If true, the game will spawn static NPC at the start of the game, requires world reset."
Default: False
Valid: True, False


Random NPC
"If true, the game will randomly spawn NPC during gameplay."
Default: False
Valid: True, False


Mutation Through Radiation
"If true, radiation causes the player to mutate."
Default: True
Valid: True, False


Experimental Z-Levels
"If true, experimental z-level maps will be enabled. This feature is not finished yet; the minimap has problems with it, among other things."
Default: False
Valid: True, False