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(added links to safemode page) |
(→World Defaults: Z-levels) |
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; Auto-Pickup [[Safemode]] | ; Auto-Pickup [[Safemode]] | ||
: "Auto pickup is disabled as long as you can see monsters nearby. This is affected by Safemode proximity distance." | : "Auto pickup is disabled as long as you can see monsters nearby. This is affected by Safemode proximity distance." | ||
: | : Default: False | ||
: Valid: True, False | : Valid: True, False | ||
Line 333: | Line 333: | ||
; | ; [[World end handling]] | ||
: "Delete the world when the last active character dies." | : "Delete the world when the last active character dies." | ||
: Default: No | : Default: No | ||
Line 395: | Line 395: | ||
; Season Length | ; Season Length | ||
: "Season length, in days." | : "Season length, in days." | ||
: Default: | : Default: 91 | ||
: Valid: Min: 14, Max: 127 | : Valid: Min: 14, Max: 127 | ||
Line 454: | Line 454: | ||
; Experimental Z-Levels | ; Experimental Z-Levels | ||
: "If true, experimental z-level maps will be enabled. This feature is not finished yet | : "If true, experimental z-level maps will be enabled. This feature is not finished yet; the minimap has problems with it, among other things." | ||
: Default: False | : Default: False | ||
: Valid: True, False | : Valid: True, False |
Latest revision as of 23:58, 22 March 2021
Options can be accessed in-game by pressing ? then 2 or in the "Help" menu at the start screen. If you delete the options.txt stored in "Data" the game will create a new file.
General Options
- Default Character Name
- "Set a default character name that will be used instead of a random name on character creation."
- Default: [none]
- Valid: standard characters
- Auto-Pickup
- "Enable item auto pickup. Change pickup rules with the Auto Pickup Manager in the Help Menu"
- Default: False
- Valid: True, False
- Adjacent Tile Auto-Pickup
- "If true, will enable to pickup items one tile around to the player. You can assign No Auto Pickup zones with the Zones Manager 'Y' key for eg. your homebase."
- Default: False
- Valid: True, False
- Zero Volume Auto-Pickup
- "Auto pickup items with 0 Volume, and weight less than or equal to [option] * 50 grams. '0' disables this option"
- Default: 0
- Valid: Min: 0, Max: 20
- Auto-Pickup Safemode
- "Auto pickup is disabled as long as you can see monsters nearby. This is affected by Safemode proximity distance."
- Default: False
- Valid: True, False
- Dangerous Pickups
- "If false, will cause player to drop new items that cause them to exceed the weight limit."
- Default: False
- Valid: True, False
- Auto-Safemode
- "If true, auto-safemode will be on after starting a new game or loading."
- Default: False
- Valid: True, False
- Auto-Safemode Turn-on
- "Number of turns after safemode is re-enabled if no hostiles are in safemodeproximity distance."
- Default: 50
- Valid: Min: 1, Max: 100
- Safemode on Load
- "If true, safemode will be on after starting a new game or loading."
- Default: True
- Valid: True, False
- Safemode Distance
- "If safemode is enabled, distance to hostiles when safemode should show a warning. 0 = Max player viewdistance."
- Default : 0
- Valid: Min: 0, Max : 50
- Safemode in Vehicle
- "When true, safemode will alert you of hostiles while you are driving a vehicle."
- Default: False
- Valid: True, False
- Autosave
- "If true, game will periodically save the map. Autosaves occur based on in-game turns or real-time minutes, whichever is larger."
- Default: False
- Valid: True, False
- Autosave Frequency
- "Number of game turns between autosaves"
- Default: 50
- Valid: Min: 10, Max: 1000
- Realtime Autosave Frequency
- "Number of real time minutes between autosaves"
- Default: 5
- Valid: Min: 0, Max: 127
- Circular Distances
- "If true, the game will calculate range in a realistic way: light sources will be circles, diagonal movement will cover more ground and take longer. If disabled, everything is square: moving to the northwest corner of a building takes as long as moving to the north wall."
- Default: False
- Valid: True, False
- Drop Empty Containers
- "Set to drop empty containers after use. No: Don't drop any. - Watertight: All except watertight containers. - All: Drop all containers."
- Default: No
- Valid: No, Watertight, All
- Auto Map Notes
- "If true, automatically sets notes on places that have stairs that go up or down"
- Default: False
- Valid: True, False
- Death Camera
- "Always: Always start deathcam. Ask: Query upon death. Never: Never show deathcam."
- Default: Ask
- Valid: Always, Ask, Never
Interface Options
- User Language
- "Switch Language. Requires restart."
- Default: System Language
- Valid: System Language, cs, en, fi, fr, de, it_IT, el, es_AR, es_ES, ja, ko, pl, pt_BR, pt_PT, ru, sr, vi, zh_CN, zh_TW
- Temperature Display
- "Switch between Celsius and Fahrenheit."
- Default: Fahrenheit
- Valid: Fahrenheit, Celsius
- Speed Display
- "Switch between km/h and mph."
- Default: mph
- Valid: mph, km/h
- Weight Display
- "Switch between kg and lbs."
- Default: lbs
- Valid: lbs, kg
- Clock Display
- "12h: AM/PM, eg: 7:31 AM - Military: 24h Military, eg: 0731 - 24h: Normal 24h, eg: 7:31"
- Default: 12h
- Valid: 12h, military, 24h
- Prompt Case Sensitivity
- "If true, Y/N prompts are case-sensitive and y and n are not accepted."
- Default: True
- ValidL True, False
- Snap to Target
- "If true, automatically follow the crosshair when firing/throwing."
- Default: False
- Valid: True, False
- Save upon Sleeping
- "If true, game will ask to save the map before sleeping."
- Default: False
- Valid: True, False
- Query Before Disassembly
- "If true, will query before disassembling items."
- Default: True
- Valid: True, False
- Query upon Keybinding
- "If true, will query before removing a keybinding from a hotkey."
- Default: True
- Valid: True, False
- Auto-Close Advanced Inventory
- "If true, will close the advanced inventory when the move all items command is used."
- Default: False
- Valid: True, False
- Vehicle Armor color Changes
- "If true, vehicle parts will change color if they are armor plated"
- Default: True
- Valid: True, False
- Driving View Offset
- "If true, view will automatically shift towards the driving direction"
- Default: True
- Valid: True, False
- Vehicle Driving Indicator
- "If true, when controlling a vehicle, a white 'X' (in curses version) or a crosshair (in tiles version) at distance 10 from the center will display its current facing."
- Default: False
- Valid: True, False
- Sidebar HUD Position
- "Switch between sidebar on the left or on the right side. Requires restart."
- Default: Right
- Valid: Right, Left
- Sidebar Style
- "Switch between a narrower or wider sidebar. Requires restart."
- Default: Narrow
- Valid: Narrow, Wider
- Sidebar Log Flow
- "Where new sidebar log messages should show."
- Default: Bottom
- Valid: Bottom, Top
- Vehicle Menu Style
- "Switch between two different styles of vehicle interaction menu or combination of them."
- Default: Vertical
- Valid: Vertical, Horizontal, Hybrid
- Move View Offset
- "Move view by how many squares per keypress."
- Default: 1
- Valid: Min: 1, Max: 50
- Menu Scroll
- "If true, menus will start scrolling in the center of the list, and keep the list centered."
- Default: True
- Valid: True, False
- List Item View Shift
- "Centered or to edge, shift the view toward the selected item if it is outside of your current viewport."
- Default: Centered
- Valid: Centered, False, Edge
- Auto Inventory Letter Assignment
- "If false, new inventory items will only get letters assigned if they had one before."
- Default: True
- Valid: True, False
- Item Health Bars
- "If true, show item health bars instead of reinforced, scratched etc. text."
- Default: True
- Valid: True, False
- Item Symbols
- "If true, show item symbols in inventory and pick up menu."
- Default: False
- Valid: True, False
Graphics Options
- Animations
- "If true, will display enabled animations."
- Default: True
- Valid: True, False
- Rain Animation
- "If true, will display weather animations."
- Default: True
- Valid: True, False
- Scrolling Text Animations
- "If true, will display scrolling combat text animations."
- Default: True
- Valid: True, False
- Animation Repeat Delay
- "The amount of time to pause between animation frames in ms."
- Default: 10
- Valid: Min: 0, Max: 100
- X Axis Terminal Size
- "Set the size of the terminal along the X axis. Requires restart."
- Default: 80
- Valid: Min 80, Max 242
- Y Axis Terminal Size
- "Set the size of the terminal along the Y axis. Requires restart."
- Default: 24
- Valid: Min: 24, Max: 24
Debug Options
- Initial Overworld Map Reveal
- "Determines the scope, which is known in the beginning of the game."
- Default: 15
- Valid: Min: 3, Max: 20
- Character Generation Initial Points
- "Initial points available on character generation."
- Default: 6
- Valid: Min: 6, Max: 1000
- Maximum Allowed Trait Points
- "Maximum trait points available for character generation."
- Default: 12
- Valid: Min: 0, Max: 1000
- Experience Scaling
- "Scales experience gained from practicing skills and reading books. 0.5 is half as fast as default, 2.0 is twice as fast, 0.0 disables skill training except for NPC training."
- Default: 1.00
- Valid: Min: 0.00, Max: 100.00
- Skill Rust
- "Set the level of skill rust. Vanilla: Vanilla Cataclysm - Capped: Capped at skill levels 2 - Int: Intelligence dependent - IntCap: Intelligence dependent, capped - Off: None at all."
- Default: Int
- Valid: Vanilla, Capped, Int, Intcap, Off
World Defaults
- World end handling
- "Delete the world when the last active character dies."
- Default: No
- Valid: No, Yes, Query
- City Size
- "A number determining how large cities are. 0 disables cities and roads."
- Default: 4
- Valid: Min: 0, Max: 16
- City Spacing
- "A number determining how far apart cities are. Warning, small numbers lead to very slow mapgen."
- Default: 4
- Valid: Min: 0, Max: 8
- Monster Spawn Density
- "A scaling factor that determines density of monster spawns."
- Default: 1.00
- Valid: Min: 0.00, Max: 50.00
- Item Spawn Density
- "A scaling factor that determines density of item spawns."
- Default: 1.00
- Valid: Min: 0.01, Max: 10.00
- NPC Spawn Density
- "A scaling factor that determines density of dynamic NPC spawns."
- Default: 1.00
- Valid: Min: 0.00, Max: 100.00
- Monster Evolution Factor
- "A scaling factor that determines the time between monster upgrades. A higher number means slower evolution. Set to 0.00 to turn off monster upgrades."
- Default: 4.00
- Valid: Min: 4.00, Max: 100.00
- Region
- "(WIP feature) Determines terrain, shops, plants, and more."
- Default: Default
- Valid: Default
- Initial Time of Day
- "Initial starting time of day on character generation."
- Default: 8
- Valid: Min: 0, Max: 23
- Initial Season
- "Season the player starts in. Options other than the default delay spawn of the character, so food decay and monster spawns will have advanced."
- Default: Spring
- Valid: Spring, Summer, Autumn, Winter
- Season Length
- "Season length, in days."
- Default: 91
- Valid: Min: 14, Max: 127
- Construction Speed Scaling
- "Multiplies the speed of construction by the given percentage. '0' automatically scales construction to match the world's season length."
- Default: 100
- Valid: Min: 0, Max: 1000
- Eternal Seasons
- "Keep the initial season for ever."
- Default: False
- Valid: True, False
- Static Spawn
- "Spawn zombies at game start instead of during game. Must reset world directory after changing for it to take effect."
- Default: True
- Valid: True, False
- Wandering Hordes
- "Emulation of zombie hordes. Zombie spawn points wander around cities and may go to noise. Must reset world directory after changing for it to take effect."
- Default: False
- Valid: True, False
- Classic Zombies
- "Only spawn classic zombies and natural wildlife. Requires a reset of save folder to take effect. This disables certain buildings."
- Default: False
- Valid: True, False
- Surrounded Start
- "If true, spawn zombies at shelters. Makes the starting game a lot harder."
- Default: False
- Valid: True, False
- Static NPC
- "If true, the game will spawn static NPC at the start of the game, requires world reset."
- Default: False
- Valid: True, False
- Random NPC
- "If true, the game will randomly spawn NPC during gameplay."
- Default: False
- Valid: True, False
- Mutation Through Radiation
- "If true, radiation causes the player to mutate."
- Default: True
- Valid: True, False
- Experimental Z-Levels
- "If true, experimental z-level maps will be enabled. This feature is not finished yet; the minimap has problems with it, among other things."
- Default: False
- Valid: True, False