Cannibal/doc: Difference between revisions

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* You start with a cookbook called [[To Serve Man]] in your inventory that contains recipes using human meat. This can overencumber you.
* You start with a cookbook called [[To Serve Man]] in your inventory that contains recipes using human meat. This can overencumber you.
* Removes -60 morale penalty for eating human flesh, and replaces it with one of the following:
* Removes -60 morale penalty for eating human flesh, and replaces it with one of the following:
** When eating human meat, or food with [[Human flesh|human flesh]] in it, you gain a morale bonus of +10 for 50 turns.
** When eating human meat, [[human bone marrow]] or food with [[Human flesh|human flesh]] in it, you gain a morale bonus of +10 for 50 turns.
** If combined with [[Spiritual]] or [[Psychopath]], this changes to a morale bonus of +15 for 200 turns.
** If combined with [[Spiritual]] or [[Psychopath]], this changes to a morale bonus of +15 for 200 turns.
** If combined with [[Spiritual]] AND [[Psychopath]], this changes to a morale bonus of +25 for 300 turns!
** If combined with [[Spiritual]] AND [[Psychopath]], this changes to a morale bonus of +25 for 300 turns!
** Ferals are counted as humans
*This trait also allows the player to butcher corpses without a morale penalty.
*Aside from the meat and human bone marrow obtained from humans, butchering human corpses can also net the player a supply of [[human bone]]s for early tools and weapons, such as [[bone shiv]]s as an early cutting damage weapon if you lack a knife suited for combat and [[bone needle]]s for sewing.

Latest revision as of 06:44, 4 June 2022

  • You start with a cookbook called To Serve Man in your inventory that contains recipes using human meat. This can overencumber you.
  • Removes -60 morale penalty for eating human flesh, and replaces it with one of the following:
    • When eating human meat, human bone marrow or food with human flesh in it, you gain a morale bonus of +10 for 50 turns.
    • If combined with Spiritual or Psychopath, this changes to a morale bonus of +15 for 200 turns.
    • If combined with Spiritual AND Psychopath, this changes to a morale bonus of +25 for 300 turns!
    • Ferals are counted as humans
  • This trait also allows the player to butcher corpses without a morale penalty.
  • Aside from the meat and human bone marrow obtained from humans, butchering human corpses can also net the player a supply of human bones for early tools and weapons, such as bone shivs as an early cutting damage weapon if you lack a knife suited for combat and bone needles for sewing.