Controls: Difference between revisions
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Controls can be customized in | Controls can be customized in Main Menu ({{key|ESC}}), Keybindings submenu ({{key|1}}). The current key bindings are stored in the <code>config/keybindings.json</code> file. To revert back to defaults just delete it. | ||
'''You can find the controls list for vehicles in the [[driving]] page.''' | '''You can find the controls list for vehicles in the [[driving]] page.''' | ||
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{{key|<}} - Ascend stairs | {{key|<}} - Ascend stairs | ||
{{key|"}} - Toggle run | {{key|"}} - Toggle walk/run/crouch | ||
=== Shift view === | === Shift view === | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|s}} - Smash nearby object / Vehicle handbrake {{hint|You can smash almost anything. Smashing a corpse is called 'pulping', pulping a zombie's corpse will prevent it from coming back later. Smashing furniture will give you some of its construction materials. Smashing young trees will give you some | | {{k|s}} - Smash nearby object / Vehicle handbrake {{hint|You can smash almost anything. Smashing a corpse is called 'pulping', pulping a zombie's corpse will prevent it from coming back later. Smashing furniture will give you some of its construction materials. Smashing young trees will give you some [[long stick]]s. After smashing a window remember to clean the remaining glass first (via the construction menu (*),(g)) to avoid cutting yourself when passing through it. This key also activates the handbrake when driving a vehicle, causing an immediate stop (and probably a skid).}} || {{key|e}} - Examine or interact with nearby world object {{hint|This control has many uses: take stuff from containers, use console terminals, disarm traps (or tents or roll mats...), forage plants, etc.}}. | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|G}} - Grab a nearby vehicle / Release vehicle {{hint|Allows you to grab and drag behind you any vehicle, as long as you're strong enough | | {{k|G}} - Grab a nearby vehicle/furniture / Release vehicle/furniture {{hint|Allows you to grab and drag behind you (or in front of you) any vehicle or furniture, as long as you're strong enough.}} || {{key|B}} - Butcher a corpse {{hint|Only from the tile you're standing on. You can't butcher something in your inventory. You have to drop it first.}} | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|C}} - Chat with an [[NPC]] | | {{k|C}} - Chat with an [[NPC]], or Yell to make a bit of [[noise]]. || {{key|;}} or {{k|x}} - Look around | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|X}} - Peek around corners || {{key|V}} - List all items/creatures around the player {{hint|Use Tab to toggle between modes. Extremely useful to get a list of what's in a room without having to waste movement points. You can also see the contents of any non sealed container.}} | | {{k|X}} - Peek around corners, down stairs, and allows the blind throwing of [[Explosives|grenades]] || {{key|Shift}}+{{key|V}} - List all items/creatures around the player {{hint|Use Tab to toggle between modes. Extremely useful to get a list of what's in a room without having to waste movement points. You can also see the contents of any non sealed container.}} | ||
|- style="vertical-align:top;" | |||
| {{k|\}} - Drag all items you are currently standing on, press again to stop dragging.{{hint|Keep your hands free to speed up dragging.}} || | |||
|- | |- | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|_}} - Select [[Martial_arts|unarmed style]] {{hint|Only useful if you know at least one martial arts technique.}} || {{key|r}} - Reload wielded item {{hint|This includes anything that uses ammo: from weapons to electronic devices (batteries), sewing kits (thread/sinew/plant | | {{k|_}} - Select [[Martial_arts|unarmed style]] {{hint|Only useful if you know at least one martial arts technique.}} || {{key|r}} - Reload wielded item {{hint|This includes anything that uses ammo: from weapons to electronic devices (batteries), sewing kits (thread/sinew/plant fiber), etc}} | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|D}} - Drop item to adjacent tile {{hint|Use this action to place items inside containers you can't stand on (like refrigerators, dressers, etc) or tiles in general that you can't directly access.}} || {{key|p}} - View/Activate [[bionics]] | | {{k|D}} - Drop item to adjacent tile* {{hint|Use this action to place items inside containers you can't stand on (like refrigerators, dressers, etc) or tiles in general that you can't directly access.}} || {{key|p}} - View/Activate [[bionics]] | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|+}} - Re-layer armour/clothing {{hint|Use this to move the most valuable clothing gear to the inner layers, so they aren't taking the hits first.}} || {{key|{}} - View/Activate [[mutations]] | | {{k|+}} - Re-layer armour/clothing {{hint|Use this to move the most valuable clothing gear to the inner layers, so they aren't taking the hits first.}} || {{key|{}} - View/Activate [[mutations]] | ||
*Mounted turrets are reloaded using either of the [D]rop commands. | |||
|- | |- | ||
|colspan=2| | |colspan=2| | ||
=== Item action menu === | === Item action menu === | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{k|$}} - Sleep {{hint|Your character will sleep until the light, weather (like cold) or a big noise wakes him/her up | | {{k|$}} - Sleep {{hint|Your character will sleep until the light, weather (like cold) or a big noise wakes him/her up.}} || {{k|^}} - Control vehicle {{hint|Use this to enter and exit a vehicle. It also allows you to manage cruise control, headlights and any mounted turrets.}} | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| ''<Unbound>'' - [[Debug Menu|Debug menu]] || ''<Unbound>'' - View scentmap | | ''<Unbound>'' - [[Debug Menu|Debug menu]] || ''<Unbound>'' - View scentmap | ||
|- | |||
|colspan=2| | |||
{{key|~}} - Toggle debug messages - Will show various debug messages, and will allow you to see things like the age/damage/freshness values of various items, and more! | |||
== Advanced Controls == | |||
All controls in the game as of June 7, 2019. Not up to date. | |||
=== Advanced Inventory === | |||
|- style="vertical-align:top;" | |||
| {{k|/}} - '''Enter advanced inventory''' | |||
|- style="vertical-align:top;" | |||
| {{k|s/S}} - Change sorting mode || {{key|e/E}} - Examine item | |||
|- style="vertical-align:top;" | |||
| {{k|RETURN}} - Move a single item || {{key|,}} - Move all items | |||
|- style="vertical-align:top;" | |||
| {{k|m}} - Move an amount of an item || {{key|M}} - Move item stack | |||
|- style="vertical-align:top;" | |||
| {{k|>}} - Page down || {{key|<}} - Page up | |||
|- style="vertical-align:top;" | |||
| {{k|DOWN,j,JOY_DOWN}} - Pan down || {{key|UP,k,JOY_UP}} - Pan up | |||
|- style="vertical-align:top;" | |||
| {{k|<unbound>}} - Restore default layout || {{key|<unbound>}} - Save default layout | |||
|- style="vertical-align:top;" | |||
| {{k|w/W}} - Select items currently worn || {{key|c/C}} - Select items in container | |||
|- style="vertical-align:top;" | |||
| {{k|d/D}} - Select items in dragged container || {{key|0/i/I}} - Select items in inventory | |||
|- style="vertical-align:top;" | |||
| {{k|LEFT,h,JOY_LEFT}} - Select left inventory || {{key|RIGHT,l,JOY_RIGHT}} - Select right inventory | |||
|- style="vertical-align:top;" | |||
| {{k|a/A}} - Select all items || {{key|p}} - Toggle auto-pickup for item | |||
|- style="vertical-align:top;" | |||
| {{k|t}} - Toggle category selection mode || {{key|*}} - Toggle item as favorite | |||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
| {{key| | | {{k|TAB}} - Toggle tab || {{key|v/V}} - Toggle vehicle | ||
|- | |||
|colspan=2| | |||
=== Advanced Inventory Directional Controls === | |||
{| class="wikitable" | |||
|- style="vertical-align:middle;" | |||
!Select items @ NW | |||
!Select items @ N | |||
!Select items @ NE | |||
|- style="vertical-align:middle; align: center" | |||
| align="center"|{{k|7}}|| align="center"|{{k|8}}|| align="center"|{{k|9}} | |||
|- style="vertical-align:middle; align: center" | |||
!Select items @ W | |||
!Select items @ Center | |||
!Select items @ E | |||
|- style="vertical-align:middle;" | |||
| align="center"|{{k|4}} || align="center"|{{k|5}} || align="center"|{{k|6}} | |||
|- style="vertical-align:middle;" | |||
!Select items @ SW | |||
!Select items @ S | |||
!Select items @ SE | |||
|- style="vertical-align:middle;" | |||
| align="center"|{{k|1}}|| align="center"|{{k|2}}|| align="center"|{{k|3}} | |||
|} | |||
{{key|a/A}} - Select items @ all 9 fields | |||
=== Auto Pickup === | |||
|- style="vertical-align:top;" | |||
| {{k|a/A}} - Add rule || {{key|c/C}} - Copy rule | |||
|- style="vertical-align:top;" | |||
| {{k|d/D}} - Disable rule || {{key|s/S}} - Enable auto pickup option | |||
|- style="vertical-align:top;" | |||
| {{k|e/E}} - Enable rule || {{key|-}} - Move rule down | |||
|- style="vertical-align:top;" | |||
| {{k|m/M}} - Move rule global <-> character || {{key|+}} - Move rule up | |||
|- style="vertical-align:top;" | |||
| {{k|r/R}} - Remove rule || {{key|t/T}} - Test rule | |||
|- | |||
|colspan=2| | |||
|} | |} | ||
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=== Remove wielded item === | === Remove wielded item === | ||
To remove the item you're currently wielding so your hands are empty (fists) go through the following key sequence: | To remove the item you're currently wielding so your hands are empty (fists), go through the following key sequence: | ||
# Press {{k|w}} | # Press {{k|w}} | ||
# Choose currently wielded item | # Choose currently wielded item | ||
If you previously selected a [[martial arts]] style through {{k|_}} it'll revert to that MA style instead. | If you previously selected a [[martial arts]] style through {{k|_}}, it'll revert to that MA style instead. | ||
In any case, the currently wielded item will be automatically placed in your inventory, or you'll be asked if you want to drop it if there's no space left. | In any case, the currently wielded item will be automatically placed in your inventory, or you'll be asked if you want to drop it if there's no space left. | ||
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# Press {{key|SPACE}} when having selected the skill you want to freeze skill-gain. | # Press {{key|SPACE}} when having selected the skill you want to freeze skill-gain. | ||
# Press that key again to reactivate it. | # Press that key again to reactivate it. | ||
=== Talking to [[NPC|NPC's]] or Yelling === | |||
Press the {{k|C}} key. Select the option from the menu. | |||
== Debug keys == | == Debug keys == | ||
Note: Use of these keys is essentially '''CHEATING''', unless you are in a situation caused by bugs (e.g. spawning in a windowless doorless room) or testing game features. | Note: Use of these keys is essentially [[cheating|'''CHEATING''']], unless you are in a situation caused by bugs (e.g. spawning in a windowless doorless room) or testing game features. | ||
{{key|~}} — Toggle debug messages. | {{key|~}} — Toggle debug messages. | ||
{{key|''Unbound''}} — ''Scent map.'' Asks you what scent sensitivity you would like to view your surrounding with (0-9, 1 greatest smeller, 9 dullest nose, '''0 divides by 0, causing a crash'''). Shows the trace that forms around you as you linger in a building or move through town. | {{key|''Unbound''}} — ''Scent map.'' Asks you what scent sensitivity you would like to view your surrounding with (0-9, 1 greatest smeller, 9 dullest nose, '''0 divides by 0, causing a crash'''). Shows the trace that forms around you as you linger in a building or move through town. | ||
There is also the debug menu. | |||
{{:Debug Menu}} | {{:Debug Menu}} | ||
[[Category:Main]] | [[Category:Main]] |
Latest revision as of 18:02, 6 November 2021
Controls can be customized in Main Menu (ESC), Keybindings submenu (1). The current key bindings are stored in the config/keybindings.json
file. To revert back to defaults just delete it.
You can find the controls list for vehicles in the driving page.
Default key bindings
All the listed key binds are case sensitive (so an a is different from an A, etc).
Movement
NW | N | NE |
---|---|---|
7 or y | 8 or k or UP | 9 or u |
W | PAUSE | E |
4 or h or LEFT | 5 or . | 6 or l or RIGHT |
SW | S | SE |
1 or b | 2 or j or DOWN | 3 or n |
> - Descend stairs
< - Ascend stairs
" - Toggle walk/run/crouch
Shift view
You can permanently shift the centering of the viewport by using these keys:
SHIFT NW | SHIFT N | SHIFT NE |
---|---|---|
<Unbound> | K | <Unbound> |
SHIFT W | CENTER VIEW | SHIFT E |
H | : | L |
SHIFT SW | SHIFT S | SHIFT SE |
<Unbound> | J | <Unbound> |
Environment interaction
o - Open door or window [Hint] | c - Close door or window [Hint] | ||||||||||||||||||
s - Smash nearby object / Vehicle handbrake [Hint] | e - Examine or interact with nearby world object [Hint]. | ||||||||||||||||||
/ - Advanced inventory management [Hint] | , or g - Pick item(s) up [Hint] | ||||||||||||||||||
G - Grab a nearby vehicle/furniture / Release vehicle/furniture [Hint] | B - Butcher a corpse [Hint] | ||||||||||||||||||
C - Chat with an NPC, or Yell to make a bit of noise. | ; or x - Look around | ||||||||||||||||||
X - Peek around corners, down stairs, and allows the blind throwing of grenades | Shift+V - List all items/creatures around the player [Hint] | ||||||||||||||||||
\ - Drag all items you are currently standing on, press again to stop dragging.[Hint] |
| ||||||||||||||||||
Inventory and quasi-inventory interaction | |||||||||||||||||||
i - Open your inventory | I - Compare two items [Hint] | ||||||||||||||||||
= - Swap inventory letters [Hint] | a - Apply or use an item [Hint] | ||||||||||||||||||
A - Apply or use currently wielded item | W - Wear item | ||||||||||||||||||
T - Take off worn item | E - Eat/Drink/Consume item [Hint] | ||||||||||||||||||
R - Read a book or a magazine [Hint] | w - Wield item [Hint] | ||||||||||||||||||
_ - Select unarmed style [Hint] | r - Reload wielded item [Hint] | ||||||||||||||||||
U - Unload or empty wielded or nearby item [Hint] | t - Throw item [Hint] | ||||||||||||||||||
f - Fire wielded item [Hint] | <Unbound> - Burst-fire wielded item [Hint] | ||||||||||||||||||
F - Toggle attack mode of wielded item [Hint] | d - Drop item [Hint] | ||||||||||||||||||
D - Drop item to adjacent tile* [Hint] | p - View/Activate bionics | ||||||||||||||||||
+ - Re-layer armour/clothing [Hint] | { - View/Activate mutations
| ||||||||||||||||||
| |||||||||||||||||||
% - Access list of actions [Hint] | |||||||||||||||||||
Long term and special actions | |||||||||||||||||||
| - Wait for several minutes [Hint] | & - Craft items | ||||||||||||||||||
- - Re-craft last recipe | <Unbound> - Craft for as long as possible | ||||||||||||||||||
* - Construct terrain | ( - Disassemble items | ||||||||||||||||||
$ - Sleep [Hint] | ^ - Control vehicle [Hint] | ||||||||||||||||||
! - Toggle Safemode | " - Toggle Auto-Safemode | ||||||||||||||||||
' - Ignore nearby enemy | S - Save and quit [Hint] | ||||||||||||||||||
<Unbound> - Quicksave | Q - Commit suicide [Hint] | ||||||||||||||||||
Info screens | |||||||||||||||||||
@ - View player info | m - View map | ||||||||||||||||||
M - View missions | # - View factions | ||||||||||||||||||
) - View kill count | v - View morale | ||||||||||||||||||
P - View message log | ? - View help | ||||||||||||||||||
Debug functions | |||||||||||||||||||
<Unbound> - Debug menu | <Unbound> - View scentmap
| ||||||||||||||||||
~ - Toggle debug messages - Will show various debug messages, and will allow you to see things like the age/damage/freshness values of various items, and more! Advanced ControlsAll controls in the game as of June 7, 2019. Not up to date. Advanced Inventory | |||||||||||||||||||
/ - Enter advanced inventory | |||||||||||||||||||
s/S - Change sorting mode | e/E - Examine item | ||||||||||||||||||
RETURN - Move a single item | , - Move all items | ||||||||||||||||||
m - Move an amount of an item | M - Move item stack | ||||||||||||||||||
> - Page down | < - Page up | ||||||||||||||||||
DOWN,j,JOY_DOWN - Pan down | UP,k,JOY_UP - Pan up | ||||||||||||||||||
<unbound> - Restore default layout | <unbound> - Save default layout | ||||||||||||||||||
w/W - Select items currently worn | c/C - Select items in container | ||||||||||||||||||
d/D - Select items in dragged container | 0/i/I - Select items in inventory | ||||||||||||||||||
LEFT,h,JOY_LEFT - Select left inventory | RIGHT,l,JOY_RIGHT - Select right inventory | ||||||||||||||||||
a/A - Select all items | p - Toggle auto-pickup for item | ||||||||||||||||||
t - Toggle category selection mode | * - Toggle item as favorite | ||||||||||||||||||
TAB - Toggle tab | v/V - Toggle vehicle | ||||||||||||||||||
Advanced Inventory Directional Controls
a/A - Select items @ all 9 fields
Auto Pickup | |||||||||||||||||||
a/A - Add rule | c/C - Copy rule | ||||||||||||||||||
d/D - Disable rule | s/S - Enable auto pickup option | ||||||||||||||||||
e/E - Enable rule | - - Move rule down | ||||||||||||||||||
m/M - Move rule global <-> character | + - Move rule up | ||||||||||||||||||
r/R - Remove rule | t/T - Test rule | ||||||||||||||||||
|
Unlisted key bindings
ESC or SPACE - Exit dialog or screen / Cancel
, - Select/Deselect all items [Hint]
Further controls and procedures
Here you'll find some actions and procedures that aren't obvious or simply not explained anywhere else.
Remove wielded item
To remove the item you're currently wielding so your hands are empty (fists), go through the following key sequence:
- Press w
- Choose currently wielded item
If you previously selected a martial arts style through _, it'll revert to that MA style instead.
In any case, the currently wielded item will be automatically placed in your inventory, or you'll be asked if you want to drop it if there's no space left.
Dropping Items
Single items
Dropping an item from the inventory screen will always drop a single item.
Dropping Partial Stacks
- Press d or D to drop the items and display the inventory screen
- Type the number of items you want to drop
- Press again the key of the inventory item you want to divide (in some cases, this will cause the item letter to be displayed as #)
- Press RETURN
Picking up Items
Pressing , twice selects all items. Currently this functionality cannot be reassigned to another key.
Controlling Skill Gain
- Open the @ Character Status screen
- Use TAB to navigate to the SKILLS section.
- Use the arrow keys to navigate the SKILLS list.
- Press SPACE when having selected the skill you want to freeze skill-gain.
- Press that key again to reactivate it.
Talking to NPC's or Yelling
Press the C key. Select the option from the menu.
Debug keys
Note: Use of these keys is essentially CHEATING, unless you are in a situation caused by bugs (e.g. spawning in a windowless doorless room) or testing game features.
~ — Toggle debug messages.
Unbound — Scent map. Asks you what scent sensitivity you would like to view your surrounding with (0-9, 1 greatest smeller, 9 dullest nose, 0 divides by 0, causing a crash). Shows the trace that forms around you as you linger in a building or move through town.
There is also the debug menu.
To enable this menu, you will need to edit the Controls. Go to the main menu by pressing Esc followed by the keybindings list by pressing 1. Close to the bottom of the list will be the Debug Menu which should be in red and unbound. Press + followed by the appropriate letter to assign a key of your choice. Note: many keys are already bound to other features, using the ` key is a good option as it's unbound by defaultVerify (Not by keybindings.json...) and is in the same place as the Debug messages and Console Commands present in many PC games.
Unassigned — Debug menu. Opens up a list and asks you what Debug you want to do.
- 1: Wish for an item. — Type /hammer to search for "hammer", then press up and down to cycle through jackhammer, hammer, sledge hammer, etc. Hitting enter will exit search, hitting enter again will ask for an amount. Entering a value will add that value times the default stack size number of items to inventory. q exits.
- 2: Teleport - Short Range — Select a location in sight to move to.
- 3: Teleport - Long Range — Asks to what map square you want to move to, then places you randomly in the selected map square.
- 4: Reveal map - Instantly explores the current overmap.
- 5: Spawn NPC - Spawns random NPC nearby.
- 6: Spawn Monster — It works the same as item wishing for the most part; pressing f will let you make the monster friendly if you want. After making your selection, move the cursor to pick a location to place the monster.
- 7: Check game state... - Shows game state, planned events, active monsters, active NPCs and locations of these NPCs, and your location.
- 8: Kill NPCs - Kills all NPCs
- 9: Mutate — Allow to toggle your traits & mutations. If the mutation requires crossing the threshold, you need to first add the threshold mutation.
- 0: Spawn a vehicle - Spawn vehicle from the list.
- a: Change all skills - Allows you to increase and decrease skill values using a menu.
- b: Learn all melee styles - Unlocks all melee styles, including a debug one.
- c: Unlock all recipes - Unlocks all recipes, including unlearnable recipes.
- d: Edit player/NPC - Allows you to edit the player or NPCs. See below for options.
- e: Spawn Artifact — Creates natural artifact and forms anomaly around it.
- f: Spawn Clairvoyance Artifact - Adds clairvoyance artifact to inventory, allowing you to see through walls.
- g: Map Editor - Opens map editor, use q to cancel.
- h: Change weather - Select a new weather to start.
- i: Kill all monsters - Kills all active monsters. Processes their death effect(s) as normal.
- j: Display hordes - Displays the hordes on the map. Also displays hordes created by Fungal blooms, Anthills etc.
- k: Test Item Group - Tests item groups; this submenu is exited by selecting the 'cancel' option.
- l: Damage self - Damages torso with inputted amount. Negative values heal.
- m: Show Sound Clustering
- o: Display weather
- p: Display overmap scents - Shows player scent values on the overmap.
- q: Change time - Change the current year, season, day, hour, minute, and amount of turns.
- r: Set automove route - Moves player to selected location, by walking normally.
- m: Show mutation category levels - Shows the levels of the various threshold mutations.
- t: Overmap editor - Allows you to edit the overmap. Locations in red will not be changed. Follow on-screen instructions.
- u: Cancel
Edit player/NPCs
Looking at an NPC with this debug feature shows the name, class, destination, internal values (Trust, Fear, Anger, Owed, Aggression, Bravery, Collector, Altruism, and the needs of the NPC.
- s: Edit skills: - Allows editing of the NPC, or player skills
- t: Edit Stats: - Edit the player or NPC maximum stats.
- i: Grant items: - Grants items using the same interface as the main debug menu item grant mechanics.
- d: Delete all items: - Deletes all items and clothing on the character.
- w: Wear/Wield an item from NPC/Player's inventory: - Selects item to (un)wear/(un)wield.
- h: Set hit points: - Set the hitpoints on a bodypart. Can go over and under natural limits.
- p: Cause pain: - Enter a number of pain to cause, negative numbers removes pain.
- a: Set health: - Allows you to edit the health values.
- n: Set needs: - Allows you to see and edit the Hunger, Thirst, Fatigue and Vitamins levels of the NPC/player.
- u: Mutate: - Edits mutations/traits of the NPC/player using the same interface as the previous menu.
- @: Status Window: Shows the status window. Same window as the normal @ would show.
- e: teleport: - Performs short range teleport, like debug feature above.
- m: Add mission: - NPC ONLY - Adds a possible mission to the NPC. NPC's can have multiple missions, this mission is probably added to the end of the possible mission list.
- c: Randomize with class: - NPC ONLY - Select a new NPC class, and randomizes the NPC given this class. Creates new name and items.
- q: quit: - Quits this menu.